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Actually, flyers have *more* wounds than a tank, so I don't see how this could work smoothly. They are harder to kill than anything else on the field at the same level, except for wave serpents which are basically immortal short of concentrated melta or a shadowsword.

 

Plus, Crimson hunters reroll to wound vs flyers, and 90% eldar will go first. Your flyers will simply be knocked out turn 1 if your opponent knows what to do.

Edited by Feral_80

-4 to hit? My Hellhounds care not for such trivial matters!!

 

But in all seriousness, they’re rough. Does anyone know if they fixed the Hemlock with the Codex? Before it auto-hit but suffered a degrading BS as it was wounded... seemed like an obvious mistake.

I had a single Hydra in my last game vs Eldar, it fired uninterrupted the whole game. Unfortunately he kept nailing the secondary save. Manticore is what did the killing for me.

 

And then there is mass Smite.

I do keep wanting Hydras to be a thing, but I feel they suffer from the general overcosting of autocannons.  I think if autocannons in general get cut to like 10 points, and bring the Hydra down to about 75 points, it can be worthwhile for the volume of anti-aircraft fire.  They really could have given it a leg up by creating some kind of stratagem that let Hydras ignore accuracy modifiers.

Aegis defense line with Icarus lascannon? Drop your best ballistic skill guy in by the gun.

 

Back in the day the quad gun used to be the bee’s knees when it came to fliers. Seems like fortifications have gone by the wayside in 8th.

 

If nothing else, the shock value of “OMG, he went old school and brought out an ADL” might distract some of his guns.

Guys you are thinking 7th ed rules. Aegis now is crap, and quad guns is even more crap: it does not use another model's BS, it just has its own BS 5+, hitting at +1 against flyers. A nearby unit simply allows it to choose targets normally instead than the closest.

 

Keep scrolling.

 

Honestly, I am still seriously worried by the degree of abuse that C:Craftworld has opened. There is simply too much stacking of -1 hit buffs there to make it funny playing against it. Alaitoc is just the crazy cherry on top of it, but even other craftworlds can get absurd amounts of -2/-3 situationally. I mean I love playing Bullgryns and cavalry and such, but when 4/5 of your army simply *cannot* score a hit it's a bit depressing frankly.

 

 

Please somebody reassure me with some real-game feedback :huh.:

Edited by Feral_80

Disagree. The guns might be poor but Aegis plus Take Cover is good in my experience. Esp if you want to keep HWSs alive.

 

They should have made Hydras reroll against Fly targets.

Edited by Akrim

Wrong approach. I really don't see why you should pay quite some points (75 base!!) to buy cover, since you get the same result by just using terrain (and every battlefield should offer cover in deployment zones). Even worse, very poor Aegis/barricades rules make it *easier* to be charged because your units are effectively 1" closer to the enemy. Big boooh.

 

Aegis could only relevant if you have not enough cover-providing terrain to place all your hwt squads: but then again, those points are simply better spent in *more* hwt, or quite possibly, in just something more efficient than hwt, which except for heavy bolters and mortars are simply poor when deployed in their own squads. Expensive weapons should just stick to infantry squads for protection (sorry DKK).

At least it refreshing to see Eldar given some love. They've been so poor for a long time on the table top that they deserve some badly thought out nonsense rules for a change!

 

I haven't played them yet but just reading through here that is a crazy amount of -2/3 to hit... Who thought up those rules? How can they do such a good job with a few codices and then come up with this... It's not like GW didn't have some warning from last edition!

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