Bjorn Firewalker Posted December 8, 2017 Share Posted December 8, 2017 I thought of modifying the Land Raider Crusader/Redeemer model by mounting the inboard half of a hurricane bolter to a flamestorm cannon, allowing the sponson to engage targets beyond a flamestorm cannon's range. The result will increase a Land Raider Redeemer's points value by 4, and may decrease its Transport Capacity to 10. The weapon- tentatively named "combi-flamestorm"- will have the following rules: When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon. Range 8", Heavy D6, S 6, AP -2, D 0. This weapon automatically hits its target. Range 24", Rapid Fire 3, S 4, AP 0, D 1. This weapon may also be mounted on vehicles that are Land Raider-sized and larger, e.g., the Knight Conquistador and Fireblade super-heavy tank. Thoughts on its practicality, both from a modeling POV, and a gaming POV? Link to comment https://bolterandchainsword.com/topic/342103-hurricane-bolterflamestorm-cannon-combi-weapon/ Share on other sites More sharing options...
Rastamarine Posted December 10, 2017 Share Posted December 10, 2017 I like it, seems balanced and if a razorback can have a combo weapon why can't a land raider Link to comment https://bolterandchainsword.com/topic/342103-hurricane-bolterflamestorm-cannon-combi-weapon/#findComment-4956087 Share on other sites More sharing options...
Bjorn Firewalker Posted December 10, 2017 Author Share Posted December 10, 2017 I like it, seems balanced and if a razorback can have a combo weapon why can't a land raiderThank you. Regarding the Razorback's weapon, are you referring to the turret-mounted lascannon and twin-plasma gun? Link to comment https://bolterandchainsword.com/topic/342103-hurricane-bolterflamestorm-cannon-combi-weapon/#findComment-4956097 Share on other sites More sharing options...
L0n35urv1v0r Posted August 23, 2018 Share Posted August 23, 2018 why not change the huracan bolters by "huracan combi-bolters" (half dakka, more pupa") { 3 bolters + 3 (flamers / melta / plasma) } x2 Vehicle weapon: { you dont have to substract one because its a vehicle mounted weapon (no inestability by firering 2 weapons at the same time) } Overheat Chain-reaction: { this configuration its not without child-dissease, if you fire both weapons of the combi and hit roll a 1 the vehicle suffers an automatic wound if not save it substract combi-bolter as it has explode and cook the ammunition of both weapons } it didnt change the transport capacity as all the ammunition is in the sponsors Link to comment https://bolterandchainsword.com/topic/342103-hurricane-bolterflamestorm-cannon-combi-weapon/#findComment-5151811 Share on other sites More sharing options...
Bjorn Firewalker Posted August 24, 2018 Author Share Posted August 24, 2018 why not change the huracan bolters by "huracan combi-bolters" (half dakka, more pupa") { 3 bolters + 3 (flamers / melta / plasma) } x2 I want to minimize the amount of kitbashing I have to do to make the weapon. In the combi-flamestorm's case, the necessary parts are included in the Land Raider Crusader/Redeemer kit, meaning I won't have to buy more weapons. Vehicle weapon: { you dont have to substract one because its a vehicle mounted weapon (no inestability by firering 2 weapons at the same time) } Overheat Chain-reaction: { this configuration its not without child-dissease, if you fire both weapons of the combi and hit roll a 1 the vehicle suffers an automatic wound if not save it substract combi-bolter as it has explode and cook the ammunition of both weapons } it didnt change the transport capacity as all the ammunition is in the sponsors These ideas are worth considering. Anyone have second opinions? Link to comment https://bolterandchainsword.com/topic/342103-hurricane-bolterflamestorm-cannon-combi-weapon/#findComment-5152558 Share on other sites More sharing options...
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