Bat33.1 Posted October 17, 2017 Share Posted October 17, 2017 As somebody was asking about the Death Guard Helbrute and it's uses I thought it might be useful to have a thread so people can post about their experiences of the Helbrute for 8th edition DG. So any pointers to build, guide as to the best tactics for the brute or general usefulness here is the place to post, thanks... Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/ Share on other sites More sharing options...
Bulwyf Posted October 17, 2017 Share Posted October 17, 2017 I like power scourge and las cannon build. Gives me some AT along with the ability to wipe up any infantry sent in to tie up the shooting or if need be I can move it into CC and let it do some damage with the scourge. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4910953 Share on other sites More sharing options...
Kimbo Posted October 17, 2017 Share Posted October 17, 2017 Missle launcher/ lascannon. Good, bad? What do you think Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911147 Share on other sites More sharing options...
Bulwyf Posted October 17, 2017 Share Posted October 17, 2017 I'm not a fan of dreads being all CC or all shooty but that's just my personal preference. The more off balance you make things for your opponent the better off you will be. Having a mix of CC/shooty makes them have to choose how to handle the unit. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911191 Share on other sites More sharing options...
Kimbo Posted October 17, 2017 Share Posted October 17, 2017 (edited) I'm not a fan of dreads being all CC or all shooty but that's just my personal preference. The more off balance you make things for your opponent the better off you will be. Having a mix of CC/shooty makes them have to choose how to handle the unit. So..how would you use them? What weapon combo's Edited October 17, 2017 by Kimbo Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911203 Share on other sites More sharing options...
MoGuy Posted October 17, 2017 Share Posted October 17, 2017 Missle launcher/ lascannon. Good, bad? What do you think Alright on paper but mine never did any great damage compared to my Discopred etc. Also since almost every other vehicle in our army will have a 5++/5+++ the Helbrute will be the first thing to be targeted since it is easier to make the damage stick to it. So if you run a Helbrute with any loadout I would advice to always take two so that at least one may live to see the second turn. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911223 Share on other sites More sharing options...
Bulwyf Posted October 17, 2017 Share Posted October 17, 2017 I'm not a fan of dreads being all CC or all shooty but that's just my personal preference. The more off balance you make things for your opponent the better off you will be. Having a mix of CC/shooty makes them have to choose how to handle the unit. So..how would you use them? What weapon combo's Power scourge and las cannon. You get good enough melee with the scourge and great anti tank with the las. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911278 Share on other sites More sharing options...
Bat33.1 Posted October 17, 2017 Author Share Posted October 17, 2017 What about the FW FAQ? Does that allow us to take contemptors, leviathans, etc as helbrutes and add DG keyword to them or are they only available in a separate detachment? Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911332 Share on other sites More sharing options...
SkimaskMohawk Posted October 18, 2017 Share Posted October 18, 2017 Yes we get them all Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911358 Share on other sites More sharing options...
Plaguecaster Posted October 18, 2017 Share Posted October 18, 2017 And they get the trait as well which is pretty awesome since they all have a 2+ to hit so regardless of if they moved or not they will be very unlikely to miss Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911386 Share on other sites More sharing options...
HeresyBeliever Posted October 18, 2017 Share Posted October 18, 2017 If I run Dreads I use: 1 x Helbrute - Missile / Lascannon 1 x Helbrute - Scourge / Heavy Bolter 1 x Contemptor - Chain Fist & soul burner / Assult cannon. Now with DG that they ignore move and -1 to hit they work even better. As you can advance them in a bubble around a Daemon Prince for re-rolls of 1's, a physic ability/attack and some extra close combat hitting. I also like to add in a Decimator with twin soul burners for good measure!. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911468 Share on other sites More sharing options...
Kimbo Posted October 18, 2017 Share Posted October 18, 2017 For anti tank purpose..what is our best option as DG? Crawler? Las/missle Brute? Pred? Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911479 Share on other sites More sharing options...
Plaguecaster Posted October 18, 2017 Share Posted October 18, 2017 (edited) For anti tank purpose..what is our best option as DG? Crawler? Las/missle Brute? Pred?I'd have to say the Brute if it was used as a sole anti tank option probably whilst it does have less wounds than a predator ( though it is cheaper) the fact it can benefit from the legion trait and have use the fire frenzy trait to fire twice in a turn for 1 CP does make it slightly better at anti tank Edited October 18, 2017 by Plaguecaster Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911520 Share on other sites More sharing options...
Bat33.1 Posted October 18, 2017 Author Share Posted October 18, 2017 Depending on your army build a DG Leviathan or Contemptor would make a great distraction Carnefex to allow the rest of the army to get where it needs to go. Leviathan is quite a points investment though in an army where it's easy to eat points I need to do some math and see what points I can put into it. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911592 Share on other sites More sharing options...
SkimaskMohawk Posted October 18, 2017 Share Posted October 18, 2017 For anti tank purpose..what is our best option as DG? Crawler? Las/missle Brute? Pred?I'd have to say the Brute if it was used as a sole anti tank option probably whilst it does have less wounds than a predator ( though it is cheaper) the fact it can benefit from the legion trait and have use the fire frenzy trait to fire twice in a turn for 1 CP does make it slightly better at anti tank I mean, you can't move and you have to target the closest enemy unit. Hardly the most ideal scenario for killing the target you want. Dreads are fine on the offence, but they die like chumps. Probably not the best anti tank option because of that Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911652 Share on other sites More sharing options...
Kimbo Posted October 18, 2017 Share Posted October 18, 2017 For anti tank purpose..what is our best option as DG? Crawler? Las/missle Brute? Pred?I'd have to say the Brute if it was used as a sole anti tank option probably whilst it does have less wounds than a predator ( though it is cheaper) the fact it can benefit from the legion trait and have use the fire frenzy trait to fire twice in a turn for 1 CP does make it slightly better at anti tankI mean, you can't move and you have to target the closest enemy unit. Hardly the most ideal scenario for killing the target you want. Dreads are fine on the offence, but they die like chumps. Probably not the best anti tank option because of that Ok...im torn between buying crawlers brutes or something els for my backfield anti tank purpose...everything els is set. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911691 Share on other sites More sharing options...
Kimbo Posted October 18, 2017 Share Posted October 18, 2017 For anti tank purpose..what is our best option as DG? Crawler? Las/missle Brute? Pred?I'd have to say the Brute if it was used as a sole anti tank option probably whilst it does have less wounds than a predator ( though it is cheaper) the fact it can benefit from the legion trait and have use the fire frenzy trait to fire twice in a turn for 1 CP does make it slightly better at anti tank So...do you think the Brute is a good option? Or just "the best" option Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911694 Share on other sites More sharing options...
Reyner Posted October 18, 2017 Share Posted October 18, 2017 Would a Helbrute be better than a Defiler? Angry metal crabs are always a laugh. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911802 Share on other sites More sharing options...
Bulwyf Posted October 18, 2017 Share Posted October 18, 2017 (edited) Defilers are bad. Their BS alone keeps me from ever using them. Edited October 18, 2017 by Bulwyf Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911814 Share on other sites More sharing options...
HeresyBeliever Posted October 18, 2017 Share Posted October 18, 2017 The best ranged anti tank I think is the missile & lascannon helbrute @ 147 points because: 1 - it can move without penalty to shoot. 2 - Use the stratagem to shoot twice 3 - BS doesn't degrade 4 - crazed rule give you a small chance of a bit more output. The new Hauler is a good option for staying power (invol + DR) but you have to get closer as the melta is have the range of the Lascannon and you can't shoot twice. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911839 Share on other sites More sharing options...
Panzer Posted October 18, 2017 Share Posted October 18, 2017 The shooting twice Stratagem is really really bad if you aim to use it as long range weapon platform tho since it makes you shoot at the closest visible target. Aka Lascannons into Cultists/Conscripts/Drones/Ork Boyz .... yay. ^^ Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911841 Share on other sites More sharing options...
Kimbo Posted October 18, 2017 Share Posted October 18, 2017 The best ranged anti tank I think is the missile & lascannon helbrute @ 147 points because: 1 - it can move without penalty to shoot. 2 - Use the stratagem to shoot twice 3 - BS doesn't degrade 4 - crazed rule give you a small chance of a bit more output. The new Hauler is a good option for staying power (invol + DR) but you have to get closer as the melta is have the range of the Lascannon and you can't shoot twice. I like it to...The only thing my list lack is tank killers..would you use it in a more competitive scene? Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4911848 Share on other sites More sharing options...
Pestilens Posted October 18, 2017 Share Posted October 18, 2017 The problem of the hellbrute in death guard is that it's glass, +3 armour safe and T7 makes him fall really quick. The crawler will shot 5-6 turns because it's really durable, the hellbrute 1-2 turn Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4912045 Share on other sites More sharing options...
MoGuy Posted October 18, 2017 Share Posted October 18, 2017 The problem of the hellbrute in death guard is that it's glass, +3 armour safe and T7 makes him fall really quick. The crawler will shot 5-6 turns because it's really durable, the hellbrute 1-2 turn ^This! The Fire Frenzy stratagem is really gimmicky since you will want to shoot at tanks with it but those don't stand on the frontlines. For a Dakkabrute with Heavy Bolter and ML or Fist w/ Combi-Bolter it is easier to get value out of the stratagem. If I run a single Helbrute I am taking it with the expectation of it just being a bulletmagnet and dying Turn 1/2. You need to run at least two if you want them to see Turn 2+. Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4912061 Share on other sites More sharing options...
Kimbo Posted October 18, 2017 Share Posted October 18, 2017 The problem of the hellbrute in death guard is that it's glass, +3 armour safe and T7 makes him fall really quick. The crawler will shot 5-6 turns because it's really durable, the hellbrute 1-2 turn I agree..might give for 2x crawlers instead!! Link to comment https://bolterandchainsword.com/topic/340489-death-guard-helbrute-tactics-and-tips/#findComment-4912082 Share on other sites More sharing options...
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