Claws and Effect Posted November 10, 2017 Share Posted November 10, 2017 (edited) Was thinking about this the other day, and was just wondering what Corax's rules would look like in 8th Edition. I'm using Guilliman as a guideline here for a few abilities that I figure will be fairly standard for Primarchs. Here's my stab at it. STATS: M WS BS S T W A LD SV 16" 2+ 2+ 6 6 8 6 10 2+ ABILITIES: Wraith-Slip: Corax's ability to vanish from sight at will grants him a -1 to all attacks targeting him. This ability is cumulative with the Raven Guard Chapter Trait (-2 to hit from farther than 12") The Sable Armor: Corax has a 4+ invulnerable save. The Korvydine Pinions: When Corax Advances, add 8" instead of rolling a die. He may charge after advancing. Shadow Master: After deployment but before the first battle turn, Corax may deploy anywhere more than 9" from an enemy unit (Same as STFS, but doesn't cost a CP to use). Additionally, any friendly RAVEN GUARD units that infiltrated within 6" of Corax gain a +1 to all to hit rolls for their first turn. The Ravenlord: If Corax is your Warlord you gain 2 bonus Command Points. XIX Primarch: You can reroll all failed to hit and wound rolls for any friendly RAVEN GUARD units within 6" of Corvus Corax. WARGEAR: Name Range Type S AP D SPECIAL RULES Lightning Talons Melee Melee User -3 D3 To Wound rolls of 6 increase damage to D6 Archeotech Pistols 18" Pistol 4 6 -2 2 Ravenlord's Whip Melee Melee User 0 1 When Corax fights 1 additional attack may be made with this weapon. On a successful hit on a CHARACTER, prevent fall back moves on a 4+ Edited November 10, 2017 by Claws and Effect SanguinaryGuardsman, duz_ and Damo1701 3 Back to top Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/ Share on other sites More sharing options...
Claws and Effect Posted November 10, 2017 Author Share Posted November 10, 2017 I'm thinking he should be able to advance, fall back, and charge as well. The idea being to make him more elisive and slippery than tanky. Maybe give his whip the ability to prevent a unit he's engaged with frim falling back on a 4+ after a successful hit? Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4928989 Share on other sites More sharing options...
SanguinaryGuardsman Posted November 10, 2017 Share Posted November 10, 2017 I dont think rerollable invuln saves are coming back. Combining a regular 4++ with -2 to hit and the character targetting rules... he wont die easily. I dont think Corax should as tanky as Guilleman or the Chaos Primarch which he certainly would be with a 4++ rerollable and -2 to hit. Looks pretty good otherwise. I wouldnt say OP or weak. Shadow Captain Vyper 1 Back to top Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929158 Share on other sites More sharing options...
Claws and Effect Posted November 10, 2017 Author Share Posted November 10, 2017 Made a couple changes. Removed the rerollable part of his invulnerable save. Added the Korvydine Pinions and his whip. He looks about how I figure he should now. Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929395 Share on other sites More sharing options...
thewarriorhunter Posted November 11, 2017 Share Posted November 11, 2017 I feel like he should have the FLY keyword, or did I miss that? Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929458 Share on other sites More sharing options...
NiceGuyAdi Posted November 11, 2017 Share Posted November 11, 2017 The thing about a 6” reroll everything bubble is that he’d just become a Guilliman in black, escorting a blob castle and leading to one dimensioned tactics, rather than encouraging the feinting/misdirecting tactics that makes the Raven Guard approach interesting. Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929461 Share on other sites More sharing options...
thewarriorhunter Posted November 11, 2017 Share Posted November 11, 2017 OK, I was on mobile earlier and can see better. I think the pinions should give him <FLY> for sure. I also agree with NiceGuyAdi that the reroll bubble with turn him into the RG version of G-man. I already use Shrike as a reroll machine with my devastators in the backfield, I don't want another unit that encourages that play style. The RG are elusive and use guerrilla tactics. I think a modifier that affects something other than shooting would be a neat twist. For his aura maybe add 1 to saving throws? Negate AP? Increase movement stats? Allow units to advance and charge with him? After typing that I really like that... Maybe units within 6 inches can advance, shoot with no negative effect, and then charge? It's strong, but very thematic and gets the RG up and into CC quickly. And depending on how combat goes some units may not get to keep up with their primarch as he continues his carnage... SanguinaryGuardsman 1 Back to top Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929465 Share on other sites More sharing options...
SanguinaryGuardsman Posted November 11, 2017 Share Posted November 11, 2017 OK, I was on mobile earlier and can see better. I think the pinions should give him <FLY> for sure. I also agree with NiceGuyAdi that the reroll bubble with turn him into the RG version of G-man. I already use Shrike as a reroll machine with my devastators in the backfield, I don't want another unit that encourages that play style. The RG are elusive and use guerrilla tactics. I think a modifier that affects something other than shooting would be a neat twist. For his aura maybe add 1 to saving throws? Negate AP? Increase movement stats? Allow units to advance and charge with him? After typing that I really like that... Maybe units within 6 inches can advance, shoot with no negative effect, and then charge? It's strong, but very thematic and gets the RG up and into CC quickly. And depending on how combat goes some units may not get to keep up with their primarch as he continues his carnage... Do us a solid and show us your version.. with statlines and special ability. Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929467 Share on other sites More sharing options...
Claws and Effect Posted November 11, 2017 Author Share Posted November 11, 2017 I feel like his pistols should be Assault weapons that can be used within 1", but I didn't know how to do it. And yes, he should have FLY. Totally spaced on it. My only concern with units advancing and charging within 6" is with a total movement of 24" he"s going to leave anything else that wants to charge in the dust. Maybe a blanket effect that grants advance & charge to all jump infantry as long as he's on the table? It would be very fluffy, what with the Raven Guard's decentralized command structure. They don't need to be right next to their commander to benefit from his leadership. Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929479 Share on other sites More sharing options...
thewarriorhunter Posted November 11, 2017 Share Posted November 11, 2017 Do us a solid and show us your version.. with statlines and special ability. I feel like the stat line is great. I think the abilities are what needed tweaking. If I put up a profile/stat line it'd look like the OP but with my abilities. I mean I can but... we're still hashing out details. I feel like his pistols should be Assault weapons that can be used within 1", but I didn't know how to do it. Make his pistols Assault 4, but give them the ability to be fired within 1" of an enemy unit. Ability can read: This weapon may be fired within 1 inch of an enemy unit. My only concern with units advancing and charging within 6" is with a total movement of 24" he"s going to leave anything else that wants to charge in the dust. Maybe a blanket effect that grants advance & charge to all jump infantry as long as he's on the table? It would be very fluffy, what with the Raven Guard's decentralized command structure. They don't need to be right next to their commander to benefit from his leadership. I think the aura needs to be there. If his trait only affected <UNIT TYPE> then I fear we'd see that type of unit spammed. Our CT already only benefits infantry and dreadnoughts. I think the 6" bubble would be good to help keep lists varied. Plus what if the troops are rolling in a rhino or razorback that's racing forward? Something like this... XIX Primarch's Tactica: Corvus Corax is a master of reading and understanding battlefield situations at a glance. In fractions of moments he is able to locate and exploit gaps in enemy strategies and positions. With swift commands he sends the Raven Guard towards those weaknesses to bring about utter destruction before the foes are even aware of their own mistakes. <Raven Guard> Units that start the beginning of the battle round within 6 inches of Corax may move and advance that turn. Furthermore they suffer no penalty to shooting after their advance. If this unit ends its advance within 12 inches of an enemy unit it may charge that enemy unit. How's that? If it doesn't seem like enough there are several options to modify it: Roll 2D6 for the advance, choose the highest Option to reroll advance Option to reroll one or both dice for the charge It would allow all kinds of strategies that focus on moving around the board. I made the charge optional. Maybe rushing to hold an objective is more important. Maybe a transport getting to an area to disembark it's troops is critical to stopping the enemy's advance. Maybe a unit needs to retreat and get behind cover (advancing doesn't always mean go forward) Having it affect units within 6 inches at the start of the turn eliminates movement disparity - Corax issues orders and then goes off to another part of the battle to help there Making it <Raven Guard> units allows Corax to direct Land Raiders, Predators, and even flyers. With Corax's movement you could potentially bounce him all over the board so that he gives key units at key times the movement they need. I think this would be a nice variation on the standard 'Here's more dakka because you guys can't hit anything' aura's that are so prevalent in the game right now. Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929502 Share on other sites More sharing options...
Claws and Effect Posted November 11, 2017 Author Share Posted November 11, 2017 The statline I used was cribbed from Rob, with one less wound because Corax isn't the most durable of the Primarchs. The -2 over 12" and -1 under 12" should go a long way toward keeping him akive. With the amendment to within 6" at the beginning of the turn I like your aura ability. In addition to the movement thing, I also thought it would be neat if infantry within 6" of him counted as being in cover. Would probably be too much to give him both though. What do you think of the ability on his whip? Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929508 Share on other sites More sharing options...
thewarriorhunter Posted November 11, 2017 Share Posted November 11, 2017 I do like that he could keep characters locked in CC. Add that if he strikes a flyer on a 4+ he stays in CC but moves wherever they do. This will simulate him being Indiana Jones Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929512 Share on other sites More sharing options...
Claws and Effect Posted November 11, 2017 Author Share Posted November 11, 2017 The other thing I was thinking was a way to give him a bunch of weaker melee attacks at his base strength, instead of the strength bonus Rob gets. Maybe his claws generate an additional attack for each hit? Basically make them function like Swiftstrike and Murder used to. Thoughts? Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929516 Share on other sites More sharing options...
Claws and Effect Posted November 11, 2017 Author Share Posted November 11, 2017 I'm going to do one of these for Vilkan in the Salamanders forum too, since he's my secod favorite Primarch. He won't be fast or swing a lot, but he'll hit like a truck and be stupid hard to take down :) I was really torn between Raven Guard and Salamanders when choosing my Chapter. Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929518 Share on other sites More sharing options...
thewarriorhunter Posted November 11, 2017 Share Posted November 11, 2017 (edited) I was really torn between Raven Guard and Salamanders when choosing my Chapter. It was the same for me. I ended up going RG because whenever I play any video game I always try to take the stealthy approach. The lore and style of the RG ultimately won out over the Salamanders. They're my second favorite SM chapter. The other thing I was thinking was a way to give him a bunch of weaker melee attacks at his base strength, instead of the strength bonus Rob gets. Maybe his claws generate an additional attack for each hit? Basically make them function like Swiftstrike and Murder used to. Thoughts? I could see that but I think he either needs to have a lot of base attacks or the additional on hit needs to be D3 or a flat 2. He's a primarch after all. Edited November 11, 2017 by thewarriorhunter Link to comment https://bolterandchainsword.com/topic/341211-what-would-corax-look-like-in-8th-edition/#findComment-4929520 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now