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Btw:

 

Elysian plasmaguns are still 7 pts

 

Hades drill 'veteran' squad is still BS4+

 

Officer of the fleet can still give re-roll 1s to any elysian unit

 

You can still outflank any infantry unit (any faction) with dagger relic if you take it on the officer of the fleet

 

You can still take stormtroopers doctrine for a custom regiment

 

No clarification on whether the custom regiment gets access to stratagems/orders as well as doctrine it follows. (RAW it doesn't).

 

You can still embark any regiment units into outflanking tallarn vehicles

 

probably more stuff that i forgot about atm...

 

 

Could just take draconian disciplinarian commissar and a commander with valhallan relic, and conscripts are pretty much as obnoxious as they were before. Requires a specific build though, so not universal (which is a good thing).

 

 

 

Draconian inflicts 2-4 additional casualties in order to pass the test, which makes it even worse for normal squads and bad for conscripts. And sinking a relic into that, costing you an additional 1-3 command points, is not a viable build for a competitive list.

Officer of the fleet can still give re-roll 1s to any elysian unit

 

 

 

Officer of the fleet cannot reroll for Elysian infantry anymore since the OotF wording changed to specify units with the FLY keyword.

Edited by Tirak

Well, due to typical oversight renegade enforcers didn’t get the nerf, so are surprisingly better at managing blobs than commissars. :biggrin.:

 

except they have to kill D3 models anytime you are required to take a morale test. So even if you can't possibly fail a morale test when you lost just 1 dude, you still lose d3 more guys due to the enforcer. Which can be ok if you have a huge blob, but it is not as good as the old commissar rule which activated only on a failed morale check...

 

 

 

Could just take draconian disciplinarian commissar and a commander with valhallan relic, and conscripts are pretty much as obnoxious as they were before. Requires a specific build though, so not universal (which is a good thing).

 

 

 

Draconian inflicts 2-4 additional casualties in order to pass the test, which makes it even worse for normal squads and bad for conscripts. And sinking a relic into that, costing you an additional 1-3 command points, is not a viable build for a competitive list.

Officer of the fleet can still give re-roll 1s to any elysian unit

 

 

 

Officer of the fleet cannot reroll for Elysian infantry anymore since the OotF wording changed to specify units with the FLY keyword.

 

 

its 1 relic and 1 warlord trait. So free. 

 

If you want to go with 3 baneblade variants + bubblewrap it is still good. And is a very decent build. Losing an additional 2-4 guys as opposed to 1 is worse, but still makes conscripts fearless, so can be worth it.

 

 

Good catch on the officer of the fleet, i missed that completely, as i didn't even look onto his rules in the codex. Was obviously a mistake before, so i assumed it would eventually be fixed.

Also, can regimental banners stack with command auras?

Depends on how you interpret the aura. With the LC entry it says use LCs vs their own, so argument there to say it doesnt replace their leadership value.

Which is important because the banner says their Ld value, as opposed to Parade drill which says the unit has +1 Ld.

 

Semantics yes, but that's the differences.

 

At the very least my Mordians should be Ld10 around my LC or Ld9 around a banner. :D

 

Well, due to typical oversight renegade enforcers didn’t get the nerf, so are surprisingly better at managing blobs than commissars. :biggrin.:

 

except they have to kill D3 models anytime you are required to take a morale test. So even if you can't possibly fail a morale test when you lost just 1 dude, you still lose d3 more guys due to the enforcer. Which can be ok if you have a huge blob, but it is not as good as the old commissar rule which activated only on a failed morale check...

 

 

Nope. You roll the test, if you fail you lose one model and re-roll. If you fail again, you lose D3 and auto-pass.

 

 

 

 

its 1 relic and 1 warlord trait. So free. 

 

You're taking Kurov's Aquilla. Anyone not doing so is a fool. The Dagger of Tu'sakh is also a good choice to sneak attack things like Krieg engineers. The Commissar bolt pistol should never be your relic, even if you're building for conscripts, and thus will cost you 1-3 CP for Imperial Armoury. Similarly, not taking Strategist is also a foolish move. You're handicapping yourself too greatly to make a build like that viable.

 

 

Well, due to typical oversight renegade enforcers didn’t get the nerf, so are surprisingly better at managing blobs than commissars. :biggrin.:

 

except they have to kill D3 models anytime you are required to take a morale test. So even if you can't possibly fail a morale test when you lost just 1 dude, you still lose d3 more guys due to the enforcer. Which can be ok if you have a huge blob, but it is not as good as the old commissar rule which activated only on a failed morale check...

 

 

Nope. You roll the test, if you fail you lose one model and re-roll. If you fail again, you lose D3 and auto-pass.

 

 

The OP was talking about renegades and heretics enforcer, not draconian disciplinarian commissar

 

 

 

 

 

its 1 relic and 1 warlord trait. So free. 

 

You're taking Kurov's Aquilla. Anyone not doing so is a fool. The Dagger of Tu'sakh is also a good choice to sneak attack things like Krieg engineers. The Commissar bolt pistol should never be your relic, even if you're building for conscripts, and thus will cost you 1-3 CP for Imperial Armoury. Similarly, not taking Strategist is also a foolish move. You're handicapping yourself too greatly to make a build like that viable.

 

 

Who cares about kurov's aquila it's only really useful against ultramarines. In the build that i mentioned dagger would be worthless too. So in specific builds it is good. 

 

If there is 1 relic that i would be tempted to take every time is laurels of command as they can make for really good buffing officers especially for cadians/catachans/scions/elysians (or mordians to hunt characters, but not that worth it). But yeah, dagger can be really good in some builds too. Relic of cadia is a decent one as well in certain situations.

 

 

 

 

 

its 1 relic and 1 warlord trait. So free. 

 

You're taking Kurov's Aquilla. Anyone not doing so is a fool. The Dagger of Tu'sakh is also a good choice to sneak attack things like Krieg engineers. The Commissar bolt pistol should never be your relic, even if you're building for conscripts, and thus will cost you 1-3 CP for Imperial Armoury. Similarly, not taking Strategist is also a foolish move. You're handicapping yourself too greatly to make a build like that viable.

 

 

Against a lot of competitive builds Kurov's aquila is going to net you around 2 command points on average. Better of using the warlord trait to resurrect your own cps if you're going for it with a brigade. 

 

But then again, old grudges and cadian trait are probably more useful than a chance to get some cps back when you can already get a ton.

 

 

 

Who cares about kurov's aquila it's only really useful against ultramarines. In the build that i mentioned dagger would be worthless too. So in specific builds it is good. 

 

If there is 1 relic that i would be tempted to take every time is laurels of command as they can make for really good buffing officers especially for cadians/catachans/scions/elysians (or mordians to hunt characters, but not that worth it). But yeah, dagger can be really good in some builds too. Relic of cadia is a decent one as well in certain situations.

 

 

How exactly is Kurov's Aquilla only good against Ultramarines? Being able to leech a CP off your opponent is good against anyone and everyone. Kurov's Aquilla actually does best against Ad Mech because of their trait where after using a strategem they roll a die and on a 6 both players get a CP, which with Kurov's Aquilla means on a 6 you gain 2 CP.

What i really dislike is the tallarn stratagem changes. I feel the changes werent well tought out.  I understand that flanking 9 leman russes would have been over the edge, But i dont see why you cant flank three chimeras. At the moment you can outflank three squads of vetrans along with three hellhounds and an officer to boot. Now that chimeras cannot be grouped together they kinda suck in that regard that one chimera counts as your vehicle slot. I feel that mechanized tallarn are being punished for little or no reason considering that the cost of fielding three full chimeras will be around 650-800 points. When compared to scions and the cost behhind fieilding scion squads as troops with four special weapons each squad and the ability to deploy wherever the heck they want. where as a chimera flanking move is deployed around the edges of the board. i cant see why the heck this had to be done. im really hoping that they fix this so that transports dont count as a vehicle group so i can play my fluffy idea of tallarn.

Edited by gunnarig

It's a real shame that commissars got hit with the nerf bat so hard. I love the models and they're so fluffy. Sigh.

 

On the other hand that gives an indirect boost to the Mordian doctrine. Guess I'll use that one after all for my Praetorians and bring regimental standards instead of commissars.

 

 

 

 

Who cares about kurov's aquila it's only really useful against ultramarines. In the build that i mentioned dagger would be worthless too. So in specific builds it is good. 

 

If there is 1 relic that i would be tempted to take every time is laurels of command as they can make for really good buffing officers especially for cadians/catachans/scions/elysians (or mordians to hunt characters, but not that worth it). But yeah, dagger can be really good in some builds too. Relic of cadia is a decent one as well in certain situations.

 

 

How exactly is Kurov's Aquilla only good against Ultramarines? Being able to leech a CP off your opponent is good against anyone and everyone. Kurov's Aquilla actually does best against Ad Mech because of their trait where after using a strategem they roll a die and on a 6 both players get a CP, which with Kurov's Aquilla means on a 6 you gain 2 CP.

 

 

Cause ultramarines and other guard are mostly the only ones hoarding command points at the moment, so it will have the most use there. Against most other armies it will not bring as much benefit. So due to being situational, i would rather plan on using a relic that is directly buffing me and if it is worth it, i can always spend a command point to get aquila to leech command points.

The good news is if youre still wanting unbreakable assault stoppers, Chimeras do the job just as well (and to a lesser degree- Sentinels).

 

Ive tried Armageddon with multiple Armored Fist squads; quite effective for their cost.

 

Does an 'Armoured Fist squad' refer to a specific unit/build?

Does an 'Armoured Fist squad' refer to a specific unit/build?

 

When 3E introduced the Force Org charts, the Imperial Guard were given the platoon to determine the ratio of command squads to troops squads that could be included.

 

To give the army more to choose from in the "Troops" sections, Armoured Fist squads were introduced; these were a squad mounted in a Chimera, and existed outside of the platoon structure.

 

On the one hand they were a small/compact troops choice (most missions required a minimum of 2 Troops and 1 HQ), but on the other hand they didn't provide/unlock more command and/or heavy weapon squads.

 

Many players ran with a platoon and an Armoured Fist squad as the core of their armies, and the name stuck around afterwards. :)

It is - was an old unit choice, you could take 10 Guardsmen and a Chimera as a Troop choice which is why the name sticks around :) Talking a good few years ago now though.

Yeah ive been around the Guard a while lol

 

But really a squad with a flamer and a Chimera still rings in under 150, good deal imo

Edited by Akrim

Personally I'd consider outflanking a Chimera with 2x SWS, probably with Flamers. My usual strategy was 2x Hellhounds with a Veteran Squad with Plasma Guns. I'd then use the Dagger to outflank a Company Commander and Veteran Squad with Meltaguns. The Hellhounds both hit isolated units on the flanks, the Infantry all come on together to hit priority targets or force their way onto objectives.

 

It'll require a fundamental rethink now. I'm thinking 2x SWS in Chimera, and 2x Veterans, then Outflanking with a Company Commander and another Infantry unit.

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