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All my IG armies thus far have included no psykers whatsoever. However, that's about to change drastically, so I'm looking for a bit of advice regarding our psychic powers.

 

For reference, my army is likely to include:
1-3 Primaris Psykers
3 Astropaths
3 Inquisitors

 

Anyway, my main questions are:

 

1) How do you rate our psychic powers?

 

2) Are there some powers that it's better for an Astropath to know (as opposed to a Primaris Psyker), or vice versa?

 

3) With multiple Psykers, is it better to have an even selection of powers, or should I lean towards redundancy with the 'good' powers?

 

4) Lastly, does anyone know whether the IG Mental Fortitude counts as the same power as the Inquisition Mental Fortitude? I ask because you can only cast each power once per turn. However, in this case, the powers have the same name but different wording (one affects any Imperium unit, the other only affects IG units), does that matter?

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If you're running that many, I'd give the Astropaths offensive powers, and the Primaris one offensive and one buff spell. The Astropaths have a terrible ability for casting Smite, so your Primaris can do that better. I can't remember the name of it, but the spell where you do Mortal Wounds on 2+/3+/4+/etc is really nasty for finishing Characters.

All my IG armies thus far have included no psykers whatsoever. However, that's about to change drastically, so I'm looking for a bit of advice regarding our psychic powers.

 

For reference, my army is likely to include:

1-3 Primaris Psykers

3 Astropaths

3 Inquisitors

 

Anyway, my main questions are:

 

1) How do you rate our psychic powers?

 

2) Are there some powers that it's better for an Astropath to know (as opposed to a Primaris Psyker), or vice versa?

 

3) With multiple Psykers, is it better to have an even selection of powers, or should I lean towards redundancy with the 'good' powers?

 

4) Lastly, does anyone know whether the IG Mental Fortitude counts as the same power as the Inquisition Mental Fortitude? I ask because you can only cast each power once per turn. However, in this case, the powers have the same name but different wording (one affects any Imperium unit, the other only affects IG units), does that matter?

 

1) I like them. -1 to hit is great, +1 save is good, autopass moral is useful, maelstrom for sniping mortal wounds is lovely (though wc7). 

 

2) Astropaths suck with smite, i only run 1 to buff units with -1 to hit and psychic defense. primaris are our best smiters

 

3) Opponent specific i would say

 

4) they are from different casting tables. therefore different powers. All of the inquisition powers are great, i like the control character power, especially if they have a plasma weapon. overheat on an enemy character causing instant death? Yes please! The odds are low, but the chance that it COULD happen will always make an opponent think

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