Plaguecaster Posted December 7, 2017 Share Posted December 7, 2017 Well I finally decided to start a small loyalist force trying for a Primaris Black Templar force. Generally I'm a bit disappointed in the plain looking (and very limited) close combat weapons on some of the characters so was hoping to convert my own. Has anyone found success to convert weapons on Primaris marines and is there quite a noticeable difference with a normal marine's arm on a Primaris marine???! Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/ Share on other sites More sharing options...
D3L Posted December 7, 2017 Share Posted December 7, 2017 They're two different lines of models, on two different scales, unless you're going to elongate the arms, hands and fingers, it wont look right as not only are they materially on different scales, they are too in the fluffit would be like attaching Catachan arms on DKoK Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4953533 Share on other sites More sharing options...
Grim Dog Studios Posted December 7, 2017 Share Posted December 7, 2017 I'm not so sure, I've honestly heard and seen the opposite of what D3L is saying. There is a slight size difference, but its not that big and hard to tell really once painted up. Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4953561 Share on other sites More sharing options...
Grotsmasha Posted December 7, 2017 Share Posted December 7, 2017 To be completely honest, there is a size difference, and it's noticeable when the model is in your hand. But once you put the model on the table in a squad, you don't see it. *IF* you have access to the mkIII or mkIV plastic arms, they are marginally bulkier than the regular arms. Alternatively the easiest way to extend the regular arms is plasticard spacers on the arm part of the shoulder, under the pad, and at the wrist cuff. Cheers, Jono Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4953573 Share on other sites More sharing options...
Kinstryfe Posted December 7, 2017 Share Posted December 7, 2017 I build three units of DI primaris. One as a tactical squad, one as an assault squad, and one as devastators, just to look pretty. Basically, true-scaled marines. Heads, shoulder pads, and almost all arms look totally normal. The only things I found that were a teeny bit fiddly were arm sets designed to be fully connected, i.e. a plastic MkIV Missile Launcher and Heavy Bolters. They did still work, but they were a bit more fiddly than on MkIV bodies. Everything else I tried (assault marine arms) looked just fine. Hope that helps. Ovidius Incertus 1 Back to top Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4953581 Share on other sites More sharing options...
Robbienw Posted December 7, 2017 Share Posted December 7, 2017 Primaris arms are noticably longer and a bit thicker, with thicker hands. Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4953683 Share on other sites More sharing options...
Neowulf Posted December 7, 2017 Share Posted December 7, 2017 (edited) It could be pulled off if you fiddle around with the shoulder placing on the torso. http://i1371.photobucket.com/albums/ag316/Rick_Quigley/dYQmmZV_d_zpsq3raxrg8.jpg Personally, I swap the hands of Primaris arms with Marine hands. Here's what I did with Wolf Lord Krom's hand holding axe plus the outstretched arm from the Intercessor combat squad box, to wolf up my Primaris Ancient. http://i1371.photobucket.com/albums/ag316/Rick_Quigley/primaris%20with%20old%20hand%20weapon_zps2byfmsk3.jpg Take a look at this video for some great inspiration on converting Primaris Black Templar (and Imperial Fists) Edited December 7, 2017 by Neowulf Plaguecaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4953758 Share on other sites More sharing options...
Ovidius Incertus Posted December 8, 2017 Share Posted December 8, 2017 (edited) My limited experience is the same as Kinstryfe's. I put Sanguinary guard arms on a Primaris and they look fine, but they're hard to mate up because the torso is broader. It took a very simple pin into the wrist and a minor GS fill to link them, and then a pin into the shoulder to ensure a strong bond. Picture: The pauldrons look like the stand too proud of the arms because they're just stuffed with bluetack, so ignore that. Edited December 8, 2017 by Ovidius Incertus Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4954941 Share on other sites More sharing options...
Mileposter Posted December 8, 2017 Share Posted December 8, 2017 I dunno. I can see the difference easily and it stands out to my eyes. Then again, I'm pretty attentive to detail so it could just be me. Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4954985 Share on other sites More sharing options...
D3L Posted December 12, 2017 Share Posted December 12, 2017 Yeah, they REALLY don't fitI stand by the catachan/DKOK comparison Link to comment https://bolterandchainsword.com/topic/342067-normal-marine-arms-on-primaris/#findComment-4957720 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now