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Hey mates. Currently toying with the idea of fielding a RG Army and obviously I am seriously considering Shrike, who is one of my favorite characters in 40K lore. With that being said, I am aware that his rules didn't change too much from this past edition (does he have a 2+ Armor Save now?) and with that being the case, is he worth the time and investment? Or would I be better off making my own HQ for the RG?
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His rules changed quite a bit from 7th to 8th... basically in line with the core rules changes.

 

Shrikes profile is the same as a regular captain except hes got the full chapter master reroll aura and an aura for jump infantry that allows them to reroll failed charges.  His weapon is very powerful vs MEQs as he hits on 2s with rerolls and wounds on 4s with rerolls.  If you buff him up with Might of Heroes then MEQs get completely buggered.  I dont recommend taking him as a warlord since it forces you to take the Raven Guard specific trait which is situational at best.  

 

If your army has a jump pack deep strike element designed to inflict dmg in the shooting and fight phase he is an auto include.

 

If your army does not have this element... go with a cheap captain. 

 

If you are playing Raven Guard because you love the army and their look... you gotta kitbash your own shrike.  The Shrike GW sells is total garbage lower quality metal.  

I run Shrike as my Warlord, and he accompanies a 10-man JP Vanguard squad. They Strike from the Shadows, and get dead killy fairly quickly.

 

If I am too effective in combat, I tend to have issues, if not effective enough, again issues. However, I have had situations that have been perfect and I have managed to bounce from u it to unit without allowing them to fall back out of combat.

I like running Shrike in my list in 8th. As opposed to 7th where he'd be a generic captain ... :ermm:

 

I usually deep strike him in with my forward elements. Ie VVs and or Inceptors and Aggressors

 

He is more of a force multiplier now and he's no slouch in CC especially with the changes to AP. :D

 

But ye at the end of he's still only a MEQ with a 3+/4++ so you can be wreckless with him.

At the end of the day regardless of model/statline, he's a "Chapter Master" reroll at a reasonable price that also happens to move 12" and have Deep Strike.

 

It seems stupid, but having him standing in a gunline is still a great application.

At the end of the day regardless of model/statline, he's a "Chapter Master" reroll at a reasonable price that also happens to move 12" and have Deep Strike.

 

It seems stupid, but having him standing in a gunline is still a great application.

I've been having success with him as a counter deepstrike unit when I go second.  For some reason many of my opponents to like to try to deepstrike my firebase but never can managed to get close enough to do dmg because of my scout screens.  Shrike and his vanguard vets with plasma pistols then land in my deployment and beta strike.  Since they are fast it isnt hard to get into reasonable position to attack something else the following turn.  Shrike is a swiss army knife.

At the end of the day regardless of model/statline, he's a "Chapter Master" reroll at a reasonable price that also happens to move 12" and have Deep Strike.

 

It seems stupid, but having him standing in a gunline is still a great application.

 

That's how I run him. If I try to assault with him he dies right away, I really wish he had a 2+ base save.

 

I stick him back next to my devastator squads (and if I run it) my LC predator. He gives ALL Raven Guard units rerolls on hits and wounds. As much as I'd love to run him up front and cut things down I feel I get more mileage out of him using his aura. He does still move twelve so if something deepstrikes in the backfield he can move to intercept/delay if something else isn't able to intervene.

So he's good with deep strikers (if fragile), good with a gun line, and does a nice line in counter deep striking. What's not to like?!

 

Any suggestions for ingredients for a kit bash? I assume people use the guy from the deathwatch kit that you can pick up from eBay a fair bit

I actually have two of the Setorax model. I recently picked up the metal Shrike because it was a good price but I am very underwhelmed with it. I want to use the model because it is Shrike, but it's also a terrible pose and the claws on it look like he stuck butter knifes in between his fingers.

 

I've been thinking about cutting off Shrikes claws and replacing them with those of Setorax. I have a green stuff roller so I could make new cables, with that in mind I've also been thinking about cutting up his hands and reposing them, potentially even just using Setorax's hands with the DW stuff filed down/cleaned up with green stuff. I've got a few other ideas but those are sort of all-or-nothing because if it doesn't work I've ruined a model... 

I used just the claws and jump pack from Setorax.

 

Torso and head from the FW Raven Guard upgrade pack and legs from a Vanguard Veteran.

 

I'm using the rest of Setorax to build a Captain with combi-melta, thunder hammer and Ravens Fury.

 

The combi-melta is because he can fire the melta part after advancing and still charge thanks to the relic. He's meant to be my monster hunter.

Edited by Claws and Effect

 

At the end of the day regardless of model/statline, he's a "Chapter Master" reroll at a reasonable price that also happens to move 12" and have Deep Strike.

 

It seems stupid, but having him standing in a gunline is still a great application.

 

...

 

I stick him back next to my devastator squads (and if I run it) my LC predator. He gives ALL Raven Guard units rerolls on hits and wounds. ...

 

Whoa, whoa? He gives wound reroll aura too?  Can someone confirm this? I don't have my C:SM book with me.  Did I miss something??

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