Jump to content

Recommended Posts

Are blood talons really that bad compared to a pair of Furioso Fists? Both can reroll misses, both do three damage, but the blood talons have two less strength and  one less AP, yet they are three meltabombs more expensive.

 

Am I missing some cool rule like the extra attacks in 5th edition, or did GW :censored: this up?

Link to comment
https://bolterandchainsword.com/topic/342547-sell-me-on-blood-talons/
Share on other sites

Against infantry, rerolling 1s to wound is probably not worth the extra 15 points. Against T7-9 targets, rerolling 1s and 2s looks slightly more useful although again, whether it is worth the 15-point premium is debatable.

 

I think that in general, the loss of AP offsets the benefit of rerolling to wound meaning I think their 15 point premium is not worth it.

Ah I missed the "and to wound" part. I'm still not sure that the reroll is worth 15 pts and the loss of wounding T6 on a 2+ and the AP.

 

Against anything T9 or below you're still wounding on a 2+ because of Red Thirst, and the reroll means you'll be getting more wounds against those Toughness levels than with the Fists.  As sfPanzer said though, it will depend on what you want to hit with him.

Edited by Orblivion

With red thirst you wound T9 and less on 2+ what you gain with reroll to one you lose with ap2 vs ap3.

 

Only better vs unit with invulnerable saves.

D'oh, your quite right. That's teach me to type before I think properly. :wink:

 

Even less case for Blood Talons then. save the points and go Fists all the way.

Still fail on natural 1s though.

 

When wounding on 2s, you are successful ~83% of the time. Rerolls kick that to an astonishing 97%. The reduction in AP means it is 16.6% more likely to fail to penetrate armor. So in that regard it’s basically a wash. 14% more likely to wound, 17% less likely to get through armor.

 

However against anything with higher toughness and/or an invulnerable save, the Talons are much better.

So they did that in the Dark Artisan batrep the other day, but the wording for rerolls doesn't say anything about MUST re roll so I see no reason why you wouldn't just leave those on the table and re roll the ones that will still be fails after the modifier is applied.

Yep was just thinking while i was driving and thought there could be a situation where you would be forced to re roll a 2 despite it wounding

 

That is fortunately incorrect. The wording on the Blood Talons is that you can reroll failed hit and wound rolls, not that you must.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.