Berzul Posted December 13, 2017 Share Posted December 13, 2017 Think I will try a few games with them. They look like fun. Could be very good. So 5 costs the same as 6 black knights . So they do 10d3 shots instead of 12 . That's crazy6 black knights are 300 but 5 inceptors are only 300 with assault bolters. With plasmas they are 430. Also black knights gona be cheaper so you could almost field 9 black knights from that 430 points. And thats fix 18 shots with plasma talons. Also they can fight with melee weapons not bumping into the enemy with their armor inceptors now are much cheaper after Chapter Approved. 25 for body, 10 for assault bolter, 17 for plasma exterminator. So for 6 inceptors with assault bolters are 270, and with plasma are 354. That will be 36 S5 AP-1 bolters or 24 plasma on average. Then they can deep strike and have fly keyword. I am afraid bike just be outclassed by them for most of time... Yeah but speed of the raven makes knights better overall. Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959142 Share on other sites More sharing options...
Orkinstein Posted December 13, 2017 Share Posted December 13, 2017 Think I will try a few games with them. They look like fun. Could be very good. So 5 costs the same as 6 black knights . So they do 10d3 shots instead of 12 . That's crazy6 black knights are 300 but 5 inceptors are only 300 with assault bolters. With plasmas they are 430. Also black knights gona be cheaper so you could almost field 9 black knights from that 430 points. And thats fix 18 shots with plasma talons. Also they can fight with melee weapons not bumping into the enemy with their armor inceptors now are much cheaper after Chapter Approved. 25 for body, 10 for assault bolter, 17 for plasma exterminator. So for 6 inceptors with assault bolters are 270, and with plasma are 354. That will be 36 S5 AP-1 bolters or 24 plasma on average. Then they can deep strike and have fly keyword. I am afraid bike just be outclassed by them for most of time... Yeah but speed of the raven makes knights better overall. Yeah but if you go second, you may not have chance to use speed of raven for black knights... shame we lost scout and outflank in 8ed Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959164 Share on other sites More sharing options...
Trunkello Posted December 13, 2017 Share Posted December 13, 2017 Think I will try a few games with them. They look like fun. Could be very good. So 5 costs the same as 6 black knights . So they do 10d3 shots instead of 12 . That's crazy6 black knights are 300 but 5 inceptors are only 300 with assault bolters. With plasmas they are 430. Also black knights gona be cheaper so you could almost field 9 black knights from that 430 points. And thats fix 18 shots with plasma talons. Also they can fight with melee weapons not bumping into the enemy with their armor inceptors now are much cheaper after Chapter Approved. 25 for body, 10 for assault bolter, 17 for plasma exterminator. So for 6 inceptors with assault bolters are 270, and with plasma are 354. That will be 36 S5 AP-1 bolters or 24 plasma on average. Then they can deep strike and have fly keyword. I am afraid bike just be outclassed by them for most of time... Sry the chapter aproved didnt sink in yet. Well then they are really a good choice. Too bad they are crap at close combat. Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959165 Share on other sites More sharing options...
SnakeChisler Posted December 13, 2017 Share Posted December 13, 2017 CC is a bit moot the BK's look good on paper but there now 2 attacks per model down from 4 the command squad is now gone and unless your tying up vehicles they'll do more damage in overwatch. CC these days needs a character or a specialist combat unit, Deathwing Knights look good but they need an extra attack still at least there S8 there's something in the new dex about DS within 9" if within 6" of a bike dunno if that's correct or a stratagem we shall see saturday Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959228 Share on other sites More sharing options...
Madmonkeyman Posted December 14, 2017 Author Share Posted December 14, 2017 There is an interesting review at front line gaming of the units : https://www.frontlinegaming.org/2017/12/13/dark-angels-codex-review-part-2-dark-angels-units/ Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959436 Share on other sites More sharing options...
JJD Posted December 14, 2017 Share Posted December 14, 2017 I really doubt that the dakshroud will get much use out of the 4++ outside of a pure ravenwing list. To do so, he has to move too fast for the units he's supposed to be protecting. Someone please correct me if I'm wrong, but my understanding was that to advance (and get the jink bonus) you just declare you're advancing and roll the die, but there's no requirement that you actually move that far. You could move 1" and do donuts in the corner for the rest of your movement and advance This is my understanding. It can just shuffle around on the spot. The down side is the neg1 to hit Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959461 Share on other sites More sharing options...
Madmonkeyman Posted December 14, 2017 Author Share Posted December 14, 2017 Agree they don't actually have to move to advance for their jink :-) I'm really starting to think inceptors could be really good with their plasma. A bit on the expensive side but crazy strong shooting and can keep up with the raven wing. And they benifit from cover Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959483 Share on other sites More sharing options...
march10k Posted December 14, 2017 Share Posted December 14, 2017 Deathwing Knights look good but they need an extra attack Did somebody call for the Deathwing Ancient? SnakeChisler 1 Back to top Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959593 Share on other sites More sharing options...
SnakeChisler Posted December 14, 2017 Share Posted December 14, 2017 The advance and charge strat allows you to shoot normally so Sam in his speeder of doom can hop over stuff and get close enough to target characters. Or an even more flat out maneuver 2D6 the jetbike and use him to waste stuff The relic blade looks tailored for the Talon Master and why wouldn't you use a CP to take another Eye of the unseen looks cool Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959634 Share on other sites More sharing options...
SnakeChisler Posted December 14, 2017 Share Posted December 14, 2017 another thing from Frontline our chapter ancient gives you a death throes final shooting attack on a WS of 2+ and of course your going to overcharge sweet Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959650 Share on other sites More sharing options...
SnakeChisler Posted December 14, 2017 Share Posted December 14, 2017 I've just had a thought if you overcharge on overwatch and die will you get a 2+ final shooting attack? could do with a medic nearby me thinks march10k 1 Back to top Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959653 Share on other sites More sharing options...
march10k Posted December 14, 2017 Share Posted December 14, 2017 I've just had a thought if you overcharge on overwatch and die will you get a 2+ final shooting attack? could do with a medic nearby me thinks Oh, that's just nasty. RAW, if you overheat and fry yourself, your death throes shot almost auto-hits? Of course, you have to hit a 4+ to get that 2+ shot, so it's not exactly game-breaking, but really awesome if true, and guaranteed to raise an opponent's blood pressure. Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4959669 Share on other sites More sharing options...
Madmonkeyman Posted December 15, 2017 Author Share Posted December 15, 2017 So there is a potential change to the character rule ... makes the tallon master less viable now :-( Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960733 Share on other sites More sharing options...
breng77 Posted December 15, 2017 Share Posted December 15, 2017 Not really, the change just means you cannot screen it with another character. IT still is screened by anything else in the game. SO unless your intent was to use another character as its defense it is fine. Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960738 Share on other sites More sharing options...
ShadowCore67 Posted December 15, 2017 Share Posted December 15, 2017 So there is a potential change to the character rule ... makes the tallon master less viable now :-( All it does is prevent characters from blocking other characters. So people would stop with the assassin shenanigans. Id hardly say it affects the viability of the Talonmaster G8Keeper 1 Back to top Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960739 Share on other sites More sharing options...
Madmonkeyman Posted December 15, 2017 Author Share Posted December 15, 2017 Obviously protecting characters with assassins is strong , tallon master is still good though Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960787 Share on other sites More sharing options...
dtse Posted December 15, 2017 Share Posted December 15, 2017 So assault bolter Inceptors are the same price as bikers with 2 plasma guns....just sayin Madmonkeyman 1 Back to top Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960898 Share on other sites More sharing options...
SnakeChisler Posted December 15, 2017 Share Posted December 15, 2017 Just seeing the proposed changes and they look eminently sensible and shouldn't affect anyone using the characters as was intended. Running an army full of Talon masters is a dumb idea anyway it's just cheesing the system as was hiding Celestine behind celexusus assassins or running an army full of Tau commanders. Does mean eye of the unseen gets to be more valuable onto who you put it on Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960904 Share on other sites More sharing options...
Madmonkeyman Posted December 15, 2017 Author Share Posted December 15, 2017 (edited) the idea of the post was to talk about competitive ideas for the codex. Though I do agree it being nerfed is good for the game. Tallon masters will still be very hard to target even with those changes. Edited December 15, 2017 by Madmonkeyman Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960942 Share on other sites More sharing options...
Madmonkeyman Posted December 15, 2017 Author Share Posted December 15, 2017 (edited) DTSE: Lots of people are starting to look at inceptors since the price drop in chapter approved . I really like the look of the plasma ones though both are good. Still expensive and fragile unit though they can get into cover unlike bikes. The ability to deep strike them puts them way ahead of black Knights who will get killed turn one by most armies . Also 5 plasma ones are the same Price as 6 black knights : so 12 shots vs 10d3 shots. Edited December 15, 2017 by Madmonkeyman Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960944 Share on other sites More sharing options...
SnakeChisler Posted December 16, 2017 Share Posted December 16, 2017 The boards at the recent GT in Nottingham were full of terrain inaccessible to bikers, the wind is blowing towards more big blocking terrain so that the super heavies have to work for their corn not just sit there, a deliberate tactic by GW to force players to maneuver and kill the gun line just having a straight line of sight. The inceptors are 135 for 3 with what is 2 heavy bolters but short range and assault 3 when you get to the plasma versions with the new strat then there insane your only issue is ensuring you can drop them in 18" and getting a support guy into position for re-roll 1's. Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960978 Share on other sites More sharing options...
rudeboy134 Posted December 16, 2017 Share Posted December 16, 2017 I have the Plasma Inceptors in my Raptors list deep striking with a plasma pistol/chainsword combo jump pack captain. DESTROYED a Demon prince on drop in my last game but then drew A LOT of fire in my opponents turn. Expect them to kill what you want when they turn up and then pray they survive til your next turn. Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4960996 Share on other sites More sharing options...
dtse Posted December 16, 2017 Share Posted December 16, 2017 Yea but in that way no different from scions. Drop in. Kill something. Then die. I feel they are still slightly too expensive but worth trying. On another note. Notice intercessors are only 5 points more than tacs now. 1 more point and I feel they are a good swap in Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4961014 Share on other sites More sharing options...
Madmonkeyman Posted December 17, 2017 Author Share Posted December 17, 2017 so the other thing which looks fun are the librarians on bikes. They are quick enough to get in range of just about anything as they turbo boost 20. The powers seem to combo well with all the -1 or -2 to hit in the army already. Using mind wipe or aversion are going to be great as the already stack with our pre existing bonuses. These are going to be great at taking big tanks/ ad mech robots etc out of the game. They also have quite a good range 18 inch mid wipe and 24 inch aversion. Righteous repugnance also looks like a great power to use if your planning a first charge with a big unit of black knights. Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4961875 Share on other sites More sharing options...
dtse Posted December 18, 2017 Share Posted December 18, 2017 I think a good mind wipe on a guard super heavy is a nice trick. Combined with dark shroud. Keep in mind that thing still charges you and does 9 attacks at Strength 9 hitting on 2s lol Link to comment https://bolterandchainsword.com/topic/342226-competitive-dark-angels-ideas/page/2/#findComment-4962320 Share on other sites More sharing options...
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