schwachmat3000 Posted December 4, 2017 Share Posted December 4, 2017 (edited) Hi Wolf-brothers, I want to get a couple of jump pack infantry but am very unsure about the optimum loadout. (So obviously how to model them). I tried 2 styles: Skyclaws (5 and 10 men)- just bare bolt pistal & chainsword- for objective grabbing and distracting the enemy Wolf guard with jump packs (5 men)- 4x combi plasma- 1x leader with Stormshield + Frost Axe The wolf guard faired really well last game. (proxied them)What is your opinion on that? Any other ideas how to equip them?Thanks!Stephan Edited December 4, 2017 by schwachmat3000 Link to comment https://bolterandchainsword.com/topic/341979-jump-pack-infantry-load-out/ Share on other sites More sharing options...
mercbat Posted December 4, 2017 Share Posted December 4, 2017 Yesterday, in my ~1700pts battle, 7x skyclaws (2 flamers) +1 WGSL (Frost Sword\Storm shield) have been punishing Orks for 3 turns. At the end they all died from sustained fire, but 2x12 man squads of Ork boyz and Killa-kan had no chance to see it Stoic Raptor 1 Back to top Link to comment https://bolterandchainsword.com/topic/341979-jump-pack-infantry-load-out/#findComment-4950756 Share on other sites More sharing options...
TiguriusX Posted December 4, 2017 Share Posted December 4, 2017 One of the unique things we can do with jump wolf guard is mass storm shields. Storm shields for non characters are a steal in the current edition Link to comment https://bolterandchainsword.com/topic/341979-jump-pack-infantry-load-out/#findComment-4950833 Share on other sites More sharing options...
Gherrick Posted December 5, 2017 Share Posted December 5, 2017 Yeah, I typically run JP WG in two flavors: 4x Storm Bolter/SS, 1xStorm Bolter/Wolf Claw; 4x Combi-Melta/SS, 1xCombi-Melta/Wolf Claw. The first is very cheap for the dakka, and are perfect for taking out light infantry. I typically don't bother putting a SS on the unit leader, as by the time it is his turn to make saves, the unit is effectively gone anyway. The second is for the hard targets, and I've often been able to deep strike them in an opportune time to catch a character that wandered out of the herd. Link to comment https://bolterandchainsword.com/topic/341979-jump-pack-infantry-load-out/#findComment-4951203 Share on other sites More sharing options...
patchestheclown Posted December 5, 2017 Share Posted December 5, 2017 I've been having some moderate success with 5 WG with jump packs all with frost swords and storm bolters. I use it mainly for character/elite hunting since they can jump over screening units. With storm bolters you get some impressive dakka within 12" and the frost swords are amazing wounding most infantry on 3s with -3 AP. They are a bit expensive and fragile as all get out. I have considered putting some shields on them but on 1 wound models the cost seems not worth it. Link to comment https://bolterandchainsword.com/topic/341979-jump-pack-infantry-load-out/#findComment-4951695 Share on other sites More sharing options...
Deadnaughty Posted December 5, 2017 Share Posted December 5, 2017 (edited) I've been having some moderate success with 5 WG with jump packs all with frost swords and storm bolters. I use it mainly for character/elite hunting since they can jump over screening units. With storm bolters you get some impressive dakka within 12" and the frost swords are amazing wounding most infantry on 3s with -3 AP. They are a bit expensive and fragile as all get out. I have considered putting some shields on them but on 1 wound models the cost seems not worth it. Yeah, I prefer bikes for it myself because of the 2W. And with SB + SS they have sickening amounts of firepower and toughness. If I would use jump packers it would probably be wolfguard with just a SB or skyclaws with a meltagun. Edited December 5, 2017 by Deadnaughty Link to comment https://bolterandchainsword.com/topic/341979-jump-pack-infantry-load-out/#findComment-4951727 Share on other sites More sharing options...
Gherrick Posted December 6, 2017 Share Posted December 6, 2017 I don't often see a difference between 1W and 2W...most are targeted with the appropriate weapon to kill in 1 hit/wound, but I prefer a 3++ save to a 5-6 armor save (most people I face don't use no AP shots on units sporting SBs or combi's). Link to comment https://bolterandchainsword.com/topic/341979-jump-pack-infantry-load-out/#findComment-4952265 Share on other sites More sharing options...
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