Brother Crimson Posted December 9, 2017 Share Posted December 9, 2017 Today is C-DAY ! While it was spoiled over a while ago I'm still happy about this new book. With the new psychic power I was looking into getting a couple of Librairian in my army and I quickly realized something: Quickening and wings of sanguinus are very good powers to buff a librairian to get into combat like dreadnoughts and mephiston. They are harder to manifest but have a big impact on the game if they work. These are good for the "hero" or "monster hunter" librairian. If I want to get a more "buff" librairian, rage is still very good and shield is ok. (it used to be my favorite power but 5++ to 4++ is a huge difference) If you want to throw mortal wounds we have... blood lance and blood boil..... I was excited to see blood boil had changed but actually it is still just an inferior smite in almost all cases. You need to roll 6+ to manifest it, then get over toughness with 2D6 to inflict D3 mortal wound. This means that vs T4 you have just a bit over 60% chance to do some damage, while smite hit at a steady 83%, with just a 5+ on manifest. You have more chances (20% vs 8%) to throw a flat 3 damage versus D6 but as soon as you hit T5 and over this power is really useless. Blood lance is also quite unusual, you still need 6 to manifest, then you need to get a lot of ennemies in line to be good. If you are very lucky you might get 6-9 shots in a straight line to inflict around 2-3 mortal wound, after you manifested. Again, i'd rather cast smite... I guess we cant be good at everything but the nuker librairian is not quite efficient. Link to comment Share on other sites More sharing options...
JamesI Posted December 9, 2017 Share Posted December 9, 2017 I think Wings is auto take for me. I like Unleash and Quickening, for a Librarian Dread I would lean towards quickening most of the time I think. For Mephiston, Wings, Quickening and Unleash. Link to comment Share on other sites More sharing options...
Charlo Posted December 9, 2017 Share Posted December 9, 2017 Wings and Quickening will be Mephiston and Lib-Dreads bread and butter. Boil and Lance isn't too bad for thinning hordes. Against T3 boil is usually going to get 3 mortal wounds off and Lance will kill one in three models targeted! Only problem with Lance is that the closest you can get with a deep strike is 9.01" away, so it could be worth combining it with wings to line up the perfect shot? Shield and Rage are purely there to make our units even more of a wrecking ball. Both are even better on something like SG. Link to comment Share on other sites More sharing options...
Panzer Posted December 9, 2017 Share Posted December 9, 2017 Wings, Quickening and Shield all are extremely good. Shield even if it's just to annoy the opponents plasma unit lol. Boil is as bad as ever imo...maybe slightly better. The lance is feels wasted on hordes to be honest. I'd rather shoot it on expensive low wound models like Terminators and such. Link to comment Share on other sites More sharing options...
The Unseen Posted December 9, 2017 Share Posted December 9, 2017 Blood Boil is better, still not great. It can still target characters out, limited only by its range, and against T3 and even T4, you will pretty often get a flat 3 mortal wounds off, which can be useful to kill stuff with high invulns, like malefic lords. Lance is pretty bad, unless you can hit a whole lot of models. I think the worst power is actually shield now. A 5++ invuln on 1 unit is pretty useless most of the time. If your casting it on Saguinary Guard, it only does anything versus the very rare ap-4 weapons. Death Company are basically the only real target for it, and it still won't save them if the opponent wants them dead. Link to comment Share on other sites More sharing options...
Panzer Posted December 9, 2017 Share Posted December 9, 2017 It depends on the unit. A 5++ on a tank or a Hellblaster/Devastator squad is pretty good actually. But yeah I re-read the powers and it seems Blood Boil is finally decent and the Lance is bad again now. Bummer, GW never gets Beam effects right it seems. Link to comment Share on other sites More sharing options...
Charlo Posted December 9, 2017 Share Posted December 9, 2017 Seeing as Boil is Mortal wounds, it would have been nice for it to be different! Link to comment Share on other sites More sharing options...
Indefragable Posted December 10, 2017 Share Posted December 10, 2017 In order of all-purpose use/“good”ness: 1. Wings of Sanguinius Game-changing. Makes Mephiston the boss he has always should have been and gives us our flying Librarian Dreadnoughts. Especially disruptive on a jump-pack Librarian. For WC5? Yes please. 2. Quickening “Here we are, born to be kings...” this one is nasty as well. The +3” charge is what really does if for me. Getting into combats of our choosing is something that can never be overlooked. 3. Unleash Rage +1A to a friendly unit is solid. Unfortunately, you’re probably going to be using the other two above or Smite 90% of the time 4. Shield of Sanguinius The difference between a 5++ and a 4++ is magnitudes greater than its math would suggest. There was no reason to nerf this, most especially because in Matched Play you can only use each power once. A single 5++ instead of one of the three above? No thanks 5. Blood Lance If you Wings of Sanguinius yourself into the right spot, then this could have some use. But again, why would you take this when any of the above are around? 6. Blood Boil We have Smite already for free in addition to any of the other powers above. Hard pass. JamesI and Brother Crimson 2 Back to top Link to comment Share on other sites More sharing options...
Brother Crimson Posted December 10, 2017 Author Share Posted December 10, 2017 I am still amazed by wings and quickening. Got them worked together with mephiston today and used red rampage for 9 attacks total. brother_b 1 Back to top Link to comment Share on other sites More sharing options...
brother_b Posted December 10, 2017 Share Posted December 10, 2017 I am still amazed by wings and quickening. Got them worked together with mephiston today and used red rampage for 9 attacks total. And then? Finish the story good sir! Link to comment Share on other sites More sharing options...
Brother Crimson Posted December 10, 2017 Author Share Posted December 10, 2017 Killed a gorkanaut Emicus, Pendent, Kallas and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
brother_b Posted December 10, 2017 Share Posted December 10, 2017 Killed a gorkanaut My man Mephiston... nice. Link to comment Share on other sites More sharing options...
Brother Crimson Posted December 10, 2017 Author Share Posted December 10, 2017 Killed a gorkanaut My man Mephiston... nice. Yeah he flew to the rescue of a poor dreadnought that had too much red thirst. In the end the ancient got saved for the glory of the chapter but the chaplain is checking if he needs to transfer to the death company. Link to comment Share on other sites More sharing options...
Xenith Posted December 10, 2017 Share Posted December 10, 2017 Drop jump pack Libby in with sanguard or jpdc, use golden shower stratagem to get them in, the follow up with quickening? Quickening is nice as you don't have to follow up with a charge if your support unit fails to make it in, while wings can put you out of position. Wings is golden on meph or a Libby dread who can hold their own, while I thibk quickening has great use on a regular jump or tda Libby that can deep strike. Link to comment Share on other sites More sharing options...
Silverson Posted December 10, 2017 Share Posted December 10, 2017 I used a Libby Dread in two games yesterday, in the first game he flew up and charged and stormfang (transport one) alongside a unit of deathcompany and the and took 12 wounds of the storm fang to wreck it before the death company even swang, ( the stormfang was surrounded and the 5 wolfen died because they couldn’t be placed. Second game the Libby Dread charged and soloed an ork flyer (I think it was the newest one from the blitzer bomber/burner bomber kit) and wings and quickening are amazing, (I may of used the red rampage stratagem as well) I don’t think my opponents will let me get away with that next time. Link to comment Share on other sites More sharing options...
Xenith Posted December 10, 2017 Share Posted December 10, 2017 Second game the Libby Dread charged and soloed an ork flyer... This is awesome, and why we're the best. My Mephiston wants to increase his tally of downed planes. It's funny how general consensus is that flamers are best for damaging supersonic flyers. Time for a meta shift. The image of a flybrarian taking on a helldrake is a good one. Quixus 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted December 10, 2017 Share Posted December 10, 2017 (edited) In order of all-purpose use/“good”ness: 1. Wings of Sanguinius Game-changing. Makes Mephiston the boss he has always should have been and gives us our flying Librarian Dreadnoughts. Especially disruptive on a jump-pack Librarian. For WC5? Yes please. 2. Quickening “Here we are, born to be kings...” this one is nasty as well. The +3” charge is what really does if for me. Getting into combats of our choosing is something that can never be overlooked. 3. Unleash Rage +1A to a friendly unit is solid. Unfortunately, you’re probably going to be using the other two above or Smite 90% of the time 4. Shield of Sanguinius The difference between a 5++ and a 4++ is magnitudes greater than its math would suggest. There was no reason to nerf this, most especially because in Matched Play you can only use each power once. A single 5++ instead of one of the three above? No thanks 5. Blood Lance If you Wings of Sanguinius yourself into the right spot, then this could have some use. But again, why would you take this when any of the above are around? 6. Blood Boil We have Smite already for free in addition to any of the other powers above. Hard pass. I'd switch lance and boil tbh.The good thing about boil over smite is that you can snipe characters with it. Lance is overall pretty mediocre. It relies heavily not just on your positioning but on the opponents as well and it won't do more than one damage on the actual hard to damage models while mortal wounds really feel like overkill against hordes (not to mention that i wouldn't want my psyker this close to a horde unit anyway). Second game the Libby Dread charged and soloed an ork flyer...This is awesome, and why we're the best. My Mephiston wants to increase his tally of downed planes.It's funny how general consensus is that flamers are best for damaging supersonic flyers. Time for a meta shift. The image of a flybrarian taking on a helldrake is a good one. I'm actually thinking about adding a Librarian Dread to my Primaris army just because it's so awesome. :D Edited December 10, 2017 by sfPanzer Link to comment Share on other sites More sharing options...
Xenith Posted December 10, 2017 Share Posted December 10, 2017 Yes, blood Lance is quite uninspiring. Blood boil I can get behind, and might be key to killing off a commissar or other useful unit, but is still highly situational. I think blood Lance would be much better if it just dealt a straight single mortal wound to each unit under the line. Even chance for it to do nothing at all is too high. Even smite guarantees one MW. Link to comment Share on other sites More sharing options...
Charlo Posted December 10, 2017 Share Posted December 10, 2017 Make it harder to cast but automatic mortals. Having to cast then cause the wounds is... Just too many resources. Link to comment Share on other sites More sharing options...
Panzer Posted December 10, 2017 Share Posted December 10, 2017 Yeah having to be this close, try to align a bunch of models and then having to roll a 5+ for each to actually do something is ridiculous. Especially since it's only really effective against a bunch of Marines. GEQs couldn't care less about a bunch of Mortal wounds since you could easily do as much damage with regular dakka and tanks and monsters have enough wounds to simply shrug off a single mortal wound if you happen to roll the 5+. I feel like the auto wound is a must or at least on something like a 3+. I also thought about letting it do d3 mortal wounds but while it would help a lot against hordes and vehicles/monsters, it would be devastating against MEQs which feels like it's missing the point lol Link to comment Share on other sites More sharing options...
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