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Would love to see the following for primaris:

 

1. Jet cycles. Mobile heavy weapon platforms. Also provides some speed for primaris armies.

2. A flying transport. Namely the corvus blackstar. Would be perfect if it could transport 10 standard or 5 aggressor marines.

3. A unit similar to the hellblasters but armed with the same rotor cannon that is on the repulsor pintle.

4. With the addition of assault and devestator equivelants.

5. Primaris techmarine

Edited by Deadlight

A Primaris Techmarine showing up would definitely send a very strong message. Right now, all the Primaris characters and vehicles do little more than support the Infantry Game - which seems to be the intended role for Primaris thus far. It lends to the idea that the intention is to have a mixed force rather than all one or the other. If a Primaris Techmarine comes down the pipe, it indicates that Primaris will be taken to other roles, and will lend credence to the idea that Primaris can replace the standard marine.

 

The doomsayers are still full of it, as there is no evidence for the death cry, but a unit like that could give the idea merit. Worth worrying on.

A Primaris Techmarine showing up would definitely send a very strong message. Right now, all the Primaris characters and vehicles do little more than support the Infantry Game - which seems to be the intended role for Primaris thus far. It lends to the idea that the intention is to have a mixed force rather than all one or the other. If a Primaris Techmarine comes down the pipe, it indicates that Primaris will be taken to other roles, and will lend credence to the idea that Primaris can replace the standard marine.

 

The doomsayers are still full of it, as there is no evidence for the death cry, but a unit like that could give the idea merit. Worth worrying on.

 

Worth hoping for, I'd say, especially because it might mean more Primaris only vehicles. I'd love a jetbike style unit that uses similar tech as the repulsor (to deny easy charges) and equipped with things like las-talons. 

I think with the points reduction from CA happening... we are closer to being a more viable army.

 

I like the idea of Primaris being a predominately infantry force and I want to see more options brought out to enforce that theme.

 

I feel we have a great selection of forces that need a bit more options to really hit the mark:

 

Inceptors with melta based weaponry would be great... or how about an option to replace one assault bolter with an eviserator for the whole squad?

 

Aggressors are another unit that I feel just needs a bit more options... like bolt storm gauntlet/Primaris boarding shield combo? How fun would that be? Something to further insure them making it to the enemy at the cost of damage potential?

 

I think Rievers are in a good place. The same can be said for Intercessors.

 

How cool would it be if for 1cp... you could make one unit of Aggressors/Inceptors/Rievers/Intercessors a veteran option with access to extra universal special rules? Then we could make pseudo Sternguard/Vanguard equivalents.

 

And for the love of Dorn let me have Captain/Lieutenants in inceptor/Riever/Aggressor combinations.

 

Oh... and true 1st company equivalents... someone somewhere is sitting on Primaris Terminators. I refuse to believe otherwise.

 

I am desperately eager to see if we will get the Overlord dropship anytime soon. Dark Imperium makes it out to be similar to the Blackstar... so a Primaris only transport/gunship would be a great addition.

 

I'm all onboard the Primaris train. I'm ready for more options to fill out my toolbox.

 

A Primaris Techmarine showing up would definitely send a very strong message. Right now, all the Primaris characters and vehicles do little more than support the Infantry Game - which seems to be the intended role for Primaris thus far. It lends to the idea that the intention is to have a mixed force rather than all one or the other. If a Primaris Techmarine comes down the pipe, it indicates that Primaris will be taken to other roles, and will lend credence to the idea that Primaris can replace the standard marine.

 

The doomsayers are still full of it, as there is no evidence for the death cry, but a unit like that could give the idea merit. Worth worrying on.

 

Worth hoping for, I'd say, especially because it might mean more Primaris only vehicles. I'd love a jetbike style unit that uses similar tech as the repulsor (to deny easy charges) and equipped with things like las-talons.

 

Worth worrying/hoping semantics depends entirely on whether you see the Primaris 'replacing' Marines or becoming its own line as a negative or a positive thing.

 

I've certainly no issues with folks who feel Primaris becoming 'the thing' is a positive thing. Nor with those who feel it's negative. Only with those who're running amok screaming about the end of the world and treating it as a forgone conclusion.

 

Anecdotally, I'm on the fence about whether I think it's positive or negative. Still evaluating.

 

@Cornelius : Yeah indeed, but we're still talking about D2. Its no melta.

But they can be taken en mass. Meltas can not. Not at a reasonable price, anyway. The great thing about Plasmas is their versatility. By the time a bunch of Meltas reach the enemy tank, Plasmas will have fired a few times already.

I'm definitely not arguing that they are bad, you are right they are indeed good for most things, particularly against heavy infantry.

 

And like you said, they do need volume to be effective. Against high multi wounds they are still a challenge, like it would take 30 shots of overcharged plasmas (with all the risks), to kill a Land Raider. That's 3 Hellblasters Squads in Rapid Fire range for killing it in a turn.

 

There are other ways to deal with vehicles for sure, like avoiding or enduring, it's just that they are a cost effective annoyance for Primaris units :)

Why do people ignore the Repulsor? It's a good unit, and in the right list it can function. I equip both of mine with Las Cannons and Las Talons.

 

Inceptors are very, very competitive. Drop them around the enemy deployment zone and they'll cause damage AND divert attention. They are probably the best ranged, infantry units available to the Imperium that can be deployed in reserve and require no transportation.

 

Intercessors are great for objectives, have good range and become very survivable in cover.

Why do people ignore the Repulsor? It's a good unit, and in the right list it can function. I equip both of mine with Las Cannons and Las Talons.

 

Inceptors are very, very competitive. Drop them around the enemy deployment zone and they'll cause damage AND divert attention. They are probably the best ranged, infantry units available to the Imperium that can be deployed in reserve and require no transportation.

 

Intercessors are great for objectives, have good range and become very survivable in cover.

 

I wouldn't say folks are ignoring it, but as the only transport AND source of ranged AT (with those lascannons/talons), it kind of has to fit multiple roles at once for a decent points cost. Having options would be great, like a cheap, mostly weaponless transport and other sources of ranged anti-tank to fill that role in a different way. 

 

Great points on the Inceptors and Intercessors. I've also found that folks really like to be distracted by Aggressors, too. They're slow, and you won't get to double tap that often outside of RG, but they've been pretty awesome at diverting ranged attention elsewhere, especially if I am able to line up their push with the Inceptors dropping in. 

I was tempted to run a Red Scorpions list with nothing but Primaris and the new leviaithan Carab. 

An HQ leviathan leading the "young whipper-snappers" appeals to me in a humorous way, as well as me *HATING* the redemptor dreadnought model....but I do love leviathans so I figure its a decent trade off. 

 

However, i would of course run a normal captain and a lieutenant or 2 alongside Cullen. 

It seems like the list is basically "more of dark imperium" + a possible Repulsor.  10 hellblasters, 20 some odd intercessors, 6 inceptors, and cullen, possible apothecarys to back up the list and be fluffy to bring back hellblasters. 

Decent idea? or trash tier? 

I was tempted to run a Red Scorpions list with nothing but Primaris and the new leviaithan Carab. 

 

An HQ leviathan leading the "young whipper-snappers" appeals to me in a humorous way, as well as me *HATING* the redemptor dreadnought model....but I do love leviathans so I figure its a decent trade off. 

 

However, i would of course run a normal captain and a lieutenant or 2 alongside Cullen. 

 

It seems like the list is basically "more of dark imperium" + a possible Repulsor.  10 hellblasters, 20 some odd intercessors, 6 inceptors, and cullen, possible apothecarys to back up the list and be fluffy to bring back hellblasters. 

 

Decent idea? or trash tier? 

 

Amazing visual. You basically have Culln instead of Guilliman. Being someone who plays Primaris plus Guilliman, I approve.

You need one more HQ as Culln is a relic. Bring a primaris psyker and make him t9 :-)

 

I wrote he list up, would love some opinions on it. 

 

For a chapter tactic I guess id just pick ultras until the Fires of Cyraxus chapter tactic is officially released. 

 

The list ends up having 7 command points, 3 + battalion for 3 +  Vanguard for 1. 

 

My list in 2k is -

 

Cap in gravis

Cullen Leviathan

Primaris lieutenant with rifle

intercessor x6 - nade launcher

intercessor x6 - nade launcher

intercessor x5 

contemptor dreadnought - kheres/fist

Contemptor dreadnougth - Multimelta/fist

8x Hellblaster 

primaris ancient - Banner of emperor ascendant relic (hangs out with hellblasters and one squad of intercessors at home) 

Repulsor with twin las and las-talon.

3x inceptor - assault bolters

 

2k spot on. 

 

I dont know if this list will actually function properly but it would look fairly cool lol

 

contemptors id imagine are useful, cullen looks amazing overall, and repulsors look good but pricey. 

hellblasters are....well amazing.  inceptors are also fantastic and help with the "horde" issue an army like this would face. Added bonus of this army monetarily being very inexpensive as Its crazy elite. 

 

But will it function well on the table? 

 

 

 

 

I was tempted to run a Red Scorpions list with nothing but Primaris and the new leviaithan Carab. 

 

An HQ leviathan leading the "young whipper-snappers" appeals to me in a humorous way, as well as me *HATING* the redemptor dreadnought model....but I do love leviathans so I figure its a decent trade off. 

 

However, i would of course run a normal captain and a lieutenant or 2 alongside Cullen. 

 

It seems like the list is basically "more of dark imperium" + a possible Repulsor.  10 hellblasters, 20 some odd intercessors, 6 inceptors, and cullen, possible apothecarys to back up the list and be fluffy to bring back hellblasters. 

 

Decent idea? or trash tier? 

 

Amazing visual. You basically have Culln instead of Guilliman. Being someone who plays Primaris plus Guilliman, I approve.

 

 

This was literally my though process, he wont cause the belly-aching guilliman causes due to Guilliman being fairly OP at the moment, but he does look cool, reads decent on the table and can still function as a wrecking ball AND an anchor.  And I dont think that a 6+ FNP is a bad thing, huge hilarious added bonus he qualifies for "wisdom of the ancients" dreadnought strategem so on a whim Carab can remember how to command again! :wink:

Edited by Sonoftherubric21

Just had Australian Masters and first place was taken by primaris with second going to flyrants ripper biovores mawlock spam nids.

 

Don't have list on me but can get it if there's any interest?

Just had Australian Masters and first place was taken by primaris with second going to flyrants ripper biovores mawlock spam nids.

 

Don't have list on me but can get it if there's any interest?

Would love to see what they ran if you can get it.

 

I've been thinking about running Plasma Inceptors more and more. The assault bolter variant just never did much good for me, so i think with the latest CA points drop, it might be time to bust out a squad. At 6 men, the squad is about 354. Not too shabby, it's about the same points cost as a stormraven gunship. What do you guys think?

Just had Australian Masters and first place was taken by primaris with second going to flyrants ripper biovores mawlock spam nids.

 

Don't have list on me but can get it if there's any interest?

 

I would also be really interested in seeing this list.

 

My best bet is lots of disposable infantry (Intercessors, Reavers) pumped up by Guilliman and a serious amount of Plasma (and perhaps Dakka) Inceptors. At least that's what I plan to use competetively in the future.

not trying to throw salt on primaris but i have being seeing them less as of late unless they have G-man around for buffs. if GW wanted them to be more integral to marine lists then more units should have been designed for specific chapters. case in point blood angels and their successors almost being wiped out but still no special primaris unit to complement the sanguinary guard and death company or fluffy white scars players being screwed off the bat because there are no primaris on bikes or cheap transports across the board. the point reductions on primaris will help but until then, twin assault cannons rule.

Edited by autek mor

Imo, we need characters that have different auras and manipulations available to the same marine armies.

 

Guilliman is great, OK. How about a character that does something totally different? Some guy who gives all units within 6" or 12" an additional 3" to their movement stat?

How about a character who allows a unit to teleport to him even if he's less than 9" from an enemy?

How about a character who gives all units around him the ability to lower ap modifying weapons by 1 (so ap -3 becomes -2 for example).

 

This will be a way to diversify lists.

Imo, we need characters that have different auras and manipulations available to the same marine armies.

 

Guilliman is great, OK. How about a character that does something totally different? Some guy who gives all units within 6" or 12" an additional 3" to their movement stat?

How about a character who allows a unit to teleport to him even if he's less than 9" from an enemy?

How about a character who gives all units around him the ability to lower ap modifying weapons by 1 (so ap -3 becomes -2 for example).

 

This will be a way to diversify lists.

 

that can work although competitive players will still pair those characters with point efficient units witch rules out primaris in some cases unless the vanilla units are ruled out which in turn makes some armies very unfluffy which the non competitive players may dislike.

Imo, we need characters that have different auras and manipulations available to the same marine armies.

 

Guilliman is great, OK. How about a character that does something totally different? Some guy who gives all units within 6" or 12" an additional 3" to their movement stat?

How about a character who allows a unit to teleport to him even if he's less than 9" from an enemy?

How about a character who gives all units around him the ability to lower ap modifying weapons by 1 (so ap -3 becomes -2 for example).

 

This will be a way to diversify lists.

I suppose that can work, but you're still building around a big character when those things can be achieved in ways that aren't just abusing auras.

Hey guys sorry for late reply.

 

List was

 

Ultramarines battalion

Primaris captain

Primaris lieutenant

 

3 x 5 intercessors bolt rifles, grenade launcher

 

Primaris ancient with bolt rifle

10 reavers with bolt carbine, heavy bolt pistol, grab chutes,

 

2x5 hellblasters with plasma incinerators

 

Ultramarines battalion

Termite captain thunder hammer, shield, relic shield

Lieutenant, combined melts

 

5 man tac squad, plasma gun, combined plasma

5 man tac squad, plasma gun, storm bolter

5 scouts, bolters

 

Apothecary, bolt pistol

 

Drop pod, storm bolter

 

Vanguard detachment

Greyfax

 

Culexus

Eversor

Calidus

 

The only list limit was 3 detachments. No other rules.

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