Brother Tual Posted October 25, 2017 Share Posted October 25, 2017 I would like to use a sentinel to proc overlapping fire. If it were 'hit' then multilaser + HK would be a no brainer. The best results will be from LR + Artillery and bigger targets of value. So high T and save. Im still torn between AC + HK or lascannon. I cant find the points for Lascannon + HK. Thoughts and experiences please Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/ Share on other sites More sharing options...
bigmic66 Posted October 25, 2017 Share Posted October 25, 2017 Heavy flamer and sentinel chainsword. Use as deep strike defenxe and to tank charges/tie up enemy shooting units. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4916816 Share on other sites More sharing options...
CoffeeGrunt Posted October 25, 2017 Share Posted October 25, 2017 Sentinel Chainsword is a waste of points to give a single attack -1AP, IMO. Personally as Tallarn I've had a bit of success with Missile Launcher Armoured Sentinels. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4916834 Share on other sites More sharing options...
Major_Gilbear Posted October 25, 2017 Share Posted October 25, 2017 (edited) I'd be tempted by ML + HK, as you get a wave of double Krak for a turn and can then use the single ML as the need arises for the rest of the game (and frag missiles are quite reasonable against infantry when used by a model with mediocre BS). Failing that, Lascannons are always a threat (even if with BS4+ that's sometimes only psychological!), and are only +10 more than the cheapest (mandatory) weapons fit you can otherwise choose. Flamer or Autocannon have their uses too, if you have a specific task for the Sentinels in mind. I think the Multilaser's the only weapon I wouldn't choose (and I wouldn't bother with the Chainsaw either). I also doubt I'd use the HK with anything other than the ML or maybe the Autocannon personally, as on the whole I tend to prefer more focused and cost-effective units than more expensive general-purpose ones. I'd therefore want the HK to compliment a main weapon as much as possible, rather than taking it to try and patch over a shortcoming of a different weapon choice. Edited October 25, 2017 by Major_Gilbear Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4916845 Share on other sites More sharing options...
Akrim Posted October 25, 2017 Share Posted October 25, 2017 Usually just AC. Im a Maelstrom player predominantly so they mostly fill a niche role of objective grabbers. A lascan Sent is a good one for guarding artillery, usually wont get any attention from enemy fire and might score a lucky shot on an expensive enemy tank. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917030 Share on other sites More sharing options...
Henimann Posted October 25, 2017 Share Posted October 25, 2017 Depends on what I use them for. Heavy flamers for melee jamming and infantry hunting, Lascannons for lucky tank popping, and Missile launchers or autocannons for the fun factor. Autos are heavy enough that they can dent heavier units, and missile launchers for the versatility. The one game I have played with the codex so far was with Tallarn doctrine (my army is mostly urban warfare gits, the mobility is nice), and I tried the AC and the HF sentinels; they worked very well! Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917037 Share on other sites More sharing options...
dakkamasta Posted October 25, 2017 Share Posted October 25, 2017 Heavy Flamer almost every time unless you play Tallarn. If you're dead set on Cadian for proccing the stratagem, sentinels might not be the best unit since bs 4+ isn't the most reliable with only one or 2 shots. At least the flamer is reliable and get's the most out of the sentinel's 9" scout move + 9" move. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917050 Share on other sites More sharing options...
Tallarn Commander Posted October 25, 2017 Share Posted October 25, 2017 Lascannon and chainsaw, although I usually get only 1 or 2 shots off with the lascannon before I'm either blown away or tying up the enemy in close combat. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917141 Share on other sites More sharing options...
Die4Emprah Posted October 25, 2017 Share Posted October 25, 2017 I've been using them for HK/Las cannon platforms, hoping to use them as a target of enemy fire.Not the best, I plan on trading them in for Rough Riders from the index. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917145 Share on other sites More sharing options...
Tirak Posted October 25, 2017 Share Posted October 25, 2017 Lascannon. You're only going to get 1 or 2 shots, so wasting the points on a missile launcher at less S and AP to get d6 Bolter shots you won't get a chance to use is pointless. They also draw fire which eases the pain on the more important parts of your army. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917155 Share on other sites More sharing options...
wulfgar hammerfist Posted October 25, 2017 Share Posted October 25, 2017 I run my sentinels with lascannons. I use the tallarn doctrine so that they can move and shoot without penalty. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917157 Share on other sites More sharing options...
Khornestar Posted October 25, 2017 Share Posted October 25, 2017 Standard loadout (multilaser, no other upgrades) for area denial. Guardsman Bob 1 Back to top Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917161 Share on other sites More sharing options...
Vel'Cona Posted October 25, 2017 Share Posted October 25, 2017 I don't like Scout Sentinels, but if you really want to run them Autocannon is the safest bet for a reasonable chance of actually doing something. Missile Launcher and LC are too inconsistent for the cost (and your Infantry can run them WAY better) and the HF is a joke. The Multilaser is decent, but I feel like the AC offers more benefits and flexibility, in general. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917186 Share on other sites More sharing options...
Tirak Posted October 25, 2017 Share Posted October 25, 2017 Scout Sentinals are anti deepstrike tax. We don't take them for their combat efficiency, though it does get the cheapest lascannon in the guard so you may as well take it. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917193 Share on other sites More sharing options...
Vel'Cona Posted October 25, 2017 Share Posted October 25, 2017 though it does get the cheapest lascannon in the guard so you may as well take it. Is this pure unit cost or per-Lascannon? Because I'm pretty sure HWT kick the Scout Sentinel down a flight of stairs on points efficiency (not to mention accuracy, assuming Orders). Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917200 Share on other sites More sharing options...
Tirak Posted October 25, 2017 Share Posted October 25, 2017 An HWT lascannon is 15 pts. A Sentinel lascannon is 10. You're spending the rest for the 9in scout move to give yourself that 18in deepstrike bubble, a trick the HWT can't match. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917207 Share on other sites More sharing options...
Galron Posted October 25, 2017 Share Posted October 25, 2017 Heavy flamer. Depending on my list they are for DS denial or for running to deny an enemy an objective is useful too since most objective takers tend to be light cheap troops that fall easy to a heavy flamer. I have enough in my lists where sentinels tend to be low priority until they are not. Inflicted quite a few wounds on various DG infantry last game with the lone one I ran. I run catachan doctrine with my armor list and with my habitually bad rolling I use the catachan reroll constantly. Guardsman Bob and Akrim 2 Back to top Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917213 Share on other sites More sharing options...
Akrim Posted October 25, 2017 Share Posted October 25, 2017 There is a bit more value to Sents as weapon platforms vs HWTs as cover is lessened quite a bit now. Unless youre rocking an Aegis. Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917235 Share on other sites More sharing options...
bigmic66 Posted October 25, 2017 Share Posted October 25, 2017 (edited) I run all armour lists so scout sents with flamers are my chaff. I have cadian armoured sents in cover with plasma cannons so I can overcharge with way less risk for shooting and artillery defence. The two chainsaws a just for points fillers. Edited October 25, 2017 by bigmic66 Link to comment https://bolterandchainsword.com/topic/340768-scout-sentinel-how-do-you-gear-them-up-and-why/#findComment-4917396 Share on other sites More sharing options...
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