Wargamer Posted December 22, 2017 Share Posted December 22, 2017 So my friends and I are long term Tanith fans, and with the Warmaster out and Victoria Miniatures being a thing we're both thinking the same thing; Tanith rules! The problem is that Tanith don't do tanks, and tanks get Regimental Doctrines now so I'm unsure how best to handle that. There's also the Tanith rule themselves - what should it be? The Raven Guard style -1 to hit Tanith beyond 12", or perhaps a flat +1 to all cover saves for Tanith due to their camo-cloaks? Ideas for what to do with Tanith (and their tag-along tanks) welcome! Link to comment https://bolterandchainsword.com/topic/342626-tanith-regimental-doctrine-share-your-ideas/ Share on other sites More sharing options...
L30n1d4s Posted December 23, 2017 Share Posted December 23, 2017 (edited) I think Tanith could have something like the following: Regimental Doctrine -- GUERRILLA FIGHTERS -- All infantry units with the <TANITH> or <OFFICIO PREFECTUS> keywords get +2 to their armor saves when in cover and can be set up anywhere on the battlefield during deployment, as long as it is more than 9" away from the enemy deployment zone. Regimental Unique WL Trait -- MASTER OF STEALTH -- At the beginning of each of your turns, choose one friendly <TANITH> infantry unit within 3" of your Warlord; until the beginning of your next turn, any shooting attacks from 12" away or further against your Warlord and/or that selected unit suffer -1 to their Hit rolls. Regimental Unique Relic -- BANNER OF THE FIRST AND ONLY -- Taken by Veteran with Regimental Standard only; all <TANITH> infantry units within 6" of this banner gain +1Ld and ignore any Wounds/Mortal Wounds on a roll of 5+. Regimental Unique Stratagem -- UNCANNY ACCURACY (2CP) -- Select one <TANITH> Infantry unit in the shooting phase; this units adds +1 to Wound rolls and +1 to Damage characteristic for all of the shooting attacks it makes until the end of the phase. Regimental Unique Order -- "PRECISION TARGETING... FIRE!" -- Selected <TANITH> Infantry unit within 6" adds -1 AP to any shooting attacks it makes with Heavy or Rapid Fire Weapons until the end of the shooting phase. Regimental Unique Character -- COMMISSAR GAUNT (has both TANITH and OFFICIO PREFECTUS key words) -- M6" WS2+ BS2+ S3 T3 W4 A4 Ld10 Sv 4+ (Bolt Pistol, Relic Sword -- +1S AP-4 D2) -- Special Rules: Aura of Discipline, Refractor Field, Voice of Command, Senior Officer, Gaunt's Ghosts (all <TANITH> Command Squads or Veteran Squads within 12" of Commissar Gaunt gain +1 to their to Hit rolls for shooting/close combat) Edited December 29, 2017 by L30n1d4s Bjorn Firewalker 1 Back to top Link to comment https://bolterandchainsword.com/topic/342626-tanith-regimental-doctrine-share-your-ideas/#findComment-4966528 Share on other sites More sharing options...
Bjorn Firewalker Posted December 23, 2017 Share Posted December 23, 2017 Anyone have 'Codex: Imperial Guard' from an early edition (2nd? 3rd?), where Gaunt has his own stats and Special Rules? Link to comment https://bolterandchainsword.com/topic/342626-tanith-regimental-doctrine-share-your-ideas/#findComment-4966891 Share on other sites More sharing options...
Wargamer Posted December 24, 2017 Author Share Posted December 24, 2017 I do actually. Somewhere. Link to comment https://bolterandchainsword.com/topic/342626-tanith-regimental-doctrine-share-your-ideas/#findComment-4967014 Share on other sites More sharing options...
Claws and Effect Posted December 29, 2017 Share Posted December 29, 2017 I would make Gaunt's power sword slightly better than a standard one to reflect the relic sword he acquired in Necropolis. Link to comment https://bolterandchainsword.com/topic/342626-tanith-regimental-doctrine-share-your-ideas/#findComment-4969949 Share on other sites More sharing options...
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