VorpalPoolNoodle Posted January 28, 2018 Share Posted January 28, 2018 I run mine twin plasma pistol with a chapter ancient. It's fun because if they get locked in close combat, not only can they shoot twice but if they die in CC they can still make an overcharged PP shot as they go down. Hoots 1 Back to top Link to comment https://bolterandchainsword.com/topic/342704-making-the-most-of-unique-veterans/page/2/#findComment-4995655 Share on other sites More sharing options...
Project XXVIII Posted January 29, 2018 Share Posted January 29, 2018 I think it's also worth noting that cause the vet squad requires 2 models min you can can happily fit them into a rhino with another five man squad and still fit your characters in there too. I thought it was one unit per transport, but with as many characters as could additionally fit?! I just got done a mission with bunkers, and that was the ruling on them, I just assumed that was a universal rule for all transports. Link to comment https://bolterandchainsword.com/topic/342704-making-the-most-of-unique-veterans/page/2/#findComment-4996200 Share on other sites More sharing options...
march10k Posted January 29, 2018 Share Posted January 29, 2018 I think it's also worth noting that cause the vet squad requires 2 models min you can can happily fit them into a rhino with another five man squad and still fit your characters in there too. I thought it was one unit per transport, but with as many characters as could additionally fit?! I just got done a mission with bunkers, and that was the ruling on them, I just assumed that was a universal rule for all transports. I remember it being just buildings. I think the reason is that you can shoot out of buildings, but not vehicles, so they needed to prevent you from stuffing 16 lascannons inside a 20 man bunker? Link to comment https://bolterandchainsword.com/topic/342704-making-the-most-of-unique-veterans/page/2/#findComment-4996727 Share on other sites More sharing options...
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