Jump to content

Jump pack infantry load out


schwachmat3000

Recommended Posts

Hi Wolf-brothers,

 

I want to get a couple of jump pack infantry but am very unsure about the optimum loadout. (So obviously how to model them).

I tried 2 styles:

 

Skyclaws (5 and 10 men)
- just bare bolt pistal & chainsword
- for objective grabbing and distracting the enemy

 

Wolf guard with jump packs (5 men)
- 4x combi plasma
- 1x leader with Stormshield + Frost Axe

 

The wolf guard faired really well last game. (proxied them)

What is your opinion on that? Any other ideas how to equip them?


Thanks!
Stephan

Edited by schwachmat3000
Link to comment
Share on other sites

Yeah, I typically run JP WG in two flavors: 4x Storm Bolter/SS, 1xStorm Bolter/Wolf Claw; 4x Combi-Melta/SS, 1xCombi-Melta/Wolf Claw. The first is very cheap for the dakka, and are perfect for taking out light infantry. I typically don't bother putting a SS on the unit leader, as by the time it is his turn to make saves, the unit is effectively gone anyway. The second is for the hard targets, and I've often been able to deep strike them in an opportune time to catch a character that wandered out of the herd.

Link to comment
Share on other sites

I've been having some moderate success with 5 WG with jump packs all with frost swords and storm bolters. I use it mainly for character/elite hunting since they can jump over screening units. With storm bolters you get some impressive dakka within 12" and the frost swords are amazing wounding most infantry on 3s with -3 AP. They are a bit expensive and fragile as all get out. I have considered putting some shields on them but on 1 wound models the cost seems not worth it.

Link to comment
Share on other sites

I've been having some moderate success with 5 WG with jump packs all with frost swords and storm bolters. I use it mainly for character/elite hunting since they can jump over screening units. With storm bolters you get some impressive dakka within 12" and the frost swords are amazing wounding most infantry on 3s with -3 AP. They are a bit expensive and fragile as all get out. I have considered putting some shields on them but on 1 wound models the cost seems not worth it.

Yeah, I prefer bikes for it myself because of the 2W. And with SB + SS they have sickening amounts of firepower and toughness.

 

If I would use jump packers it would probably be wolfguard with just a SB or skyclaws with a meltagun.

Edited by Deadnaughty
Link to comment
Share on other sites

I don't often see a difference between 1W and 2W...most are targeted with the appropriate weapon to kill in 1 hit/wound, but I prefer a 3++ save to a 5-6 armor save (most people I face don't use no AP shots on units sporting SBs or combi's).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.