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I always liked the assassins in the old daemon hunters codex... the biggest issue I have with them currently is the super inflated price tag per model, so I'm pretty much boycotting them - $32 a pop for a tiny, 5-7 part sprue of plastic? Nope nope nope nope nope.

 

Oh, absolutely. If and when I use them, my intention has always been to convert my own.

 

I actually happened to get this guy in a job-lot of IG stuff:

 

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I thought he might make for an amusing Vindicare stand-in, should I ever want one.

 

(If you think it's impractical to snipe with a rocket launcher, just tell yourself that he's using homing rockets. :biggrin.: )

Certainly not worth building an entire army around, but I think there's an interesting synergy between the relic that lets you gain command points on a 5+ when the enemy spends them, and the callidus assassin's rule where on the first turn, if you roll a 4+, the enemy has to spend 2 command points instead of 1 for the stratagem they want to use.

 

Either you protect yourself against some of the major alpha strike stratagem shenanigans running around (because the enemy doesn't want to gamble with having to spend double the CPs and potentially giving you extra CPs), or they decide to risk it and you potentially luck out

  • 2 weeks later...

I'll be running a Vindi, Callidus and Evesor in a game next weekend. I'll report back on how it all goes.

Played two games with these yesterday. I was left generally under impressed, with all three. My dice rolls were cold in CC which didn't help. The callidus and evesor arrived did about 4 wounds each on their targets then got smited/shot off the board. The vindi is really poor 1-2 wounds per turn of shooting. I should of stuck the points on another LRBT.

Yes, none performs particularly good (with the Vindicare being especially poor) except as a psychological threat. And they require a separate detachment. Not worth it, unless you really like to use them.

 

Fortunately, we don't need Assassins. Soon, Sly Marbo will provide us with a fluffier and deadlier choice for infiltration and target-elimination ops! :cool.:

Certainly not worth building an entire army around, but I think there's an interesting synergy between the relic that lets you gain command points on a 5+ when the enemy spends them, and the callidus assassin's rule where on the first turn, if you roll a 4+, the enemy has to spend 2 command points instead of 1 for the stratagem they want to use.

 

Either you protect yourself against some of the major alpha strike stratagem shenanigans running around (because the enemy doesn't want to gamble with having to spend double the CPs and potentially giving you extra CPs), or they decide to risk it and you potentially luck out

That doesn’t really mesh since you only ever roll 1 D6 for a single CP no matter how many they spend on the stratagem. It’s worded so you get to roll each time they use a stratagem, not a command point.

 

That would be super Trolly though!

If you're trying to utilize the anti-character sniping capability of Vindicares, you really need 2 or more to make an impact.  This makes them similar in cost to other sniper units, such as the terrible Ratlings that somehow are now 9 points each (you know that ratling spam was killing folks, lol) and Skitarii rangers with a pair of arquebii, while mostly performing better.  That said, 140 points in snipers that have a 50/50 chance to kill a malefic lord or something along those lines, is difficult to muster when those same points just about buy you a battle tank.

 

I'll be running a Vindi, Callidus and Evesor in a game next weekend. I'll report back on how it all goes.

Played two games with these yesterday. I was left generally under impressed, with all three. My dice rolls were cold in CC which didn't help. The callidus and evesor arrived did about 4 wounds each on their targets then got smited/shot off the board. The vindi is really poor 1-2 wounds per turn of shooting. I should of stuck the points on another LRBT.

I think if you run Assassins you should spam them, e.g. 2-3 Eversors or Vindicares.

I just use one eversor for distractions. He is cheap and he exploads. Even if you don't use him till turn 3, he can mess up an opponents plan, if not... ah well, he was only 70 points

I like this idea I might look into it

Regarding Eversors, one possible use is ti go after a squad relatively far from the action (snipers, objective-sitters, Heavy Weapon dudes or such). Especially if you can partially hide him behind terrain, to make it difficult for your opponent to intervene with other units from afar.

 

 

I'll be running a Vindi, Callidus and Evesor in a game next weekend. I'll report back on how it all goes.

Played two games with these yesterday. I was left generally under impressed, with all three. My dice rolls were cold in CC which didn't help. The callidus and evesor arrived did about 4 wounds each on their targets then got smited/shot off the board. The vindi is really poor 1-2 wounds per turn of shooting. I should of stuck the points on another LRBT.
I think if you run Assassins you should spam them, e.g. 2-3 Eversors or Vindicares.
That's true, my plan was for the Vindi and callidus to tag team a single high value target (in one game that was Eldred Ulthran), after shooting and CC only 4 wounds had been inflicted (my CC rolls were pants). I think on another day the result might of been better. I used the Evesor as a backfield distraction, it succeeded at but damage output wasn't all that great. Edited by our_baz
  • 1 month later...

I run an eversor and a vindicare. Tend to tag team targets with them. My vindicare has so far seen off Cawl in 2 turns of shooting.

Against a nurgle army a couple of weeks ago, they both took out a sorcerer, Lord of Contagion, Regular Lord and a Biologis Putrifier that were all hidden in the backfield. My vindicare knocks a couple of wounds off, then the eversor screams in and kills them in combat. My eversor did die at the end because my vindicare over achieved and did 6 wounds to the Putrifier and my vindicare failed a charge. However, between them they usually earn their points back. Otherwise, the eversor is a useful distraction carnifex in the enemy back field

Last night I got lucky.  My vindicare 1 shotted a Chaos Lord, meaning my eversor had to swith intended targets.  Luckily he was in a target rich environment, so killed a spawn with his pistol and then eviscerated a dark apostle hiding behind the spawn.  He got murdered by the spawn, but blew up in their face, causing 3 MW and finishing off an injured one. 

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