Jump to content

Recommended Posts

Hey guys.

 

I am curious as to what Primaris units are worth it in a Raven Guard or Raptors list. I have 2 10-man units of Hellblasters, 2 10-man units of Intercessors, 2 3-man squads of Inceptors(both assault bolsters, I also have a box unbuilt for the plasma if it’s worth it), 2 10-man Reivers (10 with combat knife, 10 with carbines), 1 3-man unit of aggressors (flamer variant and an unbuilt box). Honestly I have been playing since 5th edition and I’m sick of getting my ass handed to me. So any help would be great. Thanks guys.

I would say the more usable primairs are the hellblasters (stock) the reavers either form and the boltstorm aggressors for sfts fun.  I do not think interceptors are worth there points as you can get a similar though only s4 number of shots out of a bike squad(either) for under half the cost.  Intercessors are a personal preference thing more then anything else.

I think theyre all worth it!

 

If anything intercessors are probably the least useful and reivers are in an odd spot in general despite being awesome models. They should be troops or FA.

 

Hellblasters seem to be the bees knees though.

So far I've used reivers quite a few times, and they were always worth it. Only slightly more expensive than assault marines, but the ability to deep strike combined with 2W make them quite useful for taking and holding objectives. Increases the number of drops, but min-sized squads are cheap and (unlike SftS) arrive when needed.

I think theyre all worth it!

 

If anything intercessors are probably the least useful and reivers are in an odd spot in general despite being awesome models. They should be troops or FA.

 

Hellblasters seem to be the bees knees though.

 

I disagree. I find Intercessors to be worth their weight in gold. They're resilient troops that can hold objectives. Don't expect them to be super killy (most troops units aren't), but if you have them in cover they'll need some serious attention to dislodge. They're no slouch in melee with 2 attacks a piece, 3 with a power sword if you go that way. 

 

Inceptors have been pretty fun for me, but moreso to take advantage of any chaos generated turn 1/2. Even with the extra toughness they aren't quite resilient enough to last super long, but I've found a small-ish unit of them dropping at the right time can cause some damage. 

LemonD, I always figured if and when I get Intercessors that's what I'd use them for. However in terms or static raw firepower Dev squads have more to offer which is why I put them down lower on the priority scale vs the other Primaris options.

I've only completed one Primaris unit so far: the Inceptors, and I usually always field them and they put in work.

 

I've used them as a distraction/harassing unit in the couple games I've gotten to play with decent results (I'm no where near a competitive player).

 

I like to deeps strike them in turn 2ish into back lines. If I can line up a shot on a lower STR unit that's camping objectives then 18 shots at them isn't too bad. Even better since they can fly you can use distance shenanigans to get them closer to a unit to charge even though they 'technically' deployed 9 inches away. Last game they deployed 9 inches away from a unit of AdMech rangers in a tower, but their charge was only 4 inches since they ignore vertical for movement. Also since you can charge what you can't see they didn't suffer overwatch. After the charge and cleaning up the rangers they had a commanding view of the board, a +1 for cover, and they survived a lot of shooting and were probably my MVP unit that game even though they were destroyed later in the game.

LemonD, I always figured if and when I get Intercessors that's what I'd use them for. However in terms or static raw firepower Dev squads have more to offer which is why I put them down lower on the priority scale vs the other Primaris options.

Yeah, that is true, but I personally feel they fill a completely different role, no? Intercessors are there to get in the way and camp objectives, since they have objective secured. Devs on the other hand share more with Hellblasters I feel.

 

I've only completed one Primaris unit so far: the Inceptors, and I usually always field them and they put in work.

 

I've used them as a distraction/harassing unit in the couple games I've gotten to play with decent results (I'm no where near a competitive player).

 

I like to deeps strike them in turn 2ish into back lines. If I can line up a shot on a lower STR unit that's camping objectives then 18 shots at them isn't too bad. Even better since they can fly you can use distance shenanigans to get them closer to a unit to charge even though they 'technically' deployed 9 inches away. Last game they deployed 9 inches away from a unit of AdMech rangers in a tower, but their charge was only 4 inches since they ignore vertical for movement. Also since you can charge what you can't see they didn't suffer overwatch. After the charge and cleaning up the rangers they had a commanding view of the board, a +1 for cover, and they survived a lot of shooting and were probably my MVP unit that game even though they were destroyed later in the game.

That sounds awesome, especially since Reivers with the grapnel launcher would be in the same situation.

Edited by Lemondish

Plasma Inceptors are crazy expensive but will always get a full alpha strike thanks to their alternate deployment. But are really expensive. I used bolt Inceptors a lot but they got phased out by Aggressors in my tougher lists.

 

Hellblasters have been in and out of my lists. I tried a test list with them SftS near a relic banner and it was potent. Personally I'm leaning toward plas sternguard to arrive when I want now.

 

I've brought a unit of Stalker Intersessors every game. I love them. They are great at holding an objective and being able to stay relevant to the fight with their range. The regular bolt rifles aren't bad either.

 

SftS Aggressors has been great, with Storm of Fire and rerolls from Lias they threaten anything.

 

I used Reivers once and they were the perfect speed bump.

Now I ask what would be a tournament worthy list would include. One list that I made was all footslog using small man units. I would use Lias and his 3 unit infiltration and maybe use strike from the shadows on a couple units. Anybody have ideas?

Here is one list I came up with. Let me know what you think.

 

 

 

Brigade Detachment +9CP (Imperium - Space Marines)

 

**Chapter Selection**: Raven Guard

 

+ HQ +

 

Chaplain [5 PL, 72pts]: Bolt pistol

 

Lieutenants [4 PL, 63pts]

. Lieutenant: Chainsword, Master-crafted boltgun

 

+ Troops +

 

Scout Squad [6 PL, 90pts]: 5x Camo cloak

. Scout Sergeant: Bolt pistol, Sniper rifle

. 4x Scout w/Sniper Rifle: 4x Sniper rifle

 

Scout Squad [6 PL, 90pts]: 5x Camo cloak

. Scout Sergeant: Bolt pistol, Sniper rifle

. 4x Scout w/Sniper Rifle: 4x Sniper rifle

 

Tactical Squad [5 PL, 77pts]

. 3x Space Marine

. Space Marine Sergeant: Chainsword, Storm bolter

. Space Marine w/Heavy Weapon: Heavy bolter

 

Tactical Squad [5 PL, 77pts]

. 3x Space Marine

. Space Marine Sergeant: Chainsword, Storm bolter

. Space Marine w/Heavy Weapon: Heavy bolter

 

Tactical Squad [5 PL, 77pts]

. 3x Space Marine

. Space Marine Sergeant: Chainsword, Storm bolter

. Space Marine w/Heavy Weapon: Heavy bolter

 

Tactical Squad [5 PL, 77pts]

. 3x Space Marine

. Space Marine Sergeant: Chainsword, Storm bolter

. Space Marine w/Heavy Weapon: Heavy bolter

 

+ Elites +

 

Dreadnought [7 PL, 125pts]: Heavy plasma cannon, Missile launcher

 

Dreadnought [7 PL, 133pts]: Assault cannon

. Dreadnought combat weapon w/Storm Bolter: Storm bolter

 

Reiver Squad [10 PL, 220pts]: Bolt Carbine, Grapnel Launcher, Grav Chutes

. 9x Reiver

. Reiver Sergeant: Bolt Carbine, Heavy Bolt Pistol

 

+ Fast Attack +

 

Attack Bike Squad [3 PL, 47pts]

. Attack Bike: Heavy bolter, Twin boltgun

 

Bike Squad [5 PL, 81pts]

. Biker Sergeant: Chainsword, Twin boltgun

. 2x Space Marine Biker w/Bolt Pistol: 2x Twin boltgun

 

Bike Squad [5 PL, 81pts]

. Biker Sergeant: Chainsword, Twin boltgun

. 2x Space Marine Biker w/Bolt Pistol: 2x Twin boltgun

 

+ Heavy Support +

 

Devastator Squad [8 PL, 165pts]

. Space Marine Sergeant: Chainsword

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Lascannon

 

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator

. 4x Hellblaster

. Hellblaster Sergeant: Bolt pistol

 

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator

. 4x Hellblaster

. Hellblaster Sergeant: Bolt pistol

 

++ Brigade Detachment (Imperium - FW Adeptus Astartes) [10 PL, 195pts] ++

 

+ HQ +

 

Lias Issodon [10 PL, 195pts]

 

++ Total: [112 PL, 2000pts] ++

 

Created with BattleScribe

So it depends on what type of game tactics you like the most !

 

Ideally, you want to have a very solid dynamic to your list built around.

Variety works when you can choose your engagements, but each battle in 40k represents a committed force, so it is about maximizing damage, survivavbility and utility.

 

Variety is good for support units when : the units are able to provide effective support that synergizes with the system.

Right now, in the Marines, only elites and hq fit that requirement unfortunately.

 

That's also why the Brigade detachment gives you a bajillion command points : you dilute the effectiveness of your system, so stratagems are there to compensate.

 

If you like Hellblasters and Intercessors you can totally make a list just around these two units : Intercessors advance while Hellblasters hang back and provide effective fire support !

 

A list with a 10 Intercessors to 5 Hellblasters ratio is likely to have a strong punch and offer a lot of bad choices for the opponent to make.

Here is a primaris based list that i do believe came 2nd in a English gt:

 

 

++ Battalion Detachment (Imperium - FW Adeptus Astartes) [17 PL, 381pts] ++

 

+ Heavy Support +

 

Contemptor Mortis Dreadnought [9 PL, 206pts]

. Two twin lascannons: 2x Twin lascannon

 

Mortis Dreadnought [8 PL, 175pts]

. Two twin lascannons: 2x Twin lascannon

 

++ Battalion Detachment +3CP (Imperium - Space Marines) [86 PL, 1601pts] ++

 

+ No Force Org Slot +

 

***Chapter Selection:* Raven Guard

 

+ HQ +

 

Primaris Captain w/Power Fist [6 PL, 106pts]: Plasma pistol, Power fist, Raven's Fury

 

Primaris Librarian [7 PL, 105pts]: 5) Psychic Fortress, 6) Null Zone, Force sword

 

+ Troops +

 

Intercessor Squad [10 PL, 120pts]: Bolt rifle, 5x Intercessor, Intercessor Sergeant

 

Intercessor Squad [5 PL, 100pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

 

Intercessor Squad [5 PL, 100pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

 

+ Elites +

 

Aggressor Squad [12 PL, 215pts]: 4x Aggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

 

Contemptor Dreadnought [8 PL, 165pts]: Combi-bolter, Dreadnought combat weapon, Kheres pattern assault cannon

 

Contemptor Dreadnought [8 PL, 165pts]: Combi-bolter, Dreadnought combat weapon, Kheres pattern assault cannon

 

+ Heavy Support +

 

Hellblaster Squad [16 PL, 330pts]: Plasma incinerator

. 9x Hellblaster

. Hellblaster Sergeant: Bolt pistol

 

+ Flyer +

 

Stormtalon Gunship [9 PL, 195pts]: Twin assault cannon, Two Lascannons

 

++ Total: [103 PL, 1982pts] ++

 

Here is one list I came up with. Let me know what you think.

 

 

 

Brigade Detachment +9CP (Imperium - Space Marines)

 

**Chapter Selection**: Raven Guard

 

+ HQ +

 

Chaplain [5 PL, 72pts]: Bolt pistol

 

Lieutenants [4 PL, 63pts]

. Lieutenant: Chainsword, Master-crafted boltgun

 

+ Troops +

 

Scout Squad [6 PL, 90pts]: 5x Camo cloak

. Scout Sergeant: Bolt pistol, Sniper rifle

. 4x Scout w/Sniper Rifle: 4x Sniper rifle

 

Scout Squad [6 PL, 90pts]: 5x Camo cloak

. Scout Sergeant: Bolt pistol, Sniper rifle

. 4x Scout w/Sniper Rifle: 4x Sniper rifle

 

Tactical Squad [5 PL, 77pts]

. 3x Space Marine

. Space Marine Sergeant: Chainsword, Storm bolter

. Space Marine w/Heavy Weapon: Heavy bolter

 

Tactical Squad [5 PL, 77pts]

. 3x Space Marine

. Space Marine Sergeant: Chainsword, Storm bolter

. Space Marine w/Heavy Weapon: Heavy bolter

 

Tactical Squad [5 PL, 77pts]

. 3x Space Marine

. Space Marine Sergeant: Chainsword, Storm bolter

. Space Marine w/Heavy Weapon: Heavy bolter

 

Tactical Squad [5 PL, 77pts]

. 3x Space Marine

. Space Marine Sergeant: Chainsword, Storm bolter

. Space Marine w/Heavy Weapon: Heavy bolter

 

+ Elites +

 

Dreadnought [7 PL, 125pts]: Heavy plasma cannon, Missile launcher

 

Dreadnought [7 PL, 133pts]: Assault cannon

. Dreadnought combat weapon w/Storm Bolter: Storm bolter

 

Reiver Squad [10 PL, 220pts]: Bolt Carbine, Grapnel Launcher, Grav Chutes

. 9x Reiver

. Reiver Sergeant: Bolt Carbine, Heavy Bolt Pistol

 

+ Fast Attack +

 

Attack Bike Squad [3 PL, 47pts]

. Attack Bike: Heavy bolter, Twin boltgun

 

Bike Squad [5 PL, 81pts]

. Biker Sergeant: Chainsword, Twin boltgun

. 2x Space Marine Biker w/Bolt Pistol: 2x Twin boltgun

 

Bike Squad [5 PL, 81pts]

. Biker Sergeant: Chainsword, Twin boltgun

. 2x Space Marine Biker w/Bolt Pistol: 2x Twin boltgun

 

+ Heavy Support +

 

Devastator Squad [8 PL, 165pts]

. Space Marine Sergeant: Chainsword

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Lascannon

 

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator

. 4x Hellblaster

. Hellblaster Sergeant: Bolt pistol

 

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator

. 4x Hellblaster

. Hellblaster Sergeant: Bolt pistol

 

++ Brigade Detachment (Imperium - FW Adeptus Astartes) [10 PL, 195pts] ++

 

+ HQ +

 

Lias Issodon [10 PL, 195pts]

 

++ Total: [112 PL, 2000pts] ++

 

Created with BattleScribe

 

I don't like the Chaplain as HQ in this list. He is useful for melee-focused units, since he grants rerolls in the Fight phase. But you don't really have any units that would benefit much from that. 

 

A second lieutenant would be more useful. Especially for the Devastator squad. 

Here is a primaris based list that i do believe came 2nd in a English gt:

 

Primaris Captain w/Power Fist [6 PL, 106pts]: Plasma pistol, Power fist, Raven's Fury

Illegal combo, the relic is "RAVEN GUARD JUMP PACK model only.", though it would solve the issue of mobility...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.