Panzer Posted November 9, 2017 Share Posted November 9, 2017 Well they're at least experimenting with it in new necromunda so it's at least on the plate and probably got considered for 40k once or twice as well. I hope they'll introduce it as alternative in the Chapter Approved one day so everybody can test it out without being forced to and then can give GW feedback. Iron_Within 1 Back to top Link to comment https://bolterandchainsword.com/topic/341056-blocking-the-alpha-strike/page/2/#findComment-4927972 Share on other sites More sharing options...
Iron_Within Posted November 9, 2017 Author Share Posted November 9, 2017 (edited) Regarding melee; everything can fight twice per game turn? Run through once to completion then run again? That would mean berzerkers could fight 4 times. The other thing it would create is units running away from chargers (but I'm not sure that's a bad thing) Edited November 9, 2017 by Iron_Within Link to comment https://bolterandchainsword.com/topic/341056-blocking-the-alpha-strike/page/2/#findComment-4928055 Share on other sites More sharing options...
OPTIMVSCHRISTVS Posted November 9, 2017 Share Posted November 9, 2017 My best results for surviving scary alpha strikes have been by 1. going first 2. having everything in the list either embarked or capable of popping smoke 3. pop smoke on everything. An army capable of major alpha strikes will probably have a pretty good amount of drops, so going first shouldn't be too difficult to mostly guarantee (5/6 chance) in that case. Rhinos popping smoke become hilariously survivable for what they are. This past weekend I played against an Admech gunline list similar to what you described and he had a very difficult time dealing with massed armor popping smoke- all of my Berzerkers were in combat by turn 2. Link to comment https://bolterandchainsword.com/topic/341056-blocking-the-alpha-strike/page/2/#findComment-4928317 Share on other sites More sharing options...
Khornestar Posted November 9, 2017 Share Posted November 9, 2017 Agreed on smoke launchers. Too bad it’s only once per game, but that’s usually all we need for Rhinos. Link to comment https://bolterandchainsword.com/topic/341056-blocking-the-alpha-strike/page/2/#findComment-4928349 Share on other sites More sharing options...
Sception Posted November 9, 2017 Share Posted November 9, 2017 Regarding melee; everything can fight twice per game turn? Run through once to completion then run again? That would mean berzerkers could fight 4 times. The other thing it would create is units running away from chargers (but I'm not sure that's a bad thing) A game turn is two player turns. All units engaged in melee combat get to activate in both players' combat phases, providing they're still alive when their turn comes along, so that's potentially two combat phases worth of fighting for melee units for each one phase of shooting that units can do in the same game turn, theoretically to make up for the hassle of closing to melee in the first place. A revision of game turns that combines both player turns into alternating activations would need to take that into account or risk further skewing the game in favor of shooting over close combat. Link to comment https://bolterandchainsword.com/topic/341056-blocking-the-alpha-strike/page/2/#findComment-4928552 Share on other sites More sharing options...
Iron_Within Posted November 9, 2017 Author Share Posted November 9, 2017 Yeah I know that's what I meant, in an alternating game allowing units to move engage and fight twice each turn, effectively retaining that you fight more than shooting each turn. Link to comment https://bolterandchainsword.com/topic/341056-blocking-the-alpha-strike/page/2/#findComment-4928598 Share on other sites More sharing options...
Trevak Dal Posted November 13, 2017 Share Posted November 13, 2017 Agreed Alpha Legion is just straight better than the other legions. "They are the best, and they specialize in the ridiculous," attributed to a Inquisitorial Agent. Link to comment https://bolterandchainsword.com/topic/341056-blocking-the-alpha-strike/page/2/#findComment-4930425 Share on other sites More sharing options...
SkimaskMohawk Posted November 13, 2017 Share Posted November 13, 2017 Regarding melee; everything can fight twice per game turn? Run through once to completion then run again? That would mean berzerkers could fight 4 times. The other thing it would create is units running away from chargers (but I'm not sure that's a bad thing) A game turn is two player turns. All units engaged in melee combat get to activate in both players' combat phases, providing they're still alive when their turn comes along, so that's potentially two combat phases worth of fighting for melee units for each one phase of shooting that units can do in the same game turn, theoretically to make up for the hassle of closing to melee in the first place. A revision of game turns that combines both player turns into alternating activations would need to take that into account or risk further skewing the game in favor of shooting over close combat. Just for claritys sake, a game turn is now called a battle round in 8th. Link to comment https://bolterandchainsword.com/topic/341056-blocking-the-alpha-strike/page/2/#findComment-4930829 Share on other sites More sharing options...
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