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All Primaris, a different look at BA in 8th.


Dont-Be-Haten

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I think my first post codex purchases are going to be Inceptors (for obvious reason), a Redemptor and a Primaris Librarian. I see a lot of benefit in us having 2 or even 3 pyskers in our armies with how good the Sanguinary powers are so I'll probably keep him in the back while Mephiston is busy on the front lines.

I like Intercessors a ton but the most I can reasonably see running in a single list is 30, and more frequently I'll just be running 15 for a battalion. That's still 30 wounds to chip through so I've been able to get some really great results from them even without the red thirst.

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Oh and let us not forget the most robust and logical argument:  Who the hell wants to paint 70 Intercessors?

 

I dunno... if you use the guide that the warhammer channel posted it is pretty fast.

 

 

 

Exd;ls;ldsf;lactly. They are not meant to win you games on their own. That was my point. ^^

 
Fair point.
Edited by Aothaine
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Oh and let us not forget the most robust and logical argument:  Who the hell wants to paint 70 Intercessors?

 

I dunno... if you use the guide that the warhammer channel posted it is pretty fast.

 

Got a link for that?

 

 

 

 

Super quick and easy. Just dry brushing and some highlights.

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Nah, blood angels have always been shown by eavy metal to lean toward orange. There was even a spray paint called blood angels red that was decidedly orange.

 

When they are highlighted by the fact metal team they always uses oranges as their highlights, possibly with some white mixed into the final one.

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Yeah the drybrush tac marine tutorial looks more purplish (ever so slightly) because of the liberal use of carroburgh crimson.  Again, I would prefer a slightly purple look over the slightly orange look they tend to prefer.  But it works because this method is also very fast.

 

Re: fast intercessors. Yeah, I think they will be too, because of the lack of bling. But I still wouldn't like to paint 70 of them.

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There is a lot of good points here. Now that I have everything and seeing the tactical objectives.

 

The assault variants on things seem like a decent option if we are looking for a more agressive all primaris build. It makes sense from a fluff perspective of losing oneself to the red thirst, but also on the whim we draw the advance tactical objective, and want to score a point yet remain combat effective.

 

a librarian wouldn't be terrible to cast unleash rage on a squad of assault bolter Intercessors if you were wanting to double your troops as pseudo assault squads. seems risky however.

 

We've talked about a full infantry list in another thread. A battle company at 2k points in a brigade might be a fantastic option. Allowing more CPs to be used with the tactical flexibility intercessor and Hellblasters offer.

 

As far as adding assault variants this was something that came to mind in a brigade. This is easily switchable to taste. Just working around the units I have and the thoughts behind some of it.

 

++ Brigade Detachment +9CP (Imperium - Blood Angels) [114 PL, 1998pts] ++

 

+ Heavy Support +

 

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator

. Hellblaster Sergeant: Bolt pistol

 

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator

. Hellblaster Sergeant: Bolt pistol

 

Hellblaster Squad [8 PL, 175pts]: Assault plasma incinerator, 4x Hellblaster

. Hellblaster Sergeant: Bolt pistol

 

+ Troops +

 

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

Intercessor Squad [5 PL, 91pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant

 

Intercessor Squad [5 PL, 95pts]: Auto bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

Intercessor Squad [5 PL, 95pts]: Auto bolt rifle, 4x Intercessor

. Intercessor Sergeant: Chainsword

 

+ Fast Attack +

 

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant

. Two assault bolters: 2x Assault bolter

 

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant

. Two assault bolters: 2x Assault bolter

 

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant

. Two assault bolters: 2x Assault bolter

 

+ HQ +

 

Primaris Captain [6 PL, 95pts]: Master-crafted auto bolt rifle, Power sword

 

Primaris Lieutenants [4 PL, 74pts]

. Primaris Lieutenant: Power sword

 

Primaris Lieutenants [4 PL, 74pts]

. Primaris Lieutenant: Master-crafted auto bolt rifle

 

+ Elites +

 

Aggressor Squad [6 PL, 111pts]: 2x Aggressor, Aggressor Sergeant

. Auto boltstorm gauntlets and fragstorm grenade launcher: Auto boltstorm gauntlets, Fragstorm grenade launcher

 

Aggressor Squad [6 PL, 111pts]: 2x Aggressor, Aggressor Sergeant

. Auto boltstorm gauntlets and fragstorm grenade launcher: Auto boltstorm gauntlets, Fragstorm grenade launcher

 

Primaris Ancient [4 PL, 69pts]

 

++ Total: [114 PL, 1998pts] ++

Edited by Dont-Be-Haten
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Having played about 4 games in the last week using pure Primaris armies, I really DO advocate the use of Repulsors.

 

A huge number of bodies can work, and Primaris are certainly a lot more durable than normal marines but the very specific firepower the Repulsors bring in conjunction with their high toughness and ability to shield key infantry units cannot be understated.

 

A Primaris army doesn't require as many command points as one focused on DG/DC for example, so by bringing a Brigade at the expense of this Tank isn't something I'd do. You need to deal with t7/8/9 units reliably as well.

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I haven't played any game with my Primaris yet but I also don't see how I could fill the void not taking a Repulsor would leave in an all Primaris army. The only annoying thing is that you really need either a second Repulsor or a Redemptor or else it will simply get pulverized by your opponents anti-tank in turn 1 in 1.5k-2k games.

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I haven't played any game with my Primaris yet but I also don't see how I could fill the void not taking a Repulsor would leave in an all Primaris army. The only annoying thing is that you really need either a second Repulsor or a Redemptor or else it will simply get pulverized by your opponents anti-tank in turn 1 in 1.5k-2k games.

I always run two, equipped with Las talons, Las cannons and Onslaught Gatling Cannons and most other upgrades. You still have enough points left over for a comfortable battalion list with multiple Hellblaster and Inceptor units as well as HQs

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Having played about 4 games in the last week using pure Primaris armies, I really DO advocate the use of Repulsors.

 

A huge number of bodies can work, and Primaris are certainly a lot more durable than normal marines but the very specific firepower the Repulsors bring in conjunction with their high toughness and ability to shield key infantry units cannot be understated.

 

A Primaris army doesn't require as many command points as one focused on DG/DC for example, so by bringing a Brigade at the expense of this Tank isn't something I'd do. You need to deal with t7/8/9 units reliably as well.

I agree. I think double repulsor is the way to go.

 

The list above was meant more as theory for an aggressive MSU build. I think 2 repulsors are the better option certainly.

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Yeah I'd do that as well. However I like Dreadnoughts too much so I'm probably going to run the less optimal choice and go with a Repulsor and a Redemptor instead. :P

I recently ran a list with two of both :-P lol

 

In honesty a single Redemptor is enough, can work as a backfield support and counter charge unit.

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Oh and let us not forget the most robust and logical argument:  Who the hell wants to paint 70 Intercessors?

 

Yea, that doesn't make sense, a company only has 60 of them.

 

 

however since codex updates, reserve company members can be "permanently" assigned to battle companies, so a battle company can have up to 20 squads instead of 10.

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Oh and let us not forget the most robust and logical argument: Who the hell wants to paint 70 Intercessors?

Yea, that doesn't make sense, a company only has 60 of them.

however since codex updates, reserve company members can be "permanently" assigned to battle companies, so a battle company can have up to 20 squads instead of 10.

Yea that bit I don't get. They could always be permanently assigned to a battle co or task force, but I don't get why they have to change their squad insignia. 6th co 1st squad still has different heraldry overall than 2nd co 1st squad.

 

It's odd. A model from a reserve company permanently assigned to a different company then becomes part of that company. That's how it always worked though, with replacement marines being moved from reserve to battle companies.

 

Essentially it just means companies now have up to 200 marines in 20 squads.

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