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I think the question is: What do you want it to do? I personally see it as a strong melee unit for cracking tanks and monsters, not infantry. The shooting is just iceing on the cake. And you can summon it, saving it from a good amount of shooting. But still, its way to expensive. I see a good cost decrease in the codex coming there, just like for the Defiler.

 

So, I would use it like this: Keep the Grinder(s) as reserve points and summon it on your first turn, probably spending a CP. Funny enoungh, CPs are quiet cheap for daemons to come by. (3 CP per ~500 points is possible) Shoot a bit, but getting into a juicy target has priority. Standing still is not an option. For allegiances, Tzeentch and Nurgle are the best by far.

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