Jump to content

Recommended Posts

Or just put Chimera tracks on a Taurox, and run it as Taurox? Afterall, nothing wrong with some conversion work to make a model the way you want it. :smile.:

 

Unless the way you want it is half the size for no adequately explored reason :P

What do you guys think of taking 10-man Tempestus squads to unlock 4 Special Weapons per squad? It gets expensive fast, but it could mean a lot of firepower.

I think I prefer special weapons on command squads. Against non-TEQ infantry the HSLG is almost as good as plasma, point-for-point; and better with orders. For vehicle targets against which plasma and melta excel, the lasguns are a bit surplus to requirements. Sure, split fire is a thing, but you're not guaranteed to be able to exploit it.

What do you guys think of taking 10-man Tempestus squads to unlock 4 Special Weapons per squad? It gets expensive fast, but it could mean a lot of firepower. Are 10-man squads better if you have only a single squad in your army? What if you have multiple squads, or even an entire Battalion, is it better to take 5-man MSU?

A 10 man squad is quite vulnerable to morale, so while it's harder for the enemy to take out the special weapons morale will probably do the job for them.

 

In saying that I have been thinking about trying a fire base that is based around a 10 man with 4 HSVG, Tempestus Prime, and inquisitor. But honestly a prime and three 5 man squads will probably do the job better.

how does this list look 

appx: 1500pts 

Battalion Detachment: MT  

 

2x Temp Prime 

 

3x MT infantry (4x LG 4xHSVG 1xVox 1xTemp Sargent)

2x MT infantry (4x LG 4xMelta 1xVox 1xTemp Sargent)

 

2x MT Cmmd Squads (4x Plasma) 

 

3x Taurox Prime (gatling cannon) 

2x Valkyrie (las cannon) 

Edited by 4ndroid

What do you guys think of taking 10-man Tempestus squads to unlock 4 Special Weapons per squad? It gets expensive fast, but it could mean a lot of firepower. Are 10-man squads better if you have only a single squad in your army? What if you have multiple squads, or even an entire Battalion, is it better to take 5-man MSU?

 

Given that 2 5-man squads can have the same firepower (arguably more if you include the extra Plasma Pistol), I really don't see the appeal of 10-man squads.

@ 4ndroid

Fairly stream lined. I personally don't find I ever need voxes with Stormies. By taking 10 man squads instead of 5 man you do limit your ability to break your squads up with transports. For example in a T-Prime you can have a 5 mam a command squad and a Prime, or 2 5 man, or 1 prime amd 2 command squads. With a 10 man you lose that flexibility. And also as I mentioned earlier morale will hit 10 man squads hard.

thanks for feedback, adjusted for 5man squads looks something like this

 

Battalion appx 1421pts

3x Temp Prime

 

3x (2hsvg 2lg 1 sergeant)

3x (2melta 2lg 1 sergeant) 

 

3x cmmd squad (4xplasma) 

 

3x Taurox Prime (gatling cannon) 

2x Valkyrie (las cannon) 

 

then another 70ish pts for ???  2 priests ? Can Ratlings join a Scion Detachment? 

I'd consider some psykers.

 

BTW, you only need one more HQ to be able to qualify for 2 battalions with that list, netting you an extra 3 CP.

 

 

ETA:

Given that 2 5-man squads can have the same firepower (arguably more if you include the extra Plasma Pistol), I really don't see the appeal of 10-man squads.

You do get more bang per order. And more out of your psychic powers. (Not saying it's the best thing in the world, but it is a thing.)

Edited by momerathe

Or just put Chimera tracks on a Taurox, and run it as Taurox? Afterall, nothing wrong with some conversion work to make a model the way you want it. :smile.:

 

Yeah, but that'd mean buying a Taurox AND a Chimera, and I'e already got an assembled Chimera from a previous project.

 

It's a bit of a pain, TBH. But then, by the time I get around to finishing these models there'll probably be an Agents of the Emperor codex with all the Inquisition stuff in it, and hopefully that'll make it a bit easy to blend Imperial forces. 

Oh, I've got question about pure Scion lists - I'm presuming you have to start some stuff on the board (or in transports).

 

Does it not seem like a waste of their deep strike ability?

you've got to find a balance. Valkyries have to start on the board, a Tuarox or Taurox Prime wants to start on the board, and you can put units inside the Valks/Taurox's so with just one of each, with two five man squads in each, you've five units on the board which lets you put another five in reserve.

Is the morale concern here really significant?  A squad of 10 would have to take 5 casualties to have a 50/50 chance to lose more vital models (sgt and plasma gunners).  The same amount of firepower directed at a 5-man just wipes out the unit.  I feel the advantage for stratagems and orders is worth going full-sized.  If you're going for suicide squads, a command squad is probably more than adequate so you're not wasting points on ablative bodies that won't make a difference.

 

As a random example, if your unit is in cover and you use the take cover stratagem, it takes 9 rapid firing BS3+ plasma guns to kill those 5 Scions.

Edited by Withershadow

I have had issue for sure with morale. A good opponent will kill 6 guys knowing that if you don't have a morale boost around then 2+ you're killing more guys from moral (assuming you have kept a Sgt and not a special).

 

I get that it doesn't happen all the time but it is somthing to consider. You're right that large squads give a bonus of economy of orders and stratagem, just at the cost of less flexibility and morale.

 

Both have a place but it's really dependant on your play style.

I'm starting to wonder if Melta isn't a better choice for command squads. Plasma's more dependent on having orders, which means either dropping a Prime with them, or using vox, which means losing a special. People often talk like Melta is useless outside of 6", but it's really not, and if you do have orders, Elimination Protocols is a bigger boost.

Question about the stormtrooper doctrine, say i had scions with a grenade launcher (easiest example, as you can use the doctrine for generic regiments but dont want to off topic) and you roll 3 attacks at less than half range and you roll 1 6, do you...

 

1) roll for another single die to hit on 3+?

2) roll for another D6 attacks because it is a 1 shot "splash" weapon?

 

I assume its the former, but the way its written and how Dx weapons are usually weapons that used to fire a single 3/5 inch area shot (so the x is now splash of HE on target) I thought I should ask.

You roll the D6 to generate number of shots. Stormtrooper Doctrine gives an additional shot per 6, so you add one dice, not roll for shots again. It's the Mordian Stratagem that allows you to shoot the whole weapon again which would generate D6 more shots.

@ Momerathe

 

I quite like the 4 melta command squad, but I use a valkryie. Once again in my meta my meltas would never be able to deep strike in range of most targets that I would need to melta. It's not hard to push some one over 12" from a prime target.

 

@ Mitchverr

In this case you just fire a single shot. The mordian stratagem is written in such a way that you would roll d6 shots again.

 

Tirak the ninja beat me to it.

Edited by Altasmurf

@ Mitchverr

In this case you just fire a single shot. The mordian stratagem is written in such a way that you would roll d6 shots again.

 

Tirak the ninja beat me to it.

 

My thing on that though is that its different.

 

I always saw Dx as firing a single shot, but with the blast causing up to the maximum number of hits/wounds on the unit/target in the way a shell usually does irl (ie it explodes), not that the model fired up to say, 6 shots of solid projectiles at the enemy. So D6 was 1 shot with up to 6 wounds, 2D6 was 2 shots with up to 12 wounds. Least before they introduced rules such as "another shot/shoot again" etc to the game.

 

But yeah, i guess thats answered it as how most see it (which is how i saw it) but I just wasnt sure upon looking at ways to use different units/doctrines when I was reading that specific way it was written vs how blast weapons used to work in the game of "1 big shot".

Edited by Mitchverr

I have a start collecting box of MT, how would you recommend configuring them and what would you recommend expanding them with?

 

I don't know about the Taurox, but I think the idea build for infantry would be something like:

- Tempestor Prime with Command Rod (add a Power Sword/Fist if you like that sort of thing)

- Tempestus Command Squad w/ 4 Plasma Guns

- 5 Scions w/ 2 Plasmaguns and a Plasma Pistol on the sergeant

(Commissar Lord is pretty much a matter of personal taste)

 

Unfortunately, I highly doubt the box comes with anywhere near enough plasmaguns for this, so you'll either need to buy extras from bitz shops or else use a less optimal loadout.

 

You'll probably have to ask others for advice expanding them, especially if you want an all-MT army. Although I expect a second one of these boxes would help.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.