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Eversor and Culexus are both pretty bonkers. You could play an entire army of assassins, that's how good they are. I wouldn't go and spend a ton of money on 20 assassins though, I have a strong feeling they will go up in points rather soon.

I was thinking about adding 20 xD

Just adding maybe an Culexus + Eversor just so they can be a pain in :cuss Tie up things in combat, disrupt psykers and charges, counter charge etc.

 

Edit: swear filter dodge

Edited by duz_

Well, you can never go wrong with a single Culexus. Even when your enemy doesn't have any psykers. He is super annoying to deal with, and can't be ignored.

A single Eversor is a bit hit or miss. Everything depends on that first charge roll. If he makes it, he will slaughter anything. If you roll poorly, he will get shot to death during your opponent's turn and do nothing. That's why you want to take multiple Eversors if you want to rely on them being a part of your strategy.

Yeah the Vindicare is the weakest sadly (maybe if he got his individual model targeting rule back?), Culexus is good especially if you expect any psyker shenanigans otherwise the Eversor is always choppy fun. As Feral says they need support, so don't treat them as a one man army - just pick the one that suits your needs and they should do a good job for you :smile.:

I usually use an eversor, he is a great distraction carnifex and if he dies, oh well, he was 70 points. Occasionally i use a Cullexus as well, but that is opponent specific, since i generally have 5+ psykers, psychic defence isn't an issue. 

I used an Evesor once in a themed army and he did pretty well.

For 70pts, I think he's okay. The anti-psyker one looks pretty decent as well, though I've yet to try him.

 

 

The only real issue I have (and this isn't exclusive to assassins) is that the codex has made me less inclined to use non-IG units.

So if I want some melee punch I should at least take 2 Eversor? Maybe even three if my points are allowing it?

 

Pretty much, get an inquisitor and 3 eversors in a vanguard (whatever the elite one is called) for 265 points to get 3 deep striking screaming murder machines and a lovely LD9 buff (and psychic stuff) for your guard

I'm not much persuaded by this thing that assassins (or whatever) are good in multiples. Or that this tactic makes them good at least.

 

Yes thank you, I think it's only reasonable that if I spend 2-300+ points in a number of units they *will* eventually kill something. This however does not make them necessarily 'good'. I believe those points can be spent in much better and more effective ways as AM.

 

As I said, I believe 3 out of 4 assassins are playable. That means playable, not good. They provide annoyance and can be used as psychological distraction against some opponents, but that does not make them killy or even *that* dangerous. In my experience even the most generous in terms of choppa, the Eversor, won't kill that many models, because regardless of his many attacks, depending on the weapon he uses he lacks either the strength or the AP to really inflict pain. The others have good AP, but they all lack both attacks and strength, so, in conclusion...unimpressed.

Without proper prey assassins wouldn’t be useful. Bouncing them on a horde amry for instance.

 

Considering our fighting character options I’m thinking about pulling mine back out of storage and finish painting the others. The Callidus was pretty sweet in the Inquistion Codex so her paintjob was done long ago.

I'm not much persuaded by this thing that assassins (or whatever) are good in multiples. Or that this tactic makes them good at least.

 

Yes thank you, I think it's only reasonable that if I spend 2-300+ points in a number of units they *will* eventually kill something. This however does not make them necessarily 'good'. I believe those points can be spent in much better and more effective ways as AM.

 

As I said, I believe 3 out of 4 assassins are playable. That means playable, not good. They provide annoyance and can be used as psychological distraction against some opponents, but that does not make them killy or even *that* dangerous. In my experience even the most generous in terms of choppa, the Eversor, won't kill that many models, because regardless of his many attacks, depending on the weapon he uses he lacks either the strength or the AP to really inflict pain. The others have good AP, but they all lack both attacks and strength, so, in conclusion...unimpressed.

 

Yeah, once you start buying multiple assassins, you quickly enter the realm of 'I could have had a whole MT detachment for that price'.

 

I'm not much persuaded by this thing that assassins (or whatever) are good in multiples. Or that this tactic makes them good at least.

 

Yes thank you, I think it's only reasonable that if I spend 2-300+ points in a number of units they *will* eventually kill something. This however does not make them necessarily 'good'. I believe those points can be spent in much better and more effective ways as AM.

 

As I said, I believe 3 out of 4 assassins are playable. That means playable, not good. They provide annoyance and can be used as psychological distraction against some opponents, but that does not make them killy or even *that* dangerous. In my experience even the most generous in terms of choppa, the Eversor, won't kill that many models, because regardless of his many attacks, depending on the weapon he uses he lacks either the strength or the AP to really inflict pain. The others have good AP, but they all lack both attacks and strength, so, in conclusion...unimpressed.

 

Yeah, once you start buying multiple assassins, you quickly enter the realm of 'I could have had a whole MT detachment for that price'.

 

 

But they arn't screaming murder machines on the drug cocktail to end all drug cocktails

 

 

I'm not much persuaded by this thing that assassins (or whatever) are good in multiples. Or that this tactic makes them good at least.

 

Yes thank you, I think it's only reasonable that if I spend 2-300+ points in a number of units they *will* eventually kill something. This however does not make them necessarily 'good'. I believe those points can be spent in much better and more effective ways as AM.

 

As I said, I believe 3 out of 4 assassins are playable. That means playable, not good. They provide annoyance and can be used as psychological distraction against some opponents, but that does not make them killy or even *that* dangerous. In my experience even the most generous in terms of choppa, the Eversor, won't kill that many models, because regardless of his many attacks, depending on the weapon he uses he lacks either the strength or the AP to really inflict pain. The others have good AP, but they all lack both attacks and strength, so, in conclusion...unimpressed.

 

Yeah, once you start buying multiple assassins, you quickly enter the realm of 'I could have had a whole MT detachment for that price'.

 

 

But they arn't screaming murder machines on the drug cocktail to end all drug cocktails

 

 

And I for one am glad about that. :thumbsup:

I always liked the assassins in the old daemon hunters codex... the biggest issue I have with them currently is the super inflated price tag per model, so I'm pretty much boycotting them - $32 a pop for a tiny, 5-7 part sprue of plastic? Nope nope nope nope nope.

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