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Standard of Sacrifice


Emissary

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Meh... I still think it is good for charging units. It has to do with unit placement.

 

Put him up front with 2-3 models in front of him for ablative wounds. Move him up, advance him. Then charge with the squad behind him. This could work pretty good. Or you could use that unit that can take wounds for characters. That might even be better.

Problem is, you advance the character but the squad fails its charge and stays behind. Dead character.

 

However is it really that bad? A 32mm base is 1.26”, melee range is 1”. Is the character is on the same starting line as the squad, they can engage enemies up to 8.25” away and remain in range of the banner.

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Meh... I still think it is good for charging units. It has to do with unit placement.

 

Put him up front with 2-3 models in front of him for ablative wounds. Move him up, advance him. Then charge with the squad behind him. This could work pretty good. Or you could use that unit that can take wounds for characters. That might even be better.

Problem is, you advance the character but the squad fails its charge and stays behind. Dead character.

 

However is it really that bad? A 32mm base is 1.26”, melee range is 1”. Is the character is on the same starting line as the squad, they can engage enemies up to 8.25” away and remain in range of the banner.

 

 

Forgive I'm slow but I'm not sure what you're saying here... and even in a perfect world setting where the enemy unit is perfectly placed in a line, your unit and character are perfectly placed in a line, and there's no terrain (this all never happens) ...the banner is still only 6" range.

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Meh... I still think it is good for charging units. It has to do with unit placement.

Put him up front with 2-3 models in front of him for ablative wounds. Move him up, advance him. Then charge with the squad behind him. This could work pretty good. Or you could use that unit that can take wounds for characters. That might even be better.

 

Problem is, you advance the character but the squad fails its charge and stays behind. Dead character.

However is it really that bad? A 32mm base is 1.26”, melee range is 1”. Is the character is on the same starting line as the squad, they can engage enemies up to 8.25” away and remain in range of the banner.

 

Forgive I'm slow but I'm not sure what you're saying here... and even in a perfect world setting where the enemy unit is perfectly placed in a line, your unit and character are perfectly placed in a line, and there's no terrain (this all never happens) ...the banner is still only 6" range.

1“ away from the enemy (still counts as being in melee) + 1.26“ base (only need to have an edge in range for the standard, not the whole base) + 6“ = 8.25“ range to the enemy unit.
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