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Is an all leman russ army very viable? I am talking about 10 or so of them.

 

What would be the best way to do it? Spam supreme command detachment and make them all Tank commanders? Or spam heavy support detachment and have a tank commander leading 3 russes?

Well, historically no....tanks NEED infantry support. Whilst in 40k this is of course somewhat different but an all tank army can get bogged down in CC too easily, I'd suggest bringing a couple of infantry squads in chimeras, valks' or even advancing on foot to bubblewrap a little bit.

 

I say this as its pretty much what I am building atm, not sure how viable it would be points wise but say 1 inf-chimera squad for every 3 Russ'. If nothing else it means your tanks don't have to sit on objectives that might not be in favourable firing positions.

 

That said, I am building it with the intention of fighting along side my Wolves in bigger games so plenty of CC goodness there...

I've got a tank heavy list I'm taking to a 60player event I'd like to share with you. Its not pure Russ with only 5 russes, I've put in a shadows word and as was mentioned above has a few infantry squads for bubblewrap etc mounted in chimeras to give 100% armour saturation.

 

Pre codex I was using pask and executioner tank commander with shodowsword drawing most at fire with great success. They've gotten better in every way. Happy to post list and explanation for choices if that suits you.

 

Mick

Edited by bigmic66

I would say go with 7-8 leman russ hulls, giving you about 400-600 points for the support of them, be it a superheavy tank, infantry battalion for 3 CP and some bubblewrap. Though a pure russ army is indeed pretty interesting (especially with the right guns for right doctrines) its best to have some form of support outside of a russ hull.

 

Hell, maybe bring a troop of geddon medusa's, cheap, mobile, indirect fire, armoured with a nice big gun on them to distraction fex a little bit. Would give you a bit more bang per point in the army overall especially if you go for adding very expencive sponson weapons like melta (which i personally wouldnt do)

This is more or less what I'm aiming for with my Ork Hunters. An infantry battalion that screens and provides some cheap shooting (probably with Straken and Harker in the mix) and two spearheads of Russes (With ork skulls from the skulls set mounted on the front naturally). Anything left I'll pad with scout sentinels or something.

I'd certainly gulp when I saw them lined up along the opposing board edge!

 

But then... I'd remember that once in combat they're essentially useless... I'd say not viable if you actually wanted to win many games but good fun!

Is an all leman russ army very viable? I am talking about 10 or so of them.

 

What would be the best way to do it? Spam supreme command detachment and make them all Tank commanders? Or spam heavy support detachment and have a tank commander leading 3 russes?

It would be very bad. No chaff means your getting alfa strikes hard, and in the case of some armies there is a high chance of turn 1 charges, which means if you don't get turn 1 or the initiative gets stolen from you, you just lost the game. Not worth the money spent on 10 tanks.

I've got a tank heavy list I'm taking to a 60player event I'd like to share with you. Its not pure Russ with only 5 russes, I've put in a shadows word and as was mentioned above has a few infantry squads for bubblewrap etc mounted in chimeras to give 100% armour saturation.

 

Pre codex I was using pask and executioner tank commander with shodowsword drawing most at fire with great success. They've gotten better in every way. Happy to post list and explanation for choices if that suits you.

 

Mick

I have a shadow sword I could throw in there. How many tank commanders is a good number to bring though? I suppose if I add some platoons I could just bring 1 battalion with with 2-3 tank commanders, 3 russes, 3 platoons, and the shadow sword?

 

 

 

Is an all leman russ army very viable? I am talking about 10 or so of them.

 

What would be the best way to do it? Spam supreme command detachment and make them all Tank commanders? Or spam heavy support detachment and have a tank commander leading 3 russes?

It would be very bad. No chaff means your getting alfa strikes hard, and in the case of some armies there is a high chance of turn 1 charges, which means if you don't get turn 1 or the initiative gets stolen from you, you just lost the game. Not worth the money spent on 10 tanks.

 

Yeah first turn charges would be pretty brutal. I would probably play as tallarn so I could choose to reserve some stuff I suppose. Maybe I should just go with a battalion after all.

Batallion

Company commander with bolt pistol,

 

Infantry squad with plasma gun

Infantry squad with plasma gun

Infantry squad with plasma gun

 

Chimera with heavy bolter, heavy flamer, storm bolter

Chimera with heavy bolter, heavy flamer, storm bolter

Chimera with heavy bolter, heavy flamer, storm bolter

 

Spearhead

Pask with leman Russ with battle cannon, plasma cannon and lascannon, storm bolter.

 

Tank commander Leman russ Punisher 3 heavy bolters, laurels of command.

 

Leman russ full plasma executioner plus lascannon

Leman Russ battle cannon, heavy bolter

Leman Russ demolisher with three heavy flamers

 

shadowsword with volcano cannon, 4 heavy flamers, two lascannon and two heavy bolters

 

All cadian. In tournament i drop one chimera and inf squad for plasma scion team, prime with plasma and 3 mortars, run the batallion as steel legion for way better pop and drop and survivability on chimeras as they'll absorb more mid tier shooting with dedicated at going at super heavy and russes.

 

Need some troops for bubblewrap and AM stratagems are too good to not have cp for.

 

Mick

Yeah I think you are right gonna need the CP, but I don't use chimeras. I just don't own any (all my platoons were blobs the past couple editions). Should I take out the chimeras and try to squeeze in some patrol detachments for extra CP?

Patrol only gives one cp so not much point at that stage. Also by having all armoured it gives your opponent nothing decent to fire his anti inf against. If you don't want to run infantry through a battalion, I'd probably run a few outrider slots with scout/armoured sentinels to still give a bubble around tanks and dilute their anti tank. Armoured if cadian for shooting with rerolls or tallarn for move and shoot. I'd like to try cadian with plasma cannons as d3 shots with that stats not bad and you can pretty safely overcharge if you havnt moved.

Hellhounds might work for you too but with the points drop on russes I don't see much point.

Just revised my tourney list for upcoming 2k 60 player. Going to drop infantry squads in chimera x2 and scion squad and company commander for two wyrvens, ( anti horde), two scout sentinels with heavy flamers and three armoured sents with plasma cannon.

 

55 pts for a t6 6 wound with 2+ in cover overcharging plasma turret. Sounds useable to me. Full armoured saturation plus can throw the sentinels at people as darts. Will let you know how I go!

 

Kept a sneaky prime in there to for a turn 3 drop into cover in enemy deployment for a sneaky linebreaker

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