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So from my understanding of the new loci rules if a detachment is entirely comprised of the same type of daemon the characters in that detachment gain the corresponding loci benefit.

 

So presumably this means we don't have to take 3 units of Bloodletters or Daemonettes etc to get the buff. We could take a patrol detachment or supreme command detachment to buff the characters and then take what we want in a battalion.

 

Assuming belakor is like fabius bile and can be taken in any detachment without taking away it's benefit this makes a supreme command detachment sound pretty useful. E.g. a bloodthirster a Herald of Khorne and belakor, with the Khorne characters then giving rerolls to charges for Khorne units in mixed detachments.

 

Anyone know if I'm interpreting this wrong? If not it seems like a useful way to build lists as I probably won't often want three of the same Daemonic troop

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Your guess is as good as mine, I think what you are saying is correct but I do not know how Be'lakor now interacts with it all and without the actual book in front of me I also wouldn't be able to awnser that specific question.

What we do know and indeed can assume is true is that one easy way to obtain Locus is indeed to go for the character Detachments. Having said that though logically speaking it's not a bad plan to go the route with infantry units. I still believe that the strongest aspect of Daemons actually are the units and less so their characters. Greater Daemons are cool to deep strike for example but otherwise just a huge target. As Chaos or Daemons doesn't shoot that well you might aswell remove this whole weakness and go heavy on Hordes. 

Your guess is as good as mine, I think what you are saying is correct but I do not know how Be'lakor now interacts with it all and without the actual book in front of me I also wouldn't be able to awnser that specific question.

 

What we do know and indeed can assume is true is that one easy way to obtain Locus is indeed to go for the character Detachments. Having said that though logically speaking it's not a bad plan to go the route with infantry units. I still believe that the strongest aspect of Daemons actually are the units and less so their characters. Greater Daemons are cool to deep strike for example but otherwise just a huge target. As Chaos or Daemons doesn't shoot that well you might aswell remove this whole weakness and go heavy on Hordes.

I'm completely about taking lots of infantry, just considering I might not always want 3 of the same type. E.g. 2 units of Bloodletters deep striking seems about right for keeping in range of character buffs and saving some cp for other stuff. 2 units of plaguebearers or horrors would be easier to centre around characters etc.

 

Your guess is as good as mine, I think what you are saying is correct but I do not know how Be'lakor now interacts with it all and without the actual book in front of me I also wouldn't be able to awnser that specific question.

 

What we do know and indeed can assume is true is that one easy way to obtain Locus is indeed to go for the character Detachments. Having said that though logically speaking it's not a bad plan to go the route with infantry units. I still believe that the strongest aspect of Daemons actually are the units and less so their characters. Greater Daemons are cool to deep strike for example but otherwise just a huge target. As Chaos or Daemons doesn't shoot that well you might aswell remove this whole weakness and go heavy on Hordes.

I'm completely about taking lots of infantry, just considering I might not always want 3 of the same type. E.g. 2 units of Bloodletters deep striking seems about right for keeping in range of character buffs and saving some cp for other stuff. 2 units of plaguebearers or horrors would be easier to centre around characters etc.

 

Totally get that and that's quite a smart choice too. At the same time though I think that one of the easiest ways to use characters to your advantage is to have these as the units who are on the table so you can deepstrike the essentials. At that moment all you really want if your open to mixes is other CSM units.

 

In general I think Chaos Daemons and CSM are both strong armies but the best of Chaos comes forward when you combine them. This is because CSM units for the most part don't mind running around or being in Rhino's and because of that can protect the Daemonic Heralds if you wanted to. At the same time these are essential mainstay units on the board so it all pans out well.

 

I'll probably be picking up the book today so I'll check how Belakor interacts with all of it.

 

 

 

Your guess is as good as mine, I think what you are saying is correct but I do not know how Be'lakor now interacts with it all and without the actual book in front of me I also wouldn't be able to awnser that specific question.

 

What we do know and indeed can assume is true is that one easy way to obtain Locus is indeed to go for the character Detachments. Having said that though logically speaking it's not a bad plan to go the route with infantry units. I still believe that the strongest aspect of Daemons actually are the units and less so their characters. Greater Daemons are cool to deep strike for example but otherwise just a huge target. As Chaos or Daemons doesn't shoot that well you might aswell remove this whole weakness and go heavy on Hordes.

I'm completely about taking lots of infantry, just considering I might not always want 3 of the same type. E.g. 2 units of Bloodletters deep striking seems about right for keeping in range of character buffs and saving some cp for other stuff. 2 units of plaguebearers or horrors would be easier to centre around characters etc.

Totally get that and that's quite a smart choice too. At the same time though I think that one of the easiest ways to use characters to your advantage is to have these as the units who are on the table so you can deepstrike the essentials. At that moment all you really want if your open to mixes is other CSM units.

 

In general I think Chaos Daemons and CSM are both strong armies but the best of Chaos comes forward when you combine them. This is because CSM units for the most part don't mind running around or being in Rhino's and because of that can protect the Daemonic Heralds if you wanted to. At the same time these are essential mainstay units on the board so it all pans out well.

 

I'll probably be picking up the book today so I'll check how Belakor interacts with all of it.

I like to mix of course! They totally complement one another, even some cheap cultists can be a useful screen for those heralds and can always redeploy using tide of traitors.

 

Plus we have nurglings. The best chaos troop IMO

So I just read in a facebook comment on the Warhammer 40.000 page that Be'lakor doesn't get the Fabius Bile treatment so you can't include him in a detachment without losing the Loci buff unless you have another detachment for that god specific Loci.

Oh and he has the summoning rule but can't get summoned because he is no god specific daemon but the summoning requires the summoner to decide on a god first.

 

A bunch of other things as well. I think I need a really good look once I got my hands on the Codex lol

I have the codex and yes, all mono-god detachements qualify for the loci treatment (even the Aux Detachements are not excluded, will probably be FAQed). But Belakor will break that, so take him as the HQ of a Patrol, Vanguard or any other single HQ Detachement and thats fixed.

All Characters in a Mono-God detachement, no matter the type (including Aux Detachement as far as I can see, but I assume that this will be FAQed.) Yes, all Chars in Supreme Command would get the Locus. And yes, it affects all Nurgle Daemons, no matter the Detachement. That also means summoned characters do not get it. So very easy to get an flexible. I am currently thinking about combinations with CSM units.

 

- Maulerfiends/Possessed/Mutilatorsof Slaanesh could advance and charge

- Maulerfiends/Possessed of Khorne could reroll charges and even deep strike via stratagem

- Same with the Lord of Skulls

- Nurgle Multilators can do huge amounts of damage. (D3 base * 2 (Virulent Blessing, Daemon) + 1 (Locus, Daemon) = 3-7 damage)

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