yergerjo Posted December 18, 2017 Share Posted December 18, 2017 Nothing official yet. They say these beta rules will be tested in competition in Las Vegas, and if user feedbacks are ok they will be officially included in March in the next big FAQ. Hope remain then, hopefully there will be TS players to complain about it in Las Vegas... And by March we should have our Codex I hope!! Would not be too happy as a 1k sons or Grey Knight player attending that event.. Either with or without the Beta Rule. Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4962989 Share on other sites More sharing options...
Sonoftherubric21 Posted December 18, 2017 Share Posted December 18, 2017 I still caution that we will get plenty to make up for the lack of "smite spam" I mean does anyone here object to the loss of smite spam if we have... say....6 Warlord traits, 6 relics, a ton of strategems (say the death guards 18 or so as a cursory example) and a fleshed out aura list to choose from along with another lore? (i would imagine a 1k son specific lore is coming and we will more then likely retain access to Dark Hereticus) I mean who the bloody hell cares about "easy to spam" smites if we get the codex and its at least decent if not great? I know at the moment it stings, I know the feels, but doesn't it make sense just to be patient? Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4963051 Share on other sites More sharing options...
MoGuy Posted December 18, 2017 Share Posted December 18, 2017 The problem for me isn't Smite itself but that our Aspiring Sorcerers and Termi Occult Sorcerers are so damn expensive just because they can cause a measly mortal wound. If Smite gets nerfed as seen in the Beta Rules then I hope that our squad champs become free. I also think that both the Exalted Sorcerers and the Scarab Occult Terminators need either a good decrease in points or a complete overhaul. Seriously, our Termis might be the worst in the game right now, being very very expensive but having almost no weapon options, they are bad to meh in melee and they are far less durable than e.g. Blightlord Terminators. The Exalted Sorcerers need to become solid buff characters with a good amount of synergy from the stratagems. Otherwise, normal Sorcerers are much more cost efficient. Sonoftherubric21 1 Back to top Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4963072 Share on other sites More sharing options...
Memento Of Prospero Posted December 19, 2017 Share Posted December 19, 2017 I would rather see the unit sorcerers have their own spells to either buff their unit or debuff the enemy. As a thousand son, I want to display our mastery of the arcane by oblitering our foes a thousand ways. Not just spam. I think we could get some sort of "cresendo" stratagem where you get a cumulative +1 to cast for each successfully cast spell for the turn. This would mitigate the diminishing returns. Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4963236 Share on other sites More sharing options...
Archaeinox Posted December 19, 2017 Share Posted December 19, 2017 As a thousand son, I want to display our mastery of the arcane by oblitering our foes a thousand ways. I want to display our mastery of the arcane mastery of the arcane mastery What's "mastery?" Is that when I go to cast smite and fail? Realgone and templargdt 2 Back to top Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4963531 Share on other sites More sharing options...
Zodd1888 Posted December 19, 2017 Share Posted December 19, 2017 I think that Sisters acts and AM/IG orders are currently the best psychic powers in the game. The real masters of the warp are the ones that get boosts without denial mechanics. Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4963549 Share on other sites More sharing options...
Realgone Posted December 19, 2017 Share Posted December 19, 2017 (edited) As a thousand son, I want to display our mastery of the arcane by oblitering our foes a thousand ways. I want to display our mastery of the arcane mastery of the arcane mastery What's "mastery?" Is that when I go to cast smite and fail? Feeling sarcastic today, if the nerf to smite is not bad enough maybe our sorcerer could turn into spawn too when they fail to cast it... then we would be truly master of the arcane Edit: this is without mentioning the "fun" factor it would add to the game. ;) Edited December 19, 2017 by Realgone Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4963555 Share on other sites More sharing options...
BoomWolf Posted December 19, 2017 Share Posted December 19, 2017 Nothing official yet. They say these beta rules will be tested in competition in Las Vegas, and if user feedbacks are ok they will be officially included in March in the next big FAQ. Hope remain then, hopefully there will be TS players to complain about it in Las Vegas... And by March we should have our Codex I hope!! Would not be too happy as a 1k sons or Grey Knight player attending that event.. Here is the problem. The "testing" would be a horrible failure because no GK/TS (and probably no Tdaemons) would even bother attending the event, therefore there will be no data to get from it. I mean, Had I been a TS player that planned to go, I'd just use another chaos army instead, because its just silly to try using a psyker army while there are beta rules in place that intend to make every psyker beyond the first weaker, especially given that our average non-HQ psyker is sort of a tax to begin with. MillionsSons 1 Back to top Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4963836 Share on other sites More sharing options...
Memento Of Prospero Posted December 20, 2017 Share Posted December 20, 2017 As a thousand son, I want to display our mastery of the arcane by oblitering our foes a thousand ways. I want to display our mastery of the arcane mastery of the arcane mastery What's "mastery?" Is that when I go to cast smite and fail? It's mainly beacause of people like you that we can't drink sea water; the ocean is filled to the brim with your salty tears. Sonoftherubric21 1 Back to top Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4964068 Share on other sites More sharing options...
Archaeinox Posted January 1, 2018 Share Posted January 1, 2018 lol Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4971921 Share on other sites More sharing options...
Nym Posted January 2, 2018 Share Posted January 2, 2018 I don't know if you've been testing GW beta rules guys, but I've found that they're really, REALLY, bad. In a single game, I failed 2 smites because of them but worse, I've also rolled a 12 and an 11 which were both downgraded to 10. The wording should have been "Increase the Warp Charge of Smite by 1" instead of "Substract 1 from the result of any Psychic test"... Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4971991 Share on other sites More sharing options...
Zodd1888 Posted January 2, 2018 Share Posted January 2, 2018 It's a bad rule for TS at all. More likely to perils, more likely to fail, more ways this hurts. Just thinking double battalion HQ's and LoW you'd have 5 casts of Smite. That's a substantial negative, not evening touching Rubrics. Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4971998 Share on other sites More sharing options...
Raven1 Posted January 2, 2018 Share Posted January 2, 2018 (edited) Smite on Aspiring Sorcerers will be done for, considering the Rubric version now costs the same as a regular rubric marine but that terminator is still 50 points and is a basic terminator with a +2 strength stick. If you run a double battalion with demons its not going to be so bad since the codex is two weeks a way. Im picking it up for sure. The difficulty doesnt carry over though right? Which means Smite will be left to the heavy hitters with the additions to Smite its still bad though. Edited January 2, 2018 by Raven1 Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4972011 Share on other sites More sharing options...
Archaeinox Posted January 2, 2018 Share Posted January 2, 2018 if you subtract 1 from the psychic test that doesnt mean you would perils, so that's nice. Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4972015 Share on other sites More sharing options...
Khalan Posted January 2, 2018 Share Posted January 2, 2018 the -1 also sucks because it means if you do finally get it off, it is easier to deny. If they had made so it was harder to cast it would solve 2 of the bigger problems with the fix. Also I don't think failed attempts should count against, it is too big of a swing against. Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4972100 Share on other sites More sharing options...
Excessus Posted January 4, 2018 Share Posted January 4, 2018 Just popping in to guide you to the brand new shiny beta rules subforum on B&C: http://www.bolterandchainsword.com/forum/291-beta-rules/ :) Link to comment https://bolterandchainsword.com/topic/342375-gw-beta-psychic-rules/page/2/#findComment-4974113 Share on other sites More sharing options...
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