Jump to content

Recommended Posts

Hey mates. With 8th Edition being around for a bit and me taking a break to focus on other things, I have a few questions in regards to them.

 

* Any word on Sisters getting a new Codec or any models at this point?

 

* What is an effective way to run them this edition? Would think that Mechanized is the way to go but I could be wrong.

 

* Army lists and tactics that work well this edition. Pretty obvious if you are not running Saint Celestine then you better have a good reason lol.

 

Other the that I would greatly appreciate the help and advice that you can give me mates.

Link to comment
https://bolterandchainsword.com/topic/340970-sisters-in-8th-edition/
Share on other sites

Hey mates. With 8th Edition being around for a bit and me taking a break to focus on other things, I have a few questions in regards to them.

 

* Any word on Sisters getting a new Codec or any models at this point?

 

* What is an effective way to run them this edition? Would think that Mechanized is the way to go but I could be wrong.

 

* Army lists and tactics that work well this edition. Pretty obvious if you are not running Saint Celestine then you better have a good reason lol.

 

Other the that I would greatly appreciate the help and advice that you can give me mates.

 

Just rumors thus far about Codex and new models.

 

I have been able to run Sisters just about any way.

 

Celestine is a rock star!

 

My advice at this point:

 

-Don't use hand flamers for Seraphim, take the inferno pistols

-Stick an Imagifier next to a Heavy Bolter Retributor squad

-In 2,000+ games bring all the Imagifiers you own

-I now only use the extra attack on the charge Warlord trait for Celestine

Mechanized is great, but I've found it better to do minimum sized squads with maximum number of special/heavy weapons packed two squads to a rhino than to field ten sister squads in rhinos. Currently I run five five woman Battle Sister squads with heavy flamer, flamer, combi-flamer in three rhinos (the odd squad out gets joined by a Retributor squad with four heavy flamers and a combi-flamer). It's flexible, fast, and dangerous close up. It also really discourages people from counter charging your force. Edited by Ficinus

Hey mates. With 8th Edition being around for a bit and me taking a break to focus on other things, I have a few questions in regards to them.

 

* Any word on Sisters getting a new Codec or any models at this point?

 

 

others would be able to answer the other questions better than I, however for this one nobody know's.  It's all up in the air with rumors.

1) Any word on Sisters getting a new Codec or any models at this point?

2) What is an effective way to run them this edition? Would think that Mechanized is the way to go but I could be wrong.

3) Army lists and tactics that work well this edition. Pretty obvious if you are not running Saint Celestine then you better have a good reason lol.

 

1) None, other than the usual 'plastic thunderhawk, squats, and sisters' joke.

 

2) Celestine (optionally with inferno pistol seraphim) using faith to jump up the board early. Dominions/BSS in repressors - meltaguns and stormbolters, and you can double-stack squads in the transport to squeeze points.

 

3) Bum-rush index opponents. You aren't going to win a long ranged exchange of fire and your deepstrike options are terrible so you need to get up in numbers early.

Against the newer shiner stuff like mortarion you may want to look to non sister counts-as units like predators (who bring 3-4 times the firepower for the same model count with lascannons and killshot) and out of codex deepstrike options.

Pick and choose your imagifier use, heavy bolter rets & imagifier(s) vs two whole squads of heavy bolter rets (for instance). If you are using banners/medics/canonesses/etc plan on how to get them in place for the units who need them but cannot ride with them - seraphim and dominions.

Target saturation as you will take casualties, aside from multiple seraphim squads who will suffer from lack of faith in larger numbers. Expect any larger squads you use to take a hammering from moral.

Welcome back! I have super limited experience with 8E now but to add some of the “conventional wisdom” I’ve not seen mentioned yet, storm bolters are a very solid choice now, especially at 2 points.

 

Actually I think that’s all I have to add :D

 

That and that there’s almost always a Sisters rumor go Be around and that I’m not getting my hopes up for new models. Hopefully we’ll show up in a Codex at some point :P

Find a way to convert up some Repressors. Combined with Dominion squads they can create quite a bit of alpha strike goodness.

 

I prefer to double up 5 strong Dominion squads in a single repressor, one with five stormbolters and the other with four meltaguns and a stormbolter on the Superior. At least until I fill up my Outrider detachment, after that I usually run single squads of SB Doms in Repressors or Immolators of the flamer variety.

 

I have had good experiences with 15 strong BSS, usually with no upgrades, paired with an Imagifer and or Hospitaller that I use to direct all the Smite attacks away from my more important units I would rather not have taking mortal wounds.

Edited by dracpanzer

 

 

Against the newer shiner stuff like mortarion you may want to look to non sister counts-as units like predators (who bring 3-4 times the firepower for the same model count with lascannons and killshot) and out of codex deepstrike options.

 

 

I have been using Guard allies since allies came back so I may be biased, but the new Leman Russ battle cannons are a nice fit.  (LR can double fire their turret weapon if they move 1/2 their movement or less)

 

 

 

 

 

Against the newer shiner stuff like mortarion you may want to look to non sister counts-as units like predators (who bring 3-4 times the firepower for the same model count with lascannons and killshot) and out of codex deepstrike options.

 

 

I have been using Guard allies since allies came back so I may be biased, but the new Leman Russ battle cannons are a nice fit. (LR can double fire their turret weapon if they move 1/2 their movement or less)

I'm a fan of using guard for some cheap command points and long range firepower to augment my first turn Sororitas blitzkreig.

I have been using Guard allies since allies came back so I may be biased, but the new Leman Russ battle cannons are a nice fit.  (LR can double fire their turret weapon if they move 1/2 their movement or less)

 

Yes, between double shooting and faction benefits they are much much shootier (and some of the forgeworld version even more so). In this case it's less a matter of which to take and more a matter of not taking the exorcist to deal with the really big targets.

I have been using Guard allies since allies came back so I may be biased, but the new Leman Russ battle cannons are a nice fit.  (LR can double fire their turret weapon if they move 1/2 their movement or less)

Holy crap. I bought the Guard codex the other day but hadn't noticed that yet. That is some next-level firepower indeed. I only have one LR though (the "Demolisher" kit).

 

I really like that Heavy Bolters are a bit better on infantry now. I've always liked them visually and such, at least now they aren't so immobile anymore. Maybe I'll even get around to painting my four HB Sisters some day ;) I'm not too keen on buying the Index at this point, though, so my Sisters may have to wait until whatever new book they are in arrives.

I'm not too keen on buying the Index at this point, though, so my Sisters may have to wait until whatever new book they are in arrives.

I've got my doubts that that'll happen anytime soon. Though the Guard book is fairly recent, maybe you've got a guard buddy who now finds his index to be largely surplus to his needs and you can score it cheap, or just arrange an indefinite loan?

I don't really have any regular gaming buddies or such (I haven't even played a game since January, and before that it was nearly two years without a game), and none of the irregulars play Guard either. But as I recall GW's aim was to have all codices out by spring? At any rate, without Indexes my Custodes squad, Sisters of Silence squad and even the Deathwatch I have are out of the action even if I do get games arranged. And I have that one Skitarii starter box but not the Codex. Sucks buying codices as it is, never mind for such a small contingent! I even bought the DW Codex about a year ago, and look at how that turned out... never even got a game out of it.

Appreciate the feedback so far mates. As it stands, if I do go this route, the game-plan is to start out simple:

 

* Saint Celestine (obviously)

 

* Squad of 10x Seraphim

 

* 2x to 3x Squads of 5x to 6x Sisters in Immolators

 

* Avenger Strike Fighter for Air Support

 

* 2x Exorcists

 

That's the idea anyways to start off running an Immolator spam list. Or is that particular list not worth it in this edition?

* Avenger Strike Fighter for Air Support

* 2x Exorcists

 

I've not tried the avenger so far in 8th. Exorcists though are puffed up razorbacks - they'll give a good scare to terminators and primaris infantry but make sure you've got melta to deal with heavier stuff.

I wouldnt waste time on the avenger strike fighter inless you have points to burn. Every game ive had with it, it has been an abysmal performer. Between not capturing objectives and ALL its weapons being Heavy thus needing 4+ to hit anything and having to keep moving all the time; the avenger is probably the one forge world unit with non-OP rules.

 

Youre better off taking more dominions or seraphim or pretty much anything in our index.

I usually run the avenger as an add-on to my 2000pt brigade. I’ve been very fond of it - taking it with the autocannon add-on. It hugely benefits from split fire, and is no longer the paper airplane it once was, but rather, one of the tankiest things we can field! I fight a lot of marines, and the autocannon is ideal for bikes and termies; the main cannon usually targets marines; and the lascannon, of course, is a great add for long range AT, which we can always use help with. I even like the heavy stubber for cleaning up the last model(s) in a squad. It’s a good fun platform to shoot last / run cleanup, and puts out a lot of firepower for the cost, without being limited by firing arcs, too.

 

Plan its positioning 2 or 3 turns ahead, though, or you will have nowhere to land it and will lose it. Not having a hover option hurts!

 

As for immo spam: I usually take 3 with flamers, and they are amazing support. They tend to do a lot of falling back and flaming in overwatch, or else are super mobile and aggressive. I like fielding melta battle sisters inside them for the anti vehicle counter punch.

 

Dominions have gone from must-field units to a very rare sight in my lists, with seraphim taking their place in fast attack.

I've had good luck fielding 3 exo's and a squad of 7 HB rets with a backfield cannoness. T8 is a hige difference vs. T7, and makes the Exo's quite tanky. Having 3 + cannoness also helps balance out the odds for shots.

 

Flamer immos are great! The 12" flamer is so much better than 8"! Plus being able to advance and shoot means my immos are always moving 13" per turn.

 

And agreed on the Seraphim. They're amazing but so pricey. Ebay prices aren't much better, but unfortunately it's probably the best place to look. I managed to scoop up 10 for $100 CAD ($80 USD). I've been running mine as one large squad with melta pistols and a small squad with no upgrades for late game objective capturing

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.