Gentlemanloser Posted December 4, 2017 Share Posted December 4, 2017 Strikes are a great unit. I really can't find another troop choice that compares. And we all know how good GMNDK are. So what's holding us back? And what then could we ally in to fix it? Can't beat them, join them! Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/ Share on other sites More sharing options...
MayorDaley Posted December 4, 2017 Share Posted December 4, 2017 (edited) 1998pts 2 battalions 9CP Lias 195 Lt MC bolter jp 81 Tac LC (5) 90pts Tac LC (5) 90pts Tac LC (5) 90pts Sternguard (10) 180pts Dev (5) mm×4 cherub 170pts Dev (5) mm×4 cherub 170pts Veterans LC sniper×3 bolter 87pts Veterans LC sniper×3 bolter 87pts Veterans LC sniper×3 bolter 87pts Company commander WLT grand strategist_ kurov Aquila_relic bolter 31pts GMNDK 260pts GMNDK 260pts Drop the Guardsman and add Strikes...? Edited December 4, 2017 by MayorDaley Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4950931 Share on other sites More sharing options...
Gentlemanloser Posted December 4, 2017 Author Share Posted December 4, 2017 Oh Lias... MayorDaley 1 Back to top Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4950941 Share on other sites More sharing options...
Corvus Fortis Posted December 4, 2017 Share Posted December 4, 2017 I think of a small deathwatch force. Watchmaster, libby, killteam with frags, a CB to carry them. Will help with AV stuff (sitll seems to me our main problem) and SM lib with Might of Heroes will be a heavy buff to GMNDK (6 attacks, S14 with Hammer, t7). Some LoWs to ally would be nice to. They have their own detachment so no screwing BoP and ObSec. IK are not as good as they were, but crusaders have some shooting and will distract attention from NDKs. Other than that? A baneblade variant? Something from FW, like Cerberus Tank Destroyer. A lot of points, but it will one-shot everything you point it at. A mechanicus spearhead of 3 onagers and a priest under Stygies is very good choice of long-range support. Not very expensive too. More SM or IG stuff will be helpful too. Lasdevs, artillery, tanks. But it will clearly outperform GK force and do the most of the job. A tempestus force, however, is fluffy and helps to deal with heavy infantry and vehicles. They became expensive recently, however. "Divisia Psycana"-style (Primaris Psykers spam) is a nice smite bomb. With Valkyrie it can join battleline turn 1. Another way to deal with targets we cannot crack ourselves. Think of Terrifying Visions + Purge Soul combo. Friends from inquisition are not as hepful as they used to be. And nothing about them was in CA. I wonder if they are even going to give them a codex? Anyway, Coteaz is nice if you can deliver him to target. Terrify, smite, LD10. Add 3 acolytes for +1 CP. Terminator one is able to deepstrike, but it cost more. He also can provide some plasma or melta fire. Assassins are nice (except VIndicare), but not that we need them a lot. Culexus may help to completly shut down enemy psykers. The problem is that they are elite. They'd better made them one per army models again, but gave them a rule to prevent ruining monodetachments. Talons - just no. They do nothing to really benefit our force. Gentlemanloser 1 Back to top Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4951062 Share on other sites More sharing options...
Gentlemanloser Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) I'm excited! 2.5k match tomorrow versus nids. Decided to take the plunge and add some marines to my GK. What do you think of; GK Battalion 3CP Lord Kaldor Driago, Purge Soul, Hammerhand 240 GMNDK H Psycannon, Greatsword, Teleporter, Sanctuary 265 GMNDK H Psycannon, Greatsword, Teleporter, Sanctuary 265 Strike x10 GoI 210 Strike x10 GoI 210 Strike x10 GoI 210 Paladin x3, Hammer, GoI 178 Apothecary, Hammer, GoI 103 Total. 1,681 Exorcist Battalion 3CP Captain, Master Crafted Boltgun 77 Warlord - Storm of Fire. In Shooting Phase wound rolls of 6+ increase AP by 1. 6" bubble Chapter Tactics Raven Guard -1 hit if over 12" Lieutenant, Master Crafted Boltgun 63 Scouts x5, Shotguns, Camo Cloaks 70 Scouts x5, Shotguns, Camo Cloaks 70 Scouts x5, Shotguns, Camo Cloaks 70 Contemptor Dreadnought 2x Kheres AC 156 Contemptor Dreadnought 2x Kheres AC 156 Contemptor Dreadnought 2x Kheres AC 156 Total. 818 Overall. 2,499 In the future, strike from the shadows with flamer aggressors looks wicked. I've kept a solid core of GK and added some support in areas in lacking. Edited December 5, 2017 by Gentlemanloser Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4951943 Share on other sites More sharing options...
the jeske Posted December 5, 2017 Share Posted December 5, 2017 1998pts 2 battalions 9CP Lias 195 Lt MC bolter jp 81 Tac LC (5) 90pts Tac LC (5) 90pts Tac LC (5) 90pts Sternguard (10) 180pts Dev (5) mm×4 cherub 170pts Dev (5) mm×4 cherub 170pts Veterans LC sniper×3 bolter 87pts Veterans LC sniper×3 bolter 87pts Veterans LC sniper×3 bolter 87pts Company commander WLT grand strategist_ kurov Aquila_relic bolter 31pts GMNDK 260pts GMNDK 260pts Drop the Guardsman and add Strikes...? I would replace the GMs with G-man, replaced the sternguard with predators. Also why not drop the vets and run regular IG, cheaper and AC got nice buffs in the new update Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4951961 Share on other sites More sharing options...
Beams Posted December 6, 2017 Share Posted December 6, 2017 If your looking for allies, guard brings a lot to the table. Two of GK biggest weaknesses are long range support and command points, which guard will help mitigate. Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4952965 Share on other sites More sharing options...
Riddlesworth Posted December 11, 2017 Share Posted December 11, 2017 because I can't bring myself to paint that many guardsmen and i'm not a fan of strike squads (model wise. in game they are solid as anything), i'm looking at primaris to bring some horde clearing and objective claiming, while using the grey knights (GMNDK and Paladins) as the hammer Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4957013 Share on other sites More sharing options...
Reclusiarch Darius Posted December 11, 2017 Share Posted December 11, 2017 Mechanicus are also good as allies. They have really solid firepower with Kastellans and Onagers, and some of their strats are quite nasty. Cheap scoring with Rangers/Vanguard is also good, and they bring one of the best sniper rifles in the game as an option. Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4957036 Share on other sites More sharing options...
Gentlemanloser Posted December 11, 2017 Author Share Posted December 11, 2017 I just dislike their model range. :'( Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4957042 Share on other sites More sharing options...
Beams Posted December 11, 2017 Share Posted December 11, 2017 (edited) Sisters of battle are also good allies, with their acts of faith scaling better to small detachments. Their Dominions can take stormbolters for 12 pts, get scout, 3+ armor and the aof ability. Cbined with a Cannoness for reroll 1's (can take decent melee weapons or Bolter and stormbolter) it's a viable number-boost. Likewise retirbutors add some serious antitank (double firing multimelta squads) Edited December 11, 2017 by Beams Gentlemanloser 1 Back to top Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4957461 Share on other sites More sharing options...
Reclusiarch Darius Posted December 12, 2017 Share Posted December 12, 2017 Yeah I agree GML, I much prefer the 30k army to the 40k incarnation. The Skitarii units and Onagers look fine, but stuff like Kastellans and Electropriests look like garbage but are kinda essential for competitive lists (Kastellans more so, just due to their insane anti-infantry). Can't wait for Fires of Cyraxus, really hope they don't screw it up. Sisters are good but they're a bit difficult to get your hands on, model wise. I'll be selling my models soon, they seem to go for a lot on eBay these days. Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4957717 Share on other sites More sharing options...
Riddlesworth Posted December 12, 2017 Share Posted December 12, 2017 Sisters are good but they're a bit difficult to get your hands on, model wise. I'll be selling my models soon, they seem to go for a lot on eBay these days. Everyone needs a spare kidney Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4957736 Share on other sites More sharing options...
Beams Posted December 12, 2017 Share Posted December 12, 2017 I was lucky enough to get most of mine during seventh edition, when they were incapable of competing, and every so often someone would ditch the army for cheap. There's always the option of converting, supposedly a mix between Skitarri helmets and sisters of silence looks alright, or there's the Panzerjagers from dreamforge. Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4958122 Share on other sites More sharing options...
STTAB Posted December 13, 2017 Share Posted December 13, 2017 Question. So you can cast GOI on a Grey Knights Vehichle and the contents move with it. Say rhino with Strikes... If that Grey Knights Rhino had GOI cast on it and there was an inquisitor in it, would he move with the Rhino? Beams 1 Back to top Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4958567 Share on other sites More sharing options...
Gentlemanloser Posted December 13, 2017 Author Share Posted December 13, 2017 Yup. Beams 1 Back to top Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4958620 Share on other sites More sharing options...
Reclusiarch Darius Posted December 15, 2017 Share Posted December 15, 2017 You can potentially get Turn 1 charges by doing that. Screening still defeats it though. It's something I've been considering for Purifers however (would need to Teleport Strike a Brother-Captain nearby to make it work, but still doable). Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4960279 Share on other sites More sharing options...
Zamtro Posted December 15, 2017 Share Posted December 15, 2017 You can potentially get Turn 1 charges by doing that. Screening still defeats it though. It's something I've been considering for Purifers however (would need to Teleport Strike a Brother-Captain nearby to make it work, but still doable). Psychic comes after the move phase though, and disembarking is at the start of the move phase :( Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4960335 Share on other sites More sharing options...
Reclusiarch Darius Posted December 19, 2017 Share Posted December 19, 2017 Ah damn forgot about that. Yeah you'd be out of sequence. Ah well, just Teleport Strike ;) Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4963349 Share on other sites More sharing options...
STTAB Posted December 19, 2017 Share Posted December 19, 2017 Raven Guard for there -1 to hit. I'm looking at 2 shooty dreads with a captain, lieutenant and some scouts (patrol for 1500, battalion for 2000). 5 or 6 individual Acolytes for screening (vanguard with Raven Guard Primaris Rhino HQ) Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4963386 Share on other sites More sharing options...
TheCastigator Posted December 25, 2017 Share Posted December 25, 2017 (edited) Not super fluffy, but ravenguard scouts for some defensive board control or a spearhead of ravenguard predators. I love the idea of a librarian in a jump pack to drop null zone or land speeders. But that is just me. Scout sentinels are an ok choice as well, though you'll bleed kill points with them.I would also say sisters for some aggressive, in your face offensive units that might draw attention from a dread knight. For GK any ally that forces your opponent to make a choice that isn't a GK unit is a solid one. That is why Inquisition units aren't the best, they tend together ignored while 15 sniper rifles, 3 las predators or seraphim with melta won't be. Edited December 25, 2017 by TheCastigator Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4967534 Share on other sites More sharing options...
Reclusiarch Darius Posted December 26, 2017 Share Posted December 26, 2017 Something I have been considering is Primaris. Specifically Dark Angel Hellblasters or Inceptors with plasma. Their relic weapons strat that pumps damage and Strength by 1 on plasma is pretty brutal. Inceptors also have the advantage of built-in Deepstrike. Chuck in a Master to prevent overheats and a cheap jump pack Lt to pump their wound rolls...might add a nice punch to our alpha we sorely lack. Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4967992 Share on other sites More sharing options...
STTAB Posted December 27, 2017 Share Posted December 27, 2017 I toyed with the idea of 6 aggressors (222 points, boltstorm gauntlets) and the ravenguard strategem "strike from the shadows" Essentially an infiltrate before the first turn and after deciding who goes first. You could place them 9" from the opponent's deployment zone if you know you are going first or as a defensive line if you are going second. If you don't move them in your first movement phase, they can shoot twice. That's 72 shots with the gauntlets and 12 D6 shots with the grenade launcher. Maybe drop shotgun scouts to hold position from other infiltrators first. Add jump pack Captain/Liutenant/Chaptermaster for extra fun. Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4969130 Share on other sites More sharing options...
Reclusiarch Darius Posted December 29, 2017 Share Posted December 29, 2017 I've faced RG Aggressors before, that Turn 1 nuke is pretty annoying. They can shred small power-armoured squads (in my case they took out two Purgator squads). I still think I'd prefer plasma units for allies, simply because it offers a ranged solution we lack in-codex. Spamming S4 hits we can already do. Link to comment https://bolterandchainsword.com/topic/341989-what-to-ally/#findComment-4969807 Share on other sites More sharing options...
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