Paladin777 Posted January 14, 2018 Share Posted January 14, 2018 Yeah, that was a really short FAQ... Link to comment Share on other sites More sharing options...
Grazcruzk Posted January 14, 2018 Share Posted January 14, 2018 (edited) YES POWERSWORDS! That is excellent news for Primaris. +1 for this. I just had to adjust my list for Tuesday. So I have a question now. The wording in the codex just says that one model per five may take an auxiliary grenade launcher. Nothing mentioned about the model needing a bolt weapon for it to go on. It seems unintended given the models in the kit... but our sgt can take a chain sword with the power sword by giving up the ranged option, can he also be the model armed with the aux gl? If so you wouldn't be losing out on any ranged shooting. edited for typo Edited January 14, 2018 by Grazcruzk Link to comment Share on other sites More sharing options...
Blindhamster Posted January 14, 2018 Share Posted January 14, 2018 ....This annoys me (I am super happy for you guys just to be clear), because the fact Codex Marines lacks Chainsword Options for our Intercessors Sgts is annoying. I mean I likely wouldn’t ever not spend the 4 Points to get the PowSword. But for example, you could do Chainsword-PowSword based on how I am reading the FAQ. So you get 9 STR 4 Attacks and 3 PowSword Attacks in Melee. Grumbles Grumbles. Awesome for you in any case! they cant use both. they can replace the bolt rifle with a power sword or chainsword. ALTERNATIVELY (emphasis mine) they can take a power sword or chainsword. Link to comment Share on other sites More sharing options...
Panzer Posted January 14, 2018 Share Posted January 14, 2018 Yeah only one of them. Powersword or Chainsword. I also don't see why anyone would ever want to replace the Bolt Rifle with one of those if you can just have both. Sure if you give him the auxiliary Grenade Launcher he can't shoot with the Bolt Rifle and the Grenades the same turn, but sometimes two S4 AP-1 shots are better than a single S6 AP-1 shot once you are within 15" so just keep it just in case. Maybe in a Stalker Bolt Rifle squad since you'd save a few points there... Link to comment Share on other sites More sharing options...
Ishagu Posted January 15, 2018 Share Posted January 15, 2018 It's like vanilla marines. You can swap out the rifle or take the sword in addition. The latter is always better. Link to comment Share on other sites More sharing options...
Lord_Caerolion Posted January 15, 2018 Share Posted January 15, 2018 I just wished they addressed the points issue for Champions with jump packs... Link to comment Share on other sites More sharing options...
Grazcruzk Posted January 15, 2018 Share Posted January 15, 2018 Ah ok, I misinterpreted that. Link to comment Share on other sites More sharing options...
Zectz Posted January 15, 2018 Share Posted January 15, 2018 Am I right reading that preds got a point reduction but not baal preds? -.- Harder and harder to leave mine alone and not replace the turret with an autocannon. I might get a lot of hate for this but to be fair, you can see why they should not have the same base points cost due to the Overcharge Engines rule. Wether or not that's worth 10 points is a different discussion. The regular Predator *needed* the points cost because it wasn't in line with chapter approved costs. Baal Predator is different... Link to comment Share on other sites More sharing options...
Panzer Posted January 15, 2018 Share Posted January 15, 2018 I honestly agree. The basecost of the Baal Pred has to be higher than the regular Pred. The problem is that the Baal Preds loadout isn't that great to the regular Pred and that he can't use the Killshot Stratagem. Kallas 1 Back to top Link to comment Share on other sites More sharing options...
Zectz Posted January 15, 2018 Share Posted January 15, 2018 Yeah exactly. I thought it would have been nice if they made them able to use the Killshot stratagem in the FAQ but oh well. Link to comment Share on other sites More sharing options...
Mcrat Posted January 15, 2018 Share Posted January 15, 2018 I honestly agree. The basecost of the Baal Pred has to be higher than the regular Pred. The problem is that the Baal Preds loadout isn't that great to the regular Pred and that he can't use the Killshot Stratagem. Is it confirmed Baal Predator's can't use Killshot? They are featured on the killshot stratagem data card, so that would seem weird if they couldn't use it. Link to comment Share on other sites More sharing options...
Panzer Posted January 15, 2018 Share Posted January 15, 2018 I honestly agree. The basecost of the Baal Pred has to be higher than the regular Pred. The problem is that the Baal Preds loadout isn't that great to the regular Pred and that he can't use the Killshot Stratagem. Is it confirmed Baal Predator's can't use Killshot? They are featured on the killshot stratagem data card, so that would seem weird if they couldn't use it. Honestly they don't have to confirm anything. It's clear how keywords work and the Killshot Stratagem doesn't refer to the Predator keyword, it refers to the Predator unit. Unfortunately it's very clear. Link to comment Share on other sites More sharing options...
Zectz Posted January 15, 2018 Share Posted January 15, 2018 It's very clear it doesn't affect the Baal with the wording but that's hilarious they put the picture on the stratagem card. I think it's a big oversight to be honest, plus half the people in the rules department don't know what they are doing or proof read anything they put out these days. Morticon and Pendent 2 Back to top Link to comment Share on other sites More sharing options...
Aothaine Posted January 15, 2018 Share Posted January 15, 2018 The picture of the Baal Pred being on that is hilarious! ^_^ Good ole GW trolls in action. Link to comment Share on other sites More sharing options...
Mcrat Posted January 15, 2018 Share Posted January 15, 2018 I agree the use of keywords makes it clear Baal Predator's can't use it - but the oversight in artwork made me confused again. I know the rules team would be different to the art/design team, but it would be nice if they could work closer together to not create more confusion. I still think I would have liked to see it confirmed in the FAQ, but seeing as the wording is the same in the Codex (where there is no confusing art) I agree it's not supposed to work with Baal Preds. Link to comment Share on other sites More sharing options...
Aothaine Posted January 15, 2018 Share Posted January 15, 2018 Where are you guys seeing this FAQ? I don't see it up on the community page or their website. Link to comment Share on other sites More sharing options...
toaae Posted January 15, 2018 Share Posted January 15, 2018 Where are you guys seeing this FAQ? I don't see it up on the community page or their website. You have to click on the Warhammer 40k tab. Link to comment Share on other sites More sharing options...
brother_b Posted January 15, 2018 Share Posted January 15, 2018 The picture of the Baal Pred being on that is hilarious! ^_^ Good ole GW trolls in action. I'm guessing they meant to include Baal Preds in killshot and it will be FAQd Link to comment Share on other sites More sharing options...
Paladin777 Posted January 15, 2018 Share Posted January 15, 2018 (edited) Maybe, the existing FAQ is really short... there’s got to be more to come. Edited January 15, 2018 by Paladin777 Link to comment Share on other sites More sharing options...
Aothaine Posted January 15, 2018 Share Posted January 15, 2018 Where are you guys seeing this FAQ? I don't see it up on the community page or their website. You have to click on the Warhammer 40k tab. Thank you. My that is short. Almost like they said "There they have their codex... what else could they want?" I'm really surprised that they didn't look for more questions than those three things. Very strange. Link to comment Share on other sites More sharing options...
Panzer Posted January 15, 2018 Share Posted January 15, 2018 (edited) Maybe, the existing FAQ is really short... there’s got to be more to come. Not necessarily. Most FAQs are rather short for now. Actually a short FAQ is to be desired because it ideally means that not much has to be clarified/adjusted. Unfortunately they really forgot to inculde some more important things but I wouldn't hold my breath for quick additions to it unless it's something game breaking that gets abused on tournaments. The picture of the Baal Pred being on that is hilarious! Good ole GW trolls in action.I'm guessing they meant to include Baal Preds in killshot and it will be FAQd Or the design team simply meant to include something more BA-y than just a plain Predator without having read the rule carefully. We simply don't know for sure and wording > artwork when it comes to rules. Edited January 17, 2018 by sfPanzer Link to comment Share on other sites More sharing options...
burningsky25 Posted January 17, 2018 Share Posted January 17, 2018 Ok wow, yeah that picture of the Baal Predator on the Killshot strategem card is almost hilariously misleading, given the rest of the general lack of clarity around that ruling. I agree Killshot doesn't apply to Baal Predators, but I can see how one would at first think it would, and the artwork there only exasperates it. Super stoked about power swords on Intercessors myself though! I was initially very disappointed they only had access to chainswords for the sergeant - here were Intercessors, finally a unit that was more durable than a Tactical Squad, more attacks than a CC Scout Squad, with solid shooting loadouts! But then to cripple their ability to threaten anything more than swarms by limiting the sergeant to a chainsword was all the more disheartening. Truly surprised they reverted it, but couldn't be happier about it. Now that they can finally have a number of quality attacks in close combat I think we finally have a solid troop option that can be mobile, durable, offer solid shooting support, and threaten almost any other troop in close combat! Not something I believe we had in any single loadout of troop before now. Link to comment Share on other sites More sharing options...
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