deadangel101 Posted October 20, 2017 Share Posted October 20, 2017 (edited) I was thinking of running the following list. Let me know what you think. Seems good on paper. Ultramarines Spearhead Detachment: 1639 102 Chaplain: jump pack, power fist, armor indomitus 55 Apothecary 178 10 Assault Marines: jump packs, 2 plasma pistols, sgt w power sword 98 5 Assault Marines: jump packs, 2 plasma pistols, sgt w power sword 402 3 Centurions: 3 twin lascannons, 3 hurricane bolters 402 3 Centurions: 3 twin lascannons, 3 hurricane bolters 402 3 Centurions: 3 twin lascannons, 3 hurricane bolters Ultramarines Super-heavy Aux: 360 360 Roboute Guilleman The centurions are backed by Guilleman and the Apothecary. They unleash 18 lascannon shots and 54 bolter shots per turn, re-rolling to hit and wound. 10 man assault squad splits into combat squads, giving me four units with jump packs dropping on objectives and hopping around grabbing more. Edited October 20, 2017 by deadangel101 Link to comment https://bolterandchainsword.com/topic/340601-centurions-guilleman/ Share on other sites More sharing options...
NICS Posted October 20, 2017 Share Posted October 20, 2017 The ancient with the banner is more useful an apothecary. The centurions are way too expensive to be worthwhile here. Link to comment https://bolterandchainsword.com/topic/340601-centurions-guilleman/#findComment-4913357 Share on other sites More sharing options...
deadangel101 Posted October 20, 2017 Author Share Posted October 20, 2017 People keep saying that about centurions, but to field normal marines with the equivalent firepower costs 180 points more, they can't move and fire heavy weapons without penalty, and they don't negate cover bonuses. Plus, you would be hard pressed to position 72 marines within 6 inches of Guilleman for re-rolls. Obviously, normal marines come with a lot more wounds, but ai would think the other benefits off set this. Link to comment https://bolterandchainsword.com/topic/340601-centurions-guilleman/#findComment-4913365 Share on other sites More sharing options...
Ishagu Posted October 25, 2017 Share Posted October 25, 2017 It can definitely work but lots of LOS blocking or going second really hurts the list. You should try the list out and report findings, and yes - get the Ancient with the Banner! Link to comment https://bolterandchainsword.com/topic/340601-centurions-guilleman/#findComment-4917121 Share on other sites More sharing options...
TrexPushups Posted October 25, 2017 Share Posted October 25, 2017 I just want to point out that 10 hellblasters costs 72 points less than the 3 centurions and absolutely melt things into slag while having 20 wounds. So it might be worth it to swap out one squad for them and either beef up the vanguard vets or pick up an ancient to make shooting at your gunline a risky proposition. Link to comment https://bolterandchainsword.com/topic/340601-centurions-guilleman/#findComment-4917172 Share on other sites More sharing options...
Captain Idaho Posted October 25, 2017 Share Posted October 25, 2017 An Ancient and Apothecary would be very useful here. Or 2 Apothecaries to maximise the chances of returning models. It's like Apothecaries were designed for Centurions really! A Chapter Banner (Banner of the Emperor Ascendant) would make any killed models a problem for opponents. Link to comment https://bolterandchainsword.com/topic/340601-centurions-guilleman/#findComment-4917335 Share on other sites More sharing options...
deadangel101 Posted October 27, 2017 Author Share Posted October 27, 2017 All good advice. I could drop 5 assault marines to pick up an ancient or another apothecary. The proposition of firing even more shots when a centurion dies is very enticing. I'm going to try the list out soon, so I will let you know how ot goes. Link to comment https://bolterandchainsword.com/topic/340601-centurions-guilleman/#findComment-4918367 Share on other sites More sharing options...
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