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Hey guys, new poster here. Long time lurker. Not sure if anyone noticed but all the other races -1 to hit from 12" away is affecting all their units. Admech just says unit and there's no restrictions like us with the infantry/bike/dread. Even their stratagem of SFTS just says units.

 

The new Eldar Alaitoc doesn't specifically say certain units. That means their jetfighters are -2 already without even concealment spell...Even their transport gets -1..

To think that we were the pioneers but we get the short end of the stick:whistling:

 

SMs are also a lot more durable than the other codex in question

Yes their vehicles might be tougher than our line infantry, but generally speaking there will be more infantry on the board than vehicles

Have you tried dislodge a -1 to hit T4/5 model with a Sv3+ in cover? To have all units benefit from that would be pretty rough for most opponents

Edited by duz_

Eldars stuff does affect everything, it was in the articles. AdMech is the same way. I really want Chapter Approved to spread our CTs out to everything as well.

 

I'm also really sick of all these traits that are copy and paste. From a game perspective I get it, balance and all. But then the everything but SM/CSM get it army-wide. Just Eldar stuff in general seems to be setting the bar really high. I'd be happy if everyone was crazy like them. I just don't want yet another edition dominated by them.

Eldars stuff does affect everything, it was in the articles. AdMech is the same way. I really want Chapter Approved to spread our CTs out to everything as well.

 

I'm also really sick of all these traits that are copy and paste. From a game perspective I get it, balance and all. But then the everything but SM/CSM get it army-wide. Just Eldar stuff in general seems to be setting the bar really high. I'd be happy if everyone was crazy like them. I just don't want yet another edition dominated by them.

 

I too hope Chapter Approved balances things out. It seems like mortal wounds are handed out like candy right now to everyone but SM. The -1 that other factions get to all of their units is also a little frustrating when we get it just specific units. I think there are already some imbalances showing themselves and I hope they get ironed out. I don't need SM to become crazy good but I do think they're on the short end of the stick right now.

I'm hoping that the FAQs are quick fixes to address the major flaws that are showing themselves immediately and CA is going to be the more thought out solution that takes time to develop. Aeldari sound crazy good right now... maybe once they hit the tables and start [hypothetically] decimating EVERYTHING GW will say 'oops' and that's where CA comes in. Time will tell. GW has been doing a lot of things right as of late so it gives me hope. I'll continue to stay positive because at the end of the day I love the hobby and enjoy it.

I think it's a little early to be doom-saying. It's been pretty consistent thus far that with every new preview of a Codex we've gotten a lot of folks have been "THIS FACTION BONUS IS THE BEST EVER" (Raven Guard included!) and then when they actually hit the tabletop folks find it's... Not broken. Folks find that when you try build an entire army around only a Faction Trait you have some glaring holes people get to exploit.

 

The only place I've seen the -1 to hit dominate is in the environments where players still think that the "All I'm going to do is sit back and shoot" is an instant win button. It's a different game.

 

I also think that what we're seeing from the 'Rock, Paper Scissors' style of Faction Traits and the individual unit bonuses is that they're making it far more difficult to build a Take All Comers list that relies only on the list itself. The player now has to bring a little bit of actual strategy to the table in gameplay rather than only in list building. I think that's a positive overall.

the first codex to come out was always going to be trumped by what followed, shame that it had to be the marine dex. i agree about the copy and paste traits being uncreative. for me it is a wasted opportunity to do something new with the factions. perhaps this is the drawback of bringing out so many books this fast?

That's normal! Vehicles are designed as support units in the Codex SM mechanics. All the vehicles are actually there to ensure Marines survivability, either by killing, sheltering fire or draw fire away.

 

-1 to hit is good. It's even better back up when the enemy is shooting at your vehicles!

Just a quick thing to point out all the codex that have come out probably were all sent to the printers right as 8th ed was being released.  The guard codex for example did not really address the issue with conscript spam but the faq that came out this week did.  While i hate to say it given the fact that blood angels, dark angles, and space wolves have yet to be seen I think they all will come with some "general" additions to marines that may balance things out a bit more.  The reason I think that the marines do not have a -1 on tanks is that gw is trying to discourage the parking lot approach. 

Just a quick thing to point out all the codex that have come out probably were all sent to the printers right as 8th ed was being released. 

 

I think that's a very valid point. You can play-test all you want but once printing starts anything you missed is still going to print. I have no insider knowledge (I wish!) but I wouldn't be surprised if they had some of the FAQs ready to go even before books were released.

 

I also think Pentharian brings up a great point: What's on paper != what's on the table. I even have to admit I have a little bit of that with the Aeldari codex right now. I think judgments have to be reserved for games, not math-hammering. It's easy to zero in a specific trait or ability and not look at the whole picture.

@seriade : good points!

 

It's also to incentivize use of other Chapter Tactics and different army builds.

-1 is in absolute terms, a pretty serious resilience buff! If it applied to everything, there would be little reasons not to take the Raven Guard.

 

My competitive meta already changed to the Raven Guard because of this, it's pretty funny!

 

CTs like Ultramarines for instance don't incentivize tanks but work just as well with or without. Same goes for Iron Hands.

Let us be brutally honest here the repuslor is cute but a bit over price.  The land raider is way to overpriced and more effective as other armor.  The predator is effective in a group of 3 otherwise its better to be 2 razorbacks.  The hunter/stalker, and whirlwind are all support vehicles and remain pseudo hidden on the table or isolated to do their role.  Vindicators i still cant figure out if they are effective.  The rhino is a rhino cheap and semi useful.  Drop pods are useful if you want to  get a squad + some characters to where you stfs but do not want to commit 3-4 additional cps as well they block a large amount of table space from enemy movement.  Marine tanks are not that great this edition however dreads and flyers are especially good even more so if you bring forge world into the mix and all of those get the -1. 

I disagree on the Repulsor. I took it to a tourney and been using one frequently and it's always done well. The sheer volume of shots is second only to Aggressors, but with more range and quality of shots. If it had a -1 to get hit it would be even better.

  • 2 weeks later...

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