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It's not a bad idea, Aegir's, *if* you divorce it from the models in the Kill Team. Just say you get free pick per individual squads at the start of the game. Maybe a Stratagem to allow the ol' switcheroo.

 

That way you can easily have many 'specialisms' in the same army, but each individual Marine is exceeding their original limitations.

 

Whether it's that useful, generally, I'm sceptical - but it is am easy enough one to think about.

 

It's less bookkeeping too, but still some on a squad by squad basis.

 

*gentle cough*

 

As for Chapter Tactics... Tricky. I think that the mixed squads sort of touches on a good idea for these, but I would almost prefer to give each squad a free "fixed" tactic for the game chosen from a shortlist of maybe 6 or so. Units could change during a game to a different fixed tactic via a Stratagem. This would allow you to specialise squads a little depending on what sort of playstyle/enemy you're facing, and still allow you to change some of them mid-game if you need to.

 

:wink:

 

 

It's not a bad idea, Aegir's, *if* you divorce it from the models in the Kill Team. Just say you get free pick per individual squads at the start of the game. Maybe a Stratagem to allow the ol' switcheroo.

 

That way you can easily have many 'specialisms' in the same army, but each individual Marine is exceeding their original limitations.

 

Whether it's that useful, generally, I'm sceptical - but it is am easy enough one to think about.

 

It's less bookkeeping too, but still some on a squad by squad basis.

*gentle cough*

As for Chapter Tactics... Tricky. I think that the mixed squads sort of touches on a good idea for these, but I would almost prefer to give each squad a free "fixed" tactic for the game chosen from a shortlist of maybe 6 or so. Units could change during a game to a different fixed tactic via a Stratagem. This would allow you to specialise squads a little depending on what sort of playstyle/enemy you're facing, and still allow you to change some of them mid-game if you need to.

:wink:

I, entirely on my own merit and with categorically no input or even inspiration from anyone else, had a great idea: use the chapter tactics and allow them to be used on a unit-by-unit basis maybe with a Stratagem to allow a change mid-battle.

 

----

 

Whilst that particular trumpet is being tooted: I still think emphasising a huge amount of options is key, enabling and encouraging kitbashing rather than heavily limiting to a single box.

 

----

 

I also really like the idea of assault marines wielding flamers and special weapons, or dual pistols (e.g. inferno, hand flamers), so merely co-opting the Vanguard and DW Veteran Kits seems a bit... depressing.

 

More variety, not less.

I agree with the SIA being something we shouldn’t pay for if not being used.

 

The problem with SIA is, that it’s NOT mass ammo available for hurricane bolters, stormbolters or heavy bolters - these are individual bolts the DW veterans get before a mission and manually load and fire.

This was mentioned when the DW first released and is part of the lore the rule writers base their rules off of.

Wow, that article brings me back!  Things sure have come a long way for 40k models and rules design since then, though I think nostalgia plays a big factor here.  I can objectively admit that DW models have certainly gotten MUCH more impressive since then, and the rules are easily more inclusive to the broader SM range than ever.  Here's hoping the actual codex release addresses some of the gaping holes (Apothecaries, Techmarines, Contemptor Dreadnoughts, etc.).

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