Imperator Deus Posted November 11, 2017 Share Posted November 11, 2017 I like Creed and Kell both, and take them in every game. I usually run Creed with a Command squad with a vox caster nearby, a generic CC with the Laurels of Command with Kell and a second Command Squad with Vox caster nearby. All 12 of my infantry squads have vox casters so between the two of them I can issue 6 orders per turn across my entire army. The Cadian Warlord trait allows Creed to give the same orders to nearby units on a 4+, and the Laurels allow the CC to double up on orders on a 4+. I also take dedicated Platoon Commanders for Conscript Squads if I use them. This means that I'll at most have one or two units that don't receive an order every turn. Creed and Kell are a little expensive together, but the extra order on Creed naturally and the bonus order on the CC from Kell plus Creed's 2 CPs make them worth every point in my opinion. Also, I just like the look of the models! Zectz 1 Back to top Link to comment https://bolterandchainsword.com/topic/341210-creed-and-kell-versus-company-commander-s/page/2/#findComment-4929574 Share on other sites More sharing options...
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