GreyCrow Posted October 21, 2017 Share Posted October 21, 2017 Hey guys! Haven't played with the Primaris much but not opposed to start an army! What's your mileage with the UM CT and the Primaris so far ? Curious to see if the extra Ld is worth it Fall back and shoot is good for sure Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/ Share on other sites More sharing options...
Stoic Raptor Posted October 21, 2017 Share Posted October 21, 2017 The extra Ld is absolutely unnecessary, given the already superior Leadership of Astartes and ATSKNF. But falling back and shooting is amazing and not to be underestimated. I have a primaris-only UM army (almost entirely armed with Assault weapons) and the mobility wins me games. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4913971 Share on other sites More sharing options...
GreyCrow Posted October 21, 2017 Author Share Posted October 21, 2017 Thanks for the feedback ! Did you find out that the extra ld saved marines in some cases ? Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4913999 Share on other sites More sharing options...
Ishagu Posted October 21, 2017 Share Posted October 21, 2017 I think the extra leadership is amazing. A 5 man squad will never fail a test for example. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4914084 Share on other sites More sharing options...
Stoic Raptor Posted October 21, 2017 Share Posted October 21, 2017 It's never come up for me. The new morale system certainly encourages MSUs rather than big squads. But I do agree that a Ld10 does make a Morale test impossible to fail for the last surviving member of a 5-man unit. :D Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4914132 Share on other sites More sharing options...
TrexPushups Posted October 21, 2017 Share Posted October 21, 2017 I think the extra leadership is amazing. A 5 man squad will never fail a test for example. And as more mind war or leadership debuffs proliferate the value of that leadership buff keeps increasing. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4914134 Share on other sites More sharing options...
Guiltysparc Posted October 24, 2017 Share Posted October 24, 2017 Its nice having a LD 10 librarian doing the mid war spell too, but falling back and shooting is really helpful. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4916317 Share on other sites More sharing options...
TrexPushups Posted October 24, 2017 Share Posted October 24, 2017 The ability to fallback and still shoot is handy regarding boosting your intercessors and other primaris marines damage output. 11 more attacks after double tapping with the bolt rifles is nice. Especially when you can be certain that they will be able to shoot on your next turn even if the target survives and stays in the choppy. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4916321 Share on other sites More sharing options...
Stoic Raptor Posted October 24, 2017 Share Posted October 24, 2017 I like to use assault weapons with this tactic - shoot while advancing, get close enough for normal movement, charge and fight, fall back and shoot, then overwatch the counter-charge. It's a meat-grinder. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4916506 Share on other sites More sharing options...
Frater Cornelius Posted October 26, 2017 Share Posted October 26, 2017 Do not underestimate the bonus Ld. Losing a Primaris on a 6 may not seem like much, but boy is it painful. A little security is never misplaced. GreyCrow 1 Back to top Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4917609 Share on other sites More sharing options...
Stoic Raptor Posted October 26, 2017 Share Posted October 26, 2017 True - but it's not really a 1-in-6. It's a 1-in-36 due to ATSKNF. Still hurts to lose one, but it's far more rare. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4917835 Share on other sites More sharing options...
Frater Cornelius Posted October 26, 2017 Share Posted October 26, 2017 True - but it's not really a 1-in-6. It's a 1-in-36 due to ATSKNF. Still hurts to lose one, but it's far more rare. You wouldn't believe how often it happens. The way my rolls work, ATSKNF and the Guilliman re-rolls bring my dice back in line with regular statistics. Otherwise I would be rolling myself into the abyss :D Brother Captain Ed and Stoic Raptor 2 Back to top Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4917899 Share on other sites More sharing options...
GreyCrow Posted November 4, 2017 Author Share Posted November 4, 2017 Thanks for the feedback guys ! Yeah, so bottom line, the +1Ld like other CTs is a nice bonus but not a game changer, and you could do fun shenanigans with the fall back shooting. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4924030 Share on other sites More sharing options...
Stoic Raptor Posted November 4, 2017 Share Posted November 4, 2017 Oh, they're more than shenanigans. It's mobile warfare. It's also quite surprising to someone who hasn't faced it before and probably given it no thought. Rush them, slam into them like a wave, draw back and do it again. It can be pretty effective. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4924111 Share on other sites More sharing options...
Prot Posted November 4, 2017 Share Posted November 4, 2017 I know you were a raven guard player before taking a break and it’s kind of funny to me because if we are talking purely Primaris and CTs then I personally believe the Raven Guard work better. Since seeing it in action I’ve noted RG do not need transports which for me are a bit of a deal killer. RG get to mitigate transport issues. UM have great traits but not as advantageous to Primaris as RG. GreyCrow 1 Back to top Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4924268 Share on other sites More sharing options...
GreyCrow Posted November 9, 2017 Author Share Posted November 9, 2017 Agreed with the analysis Prot ;) RG benefits a full infantry force for sure. My 2 cents current analysis on the UM CT right now is that it favours the bigger squads. +1 to morale gets more mileage on a bad roll for bigger squads. Fall back and shoot gets more mileage if you withdraw more models from combat. Stratagem gets more mileage from more models in the target squad. Bigger squads are only good for one thing : reducing drops, getting first turn. Morale buffs are good for enduring casualties. The change to +1 to get first turn made them a little less good sadly. It's not bad per se, just less evident than the other CT s'all :P Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4927856 Share on other sites More sharing options...
Prot Posted November 9, 2017 Share Posted November 9, 2017 The thing I found though with my Primaris is all the squads are smaller so losses for 10 wound squads (5 dudes) are hardly felt. In the dozens of games I’ve used pure Primaris I am hard pressed to remember morale losses. Stoic Raptor 1 Back to top Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4927867 Share on other sites More sharing options...
Ishagu Posted November 9, 2017 Share Posted November 9, 2017 I've never failed a morale check with my Ultramarine Primaris after a few games and that's something I really like about them. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4928273 Share on other sites More sharing options...
Stoic Raptor Posted November 9, 2017 Share Posted November 9, 2017 With UM, it's almost impossible to fail a morale check on a 5-man squad. Basically if you took 4 casualties, the 5th guy would flee on what, a 6? Which you can reroll? So a 97% chance to pass a morale check is a near-certainty. Fall back and shoot is no different with two 5-man squads than one ten-man unit. The only difference is that you have two random distances, so more likely to be an average than an extreme. I do, however, agree that some Stratagems become more economical with larger squads. Link to comment https://bolterandchainsword.com/topic/340631-um-ct-and-primaris/#findComment-4928407 Share on other sites More sharing options...
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