Chaplain Gunzhard Posted December 21, 2017 Share Posted December 21, 2017 (edited) Facing this on Saturday... thing has 20 wounds, 2+ save and toughness 8. It suffers no penalty to move and shoot and it can flee combat and still shoot or charge. Moves 10" too. It's also a Beast in CC and has tons of guns. It'll be running as Salamanders also. Any thoughts? Edited December 21, 2017 by Chaplain Gunzhard Link to comment Share on other sites More sharing options...
The Unseen Posted December 21, 2017 Share Posted December 21, 2017 Lascannons. Lots of Lascannons. Melta's are going to suffer because of the Toughness 8, you really want Str9 or better for your anti-tank. If you can't kill it, try to minimize what it gets to kill. It's shooting isn't tremendous (for its points anyway) and if it's carrying something scary around, keep bait between your important stuff and said scary unit. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 21, 2017 Share Posted December 21, 2017 Captain Smashypants should take it down very nicely. Don't forget the SPriest so he's wounding it on 2's. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
OPTIMVSCHRISTVS Posted December 21, 2017 Share Posted December 21, 2017 As mentioned above, lots of lascannons. Same way you'd deal with any other tank, nothing particularly complicated about it. If you can, limit your drops to get first turn- those 8 lascannon shots are pretty brutal. Link to comment Share on other sites More sharing options...
Karhedron Posted December 21, 2017 Share Posted December 21, 2017 A Flibrarian with Artisan of War and Quickening should make quite a mess of it, especially with a few CPs to spend. Remtek 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted December 21, 2017 Share Posted December 21, 2017 Predator Killshot Strat with Lascannons, or Librarian Dread. Riot Earp 1 Back to top Link to comment Share on other sites More sharing options...
Riot Earp Posted December 21, 2017 Share Posted December 21, 2017 (edited) 5 JP DC with Thunderhammer 2-3 with chainsword for congalining to buffcharacters Edited December 21, 2017 by Riot Earp Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted December 21, 2017 Author Share Posted December 21, 2017 I have a shocking lack of lascannon options I realize. No DC with TH... But I could build up a smashypants: which would be best kitout for killing Spartan? Inferno? I have a Libby dread too. Link to comment Share on other sites More sharing options...
Charlo Posted December 21, 2017 Share Posted December 21, 2017 I have a shocking lack of lascannon options I realize. No DC with TH... But I could build up a smashypants: which would be best kitout for killing Spartan? Inferno? I have a Libby dread too. Combi Melta, no reason to take an Inferno Pistol as it doesn't grant an extra attack in combat anymore. Panzer 1 Back to top Link to comment Share on other sites More sharing options...
Damon Nightman Posted December 21, 2017 Share Posted December 21, 2017 Cheaper and can fire in combat... obviously it's worse, but there are technically a couple of reasons ;) Link to comment Share on other sites More sharing options...
Panzer Posted December 21, 2017 Share Posted December 21, 2017 Nah, definitely the Combi-Melta. Like I take a Combi-Flamer on mine instead of the Handflamer. Link to comment Share on other sites More sharing options...
Brother Crimson Posted December 21, 2017 Share Posted December 21, 2017 I have a shocking lack of lascannon options I realize. No DC with TH... But I could build up a smashypants: which would be best kitout for killing Spartan? Inferno? I have a Libby dread too. It will depend on how the LOW is accessible to charge. Libby dread with artisan is 3 attack, dmg 4, ap-4. Hit and wound on 2 with red thirst. Quick gives 1d3 attack and red rampage 1d3 more attacks. This is enough to cripple it down the wound chart quite a bit, maybe kill it with some luck. The downside is that is can be denied the quickening and it is big, so it is hard to sneak through for a charge. The captain is smaller, can deep strike and use jump pack stratagem but he *only* hits with ap-3 and str 8. You can always run both it’s not like dmg 3 is bad anyway. I think captain + librarian is a good HQ choice post codex. Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted December 21, 2017 Author Share Posted December 21, 2017 (edited) Ok good stuff, yeah he'll never stay in combat since there is no downside for fleeing on that beast, so combimelta is good idea. I like the captain and Libby dread idea too. The other thing is, I'm that guy that rolls 5 out of 6 1's, and he is that guy that rolls 5 out of 6 6's on the reg haha, but ok we'll give this a shot. Edited December 21, 2017 by Chaplain Gunzhard Link to comment Share on other sites More sharing options...
Damon Nightman Posted December 21, 2017 Share Posted December 21, 2017 (edited) Sorry to derail a bit, but I don't think pistols are anywhere near as worthless as most seem to think. When just looking at one HQ choice, sure the combi weapons win out easily (for at least double the points).But for the same price as 1 combi melta, I can fit two inferno pistols in. Or 11 hand flamers instead of 1 combi! The combi melta is still your better option here. I'm just trying to point out that pistols are not as worthless as people make them out to be. Also, since this matters apparently, my capt has an inferno pistol so you should totally do that :P Edited December 21, 2017 by Brother Lemartes Chaplain Gunzhard and Aothaine 2 Back to top Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted December 21, 2017 Author Share Posted December 21, 2017 I still don't think even 11 handflamers are worth it hah, but I totally get your point. This guy I'll build today is just for hurting the Spartan. Panzer 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted December 21, 2017 Share Posted December 21, 2017 Sorry to derail a bit, but I don't think pistols are anywhere near as worthless as most seem to think. When just looking at one HQ choice, sure the combi weapons win out easily (for at least double the points).But for the same price as 1 combi melta, I can fit two inferno pistols in. Or 11 hand flamers instead of 1 combi! The combi melta is still your better option here. I'm just trying to point out that pistols are not as worthless as people make them out to be. Also, since this matters apparently, my capt has an inferno pistol so you should totally do that I see your point and I say the same I said on the Stormbolter topic: weapon slots in your army is as much a ressource as points are. You don't have infinite guys who can wield all those Handflamer etc. available unfortunately. Link to comment Share on other sites More sharing options...
Damon Nightman Posted December 21, 2017 Share Posted December 21, 2017 (edited) Haha! Probably not! You should take a pic of your opponents face when ze capt smashes the spartan! Edit: panzer: yeah, more realistically I would take 1 HF on the capt and use the points to add a couple power swords to the D.C. I usually take. That would actually matter more. Edited December 21, 2017 by Brother Lemartes Chaplain Gunzhard 1 Back to top Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted December 22, 2017 Author Share Posted December 22, 2017 (edited) Ok smashypants captain is built, with combi-melta.I plan to run him and the Libby dread, but not sure how best to use the dread against the Spartan, what do you think gents? Edited December 22, 2017 by Chaplain Gunzhard Damon Nightman 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted December 22, 2017 Share Posted December 22, 2017 Ok smashypants captain is built, with combi-melta. I plan to run him and the Libby dread, but not sure how best to use the dread against the Spartan, what do you think gents? 1) Drop-pod it in 2) Cast Wings + Quickening 3) Guaranteed Charge 4) Red Rampage Strat 5) Enjoy your minimum potential 15 Damage If you are so inclined you can give the Furioso Force Halberd an extra point of damage with the Warlord trait to increase the murderise. Aothaine, Damon Nightman and Chaplain Gunzhard 3 Back to top Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted December 22, 2017 Author Share Posted December 22, 2017 Tossed a few more lascannons in the tacticals... did I mention that this thing can shoot ALL it's weapons within 1" ...so 8 Lascannon shots, 12 HB shots minimum and whatever else he adds on top of that (HB, HF, MM, or SB); it also has 8 CC attacks hitting on 3+, S8, -2AP, D3 damage... the more I look at it the more I think I'm doomed haha. Smashypants definitely needs the relic JP at least cuz that overwatch will be deadly. Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted December 22, 2017 Author Share Posted December 22, 2017 (edited) So the game will be 3000 points... he just told me along with the Spartan he's bringing the Cerberus haha... I don't have the expletives to insert here; that thing is even harder to kill (basically same as Spartan but Toughness 9 and 22 wounds). The good news is if I can kill those 2 monsters early he'll be running very short. Edited December 22, 2017 by Chaplain Gunzhard Link to comment Share on other sites More sharing options...
Panzer Posted December 22, 2017 Share Posted December 22, 2017 Maybe you need Captain Smash....Captain Smash brother (relic Hammer instead)....and a Flybrarian then. :D Chaplain Gunzhard 1 Back to top Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted December 22, 2017 Author Share Posted December 22, 2017 Maybe you need Captain Smash....Captain Smash brother (relic Hammer instead)....and a Flybrarian then. Well my list is printed and everything is packed and ready as is... the good news is: at 3000 points I am able to get 16 Command Points; so I can try to be on my toes and pull every shenanigan I can early, burning through CP. Aothaine and Riot Earp 2 Back to top Link to comment Share on other sites More sharing options...
Aothaine Posted December 22, 2017 Share Posted December 22, 2017 Be sure to take pictures and let us know how things went! Good Luck! Chaplain Gunzhard 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted December 22, 2017 Share Posted December 22, 2017 Isn't the Cerberus now an insane amount of points post chapter approved? It's now just under 700...! Chaplain Gunzhard 1 Back to top Link to comment Share on other sites More sharing options...
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