micahwc Posted November 20, 2017 Share Posted November 20, 2017 I'm wondering what people are finding work best for allies to guard in separate detachments? I'm finding the only thing I really lack in my armies are close combat, so I was thinking of getting a detachment of something punchy, death company, assault terminators, etc. Any thoughts? What weaknesses in guard lists can we fill with imperium allies? Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/ Share on other sites More sharing options...
Altasmurf Posted November 20, 2017 Share Posted November 20, 2017 Honestly there's nothing wrong with bullgryns, rough riders, or guard mob with a priest (bonus points for catachan and straken). They would all serve fine in the roll you want. BIG ROB OF DEATH 1 Back to top Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4936529 Share on other sites More sharing options...
Akrim Posted November 20, 2017 Share Posted November 20, 2017 (edited) Assassins seem to get good reviews (Eversor & Culexus). Not much really needed to buff shooting. Otherwise prehaps GKs with Hammers prehaps. Or Inquisitors w Crusaders. Edited November 20, 2017 by Akrim Guardsman Bob, narcolepticltd and BIG ROB OF DEATH 3 Back to top Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4936547 Share on other sites More sharing options...
Halfpint100 Posted November 20, 2017 Share Posted November 20, 2017 Most of the time (hilariously) catachan guardsmen with priests can do really well in close combat, better than the same amount of points as other dedicated close combat troops (being dirt cheap). 40 points for 12 str 4 attacks is nothing to sniff at. Think death company, 17 points each, that is 4 guardmen, same attacks (on the charge for DC), but 4 wounds and 4 lasguns. Also many close combat units require transports, guardsmen just need orders to zoom them across the battlefield. your probably looking at 200-400 points for a dedicated close combat unit and transport. For 200 points you get 50 guardsmen, 58 attacks and 50 lasgun rounds, every turn. add in 35 for a priest and maybe 90 for officers + 12 for power mauls on the officers. you have a brutal and fast attacking force that will be tricky to remove and is dirt cheap! Guardsman Bob and OnboardG1 2 Back to top Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4936583 Share on other sites More sharing options...
duz_ Posted November 21, 2017 Share Posted November 21, 2017 Want CC? Go bullgryns or ogryns Grey Knights always pair well. Good in CC + psychic defence olcottr 1 Back to top Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4936724 Share on other sites More sharing options...
Withershadow Posted November 21, 2017 Share Posted November 21, 2017 Krieg are pretty great in melee, whether it’s Death Korps Death Riders of Deadly Death, or even the average shmuck who can get three attacks (priest and standard) hitting on 3+. Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4936734 Share on other sites More sharing options...
mertbl Posted November 21, 2017 Share Posted November 21, 2017 I like bringing an inquisitive or 2. Not bad in melee, pretty open equipment list. Parker if you want it,ld9 bubble. Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4936775 Share on other sites More sharing options...
KhorneHunter57x Posted November 21, 2017 Share Posted November 21, 2017 A knight warden is my favorite. Any flavor of Knight can add some durability, target saturation, and CC capacity to our lists.Plus, a lone Knight supporting a Guard detachment is one of the fluffier options - especially if it's a Freeblade. Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4936781 Share on other sites More sharing options...
Feral_80 Posted November 21, 2017 Share Posted November 21, 2017 You really need none. Between the fact that you need a separate detachment to avoid losing the regiment rule, and the fact that the AM list itself is so flexible, you have everything you need already. AM alone can handle anything pretty well. This means: ally whatever you like most, it's simply a fluff choice. duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4936947 Share on other sites More sharing options...
FallenSoldiers Posted November 21, 2017 Share Posted November 21, 2017 You really need none. Between the fact that you need a separate detachment to avoid losing the regiment rule, and the fact that the AM list itself is so flexible, you have everything you need already. AM alone can handle anything pretty well. This means: ally whatever you like most, it's simply a fluff choice. This fella speaks truths. With the pleathora of options in the Codex and from FW really the guard doesn’t -need- anything. I’m making a Sister’s Detachment because I’ve always liked the idea of them showing up and working alongside the Guard, not because I need them in any sense of the word. Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4937199 Share on other sites More sharing options...
OnboardG1 Posted November 21, 2017 Share Posted November 21, 2017 Most of the time (hilariously) catachan guardsmen with priests can do really well in close combat, better than the same amount of points as other dedicated close combat troops (being dirt cheap). 40 points for 12 str 4 attacks is nothing to sniff at. Think death company, 17 points each, that is 4 guardmen, same attacks (on the charge for DC), but 4 wounds and 4 lasguns. Also many close combat units require transports, guardsmen just need orders to zoom them across the battlefield. your probably looking at 200-400 points for a dedicated close combat unit and transport. For 200 points you get 50 guardsmen, 58 attacks and 50 lasgun rounds, every turn. add in 35 for a priest and maybe 90 for officers + 12 for power mauls on the officers. you have a brutal and fast attacking force that will be tricky to remove and is dirt cheap! You wouldn't forget ol straken would you? 3 attack guardsmen with S4 much? FallenSoldiers and Halfpint100 2 Back to top Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4937201 Share on other sites More sharing options...
BurntheHeretic Posted November 21, 2017 Share Posted November 21, 2017 I’m making a Sister’s Detachment because I’ve always liked the idea of them showing up and working alongside the Guard, not because I need them in any sense of the word. Doing the same thing! A full size retributor squad with 4 heavy bolters and a storm bolter, that shoots twice on a 2+ thanks to Acts of Faith, and accompanied by a Canoness (rerolls of 1 to hit), and you have an ally that decimates infantry and heavy infantry alike. Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4937211 Share on other sites More sharing options...
FallenSoldiers Posted November 21, 2017 Share Posted November 21, 2017 I’m making a Sister’s Detachment because I’ve always liked the idea of them showing up and working alongside the Guard, not because I need them in any sense of the word. Doing the same thing! A full size retributor squad with 4 heavy bolters and a storm bolter, that shoots twice on a 2+ thanks to Acts of Faith, and accompanied by a Canoness (rerolls of 1 to hit), and you have an ally that decimates infantry and heavy infantry alike. Nice! I’m basing mine around SoS as a “psyker hunting” Detachment. The main guard force will have no psykers and the Sisters will root out any psykers on the battlefield! Most effective? Nah. Will it be fun? Hell yeah! BurntheHeretic 1 Back to top Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4937230 Share on other sites More sharing options...
Withershadow Posted November 21, 2017 Share Posted November 21, 2017 My sister detachment is a pair of 5-girl squads with heavy flamer, flamer, combo-flamer in a Repressor. Can drive around shooting the 6 bolters out the ports, and when things get personal, rock out with the 6 templates. I also like Dominions with meltas in an Immolator. Between the Scout move and act of faith, they can basically be in the enemy’s deployment zone turn 1. Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4937445 Share on other sites More sharing options...
noigrim Posted November 21, 2017 Share Posted November 21, 2017 Salamander devastators, to make up for the somewhat lackluster guard shooting Custodes for rule of cool Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4937483 Share on other sites More sharing options...
BIG ROB OF DEATH Posted November 22, 2017 Share Posted November 22, 2017 (edited) I've been experimenting somewhat with Sisters, Assassins and Space Marines. I like the exorcist tank, culexus assassin, and landspeeders, whirlwinds, and storm talons. Edited November 22, 2017 by BIG ROB OF DEATH Link to comment https://bolterandchainsword.com/topic/341532-which-imperium-allies/#findComment-4938262 Share on other sites More sharing options...
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