Jolemai Posted January 15, 2018 Share Posted January 15, 2018 (edited) Welcome to the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the unique units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Without further ado, here's this week's entry: Captain Tycho What are you thoughts here folks? How best would you play Tycho? In the past, Tycho would role with Sternguard to make best use of Blood Song. Same idea now (or with Company Veterans)?How would you make best use of Rites of Battle? How would you best make use of his Warlord Trait, Selfless Valour?Stratagems? Over to you - please note that Tycho the Lost will be discussed in another topic. Edited January 15, 2018 by Jolemai Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/ Share on other sites More sharing options...
Jolemai Posted January 15, 2018 Author Share Posted January 15, 2018 Should you want your model on display here (or on another thread), then submit a photo here please. Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983154 Share on other sites More sharing options...
Charlo Posted January 15, 2018 Share Posted January 15, 2018 He's cheaper than a captain armed with similar wargear, he also has a 2+ save and some other little buffs. A very good captain to buff your gun line and heroically intervene if need be. Helias_Tancred and brother_b 2 Back to top Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983172 Share on other sites More sharing options...
Jolemai Posted January 15, 2018 Author Share Posted January 15, 2018 Thanks for the summary :) So you'd use him backfield with a firebase and as a counter charge element? Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983192 Share on other sites More sharing options...
Charlo Posted January 15, 2018 Share Posted January 15, 2018 Thanks for the summary So you'd use him backfield with a firebase and as a counter charge element? Yeah I think so. His close combat isn't enough to write home about and he's not fast enough to get into the fight. Alternatively he makes an excellent captain to drop pod in with some Devastators and such too. Karhedron and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983211 Share on other sites More sharing options...
Dont-Be-Haten Posted January 15, 2018 Share Posted January 15, 2018 Something of note might be the plasma bomb. Company Veterans with plasma/combi-plasma in a pod followed by either a second squad or a plasma/Multi-Melta squad. Re-rolling over charges, with melta guns in tow. Alternatively piggybacking a squad of Hellblasters is also nice, I also don't hate the idea of him alongside a some Lascannons much like Gabriel Seth for his points. Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983486 Share on other sites More sharing options...
Dont-Be-Haten Posted January 15, 2018 Share Posted January 15, 2018 (edited) Perhaps something fun like this? 1850 with wiggle room. There is a lot of room to taste. I'd try it out! ++ Battalion Detachment +3CP (Imperium - Blood Angels) [35 PL, 608pts] ++ + Dedicated Transport + Drop Pod [5 PL, 85pts]: Storm bolter Drop Pod [5 PL, 85pts]: Storm bolter + Troops + Scout Squad [4 PL, 55pts] . Scout: Boltgun . Scout: Boltgun . Scout: Boltgun . Scout: Boltgun . Scout Sergeant: Boltgun, Chainsword Scout Squad [4 PL, 55pts] . Scout: Boltgun . Scout: Boltgun . Scout: Boltgun . Scout: Boltgun . Scout Sergeant: Boltgun, Chainsword Scout Squad [4 PL, 55pts] . Scout: Boltgun . Scout: Boltgun . Scout: Boltgun . Scout: Boltgun . Scout Sergeant: Boltgun, Chainsword + HQ + Captain Tycho [5 PL, 95pts] Lieutenants [4 PL, 95pts] . Lieutenant: Combi-melta, Thunder hammer Lieutenants [4 PL, 83pts] . Lieutenant: Combi-melta, Power sword ++ Outrider Detachment +1CP (Imperium - Blood Angels) [40 PL, 801pts] ++ + Dedicated Transport + Drop Pod [5 PL, 85pts]: Storm bolter Razorback [5 PL, 114pts]: Twin assault cannon Razorback [5 PL, 120pts]: Twin lascannon Razorback [5 PL, 120pts]: Twin lascannon + Fast Attack + Assault Squad [5 PL, 87pts] . Space Marine Sergeant: Bolt pistol, Power axe . 3x Space Marine w/ bolt pistol and chainsword . Space Marine w/ special weapon: Meltagun Assault Squad [5 PL, 87pts] . Space Marine Sergeant: Bolt pistol, Power axe . 3x Space Marine w/ bolt pistol and chainsword . Space Marine w/ special weapon: Meltagun Assault Squad [5 PL, 87pts] . Space Marine Sergeant: Bolt pistol, Power axe . 3x Space Marine w/ bolt pistol and chainsword . Space Marine w/ special weapon: Meltagun + HQ + Captain [5 PL, 101pts]: Combi-plasma, Power fist ++ Vanguard Detachment +1CP (Imperium - Blood Angels) [28 PL, 438pts] ++ + HQ + Sanguinary Priest [4 PL, 84pts]: Chainsword, Combi-plasma + Elites + Company Veterans [8 PL, 118pts] . Space Marine Veteran: Chainsword, Plasma gun . Space Marine Veteran: Chainsword, Plasma gun . Space Marine Veteran: Chainsword, Plasma gun . Veteran Sergeant: Combi-plasma Company Veterans [8 PL, 118pts] . Space Marine Veteran: Chainsword, Plasma gun . Space Marine Veteran: Chainsword, Plasma gun . Space Marine Veteran: Chainsword, Plasma gun . Veteran Sergeant: Combi-plasma Company Veterans [8 PL, 118pts] . Space Marine Veteran: Chainsword, Plasma gun . Space Marine Veteran: Chainsword, Plasma gun . Space Marine Veteran: Chainsword, Plasma gun . Veteran Sergeant: Combi-plasma ++ Total: [103 PL, 1847pts] ++ Edited January 15, 2018 by Dont-Be-Haten Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983506 Share on other sites More sharing options...
The Unseen Posted January 15, 2018 Share Posted January 15, 2018 He's great if you were thinking about running a barebones captain without a pack, run tycho instead, the small increase in price is worth it for how much you get. Helias_Tancred and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983661 Share on other sites More sharing options...
brother_b Posted January 15, 2018 Share Posted January 15, 2018 I've seriously considered Tycho for the gun-line support portion of my army. I plan on getting and building the figure. I may actually try and make my own figure. Not sure. That means I can turn my "captain" on foot model into an Lt. and use that option as well. Great thread, never really considered him before. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983822 Share on other sites More sharing options...
ed72 Posted January 15, 2018 Share Posted January 15, 2018 Right now, I'm testing a Drop Pod with 4 Melta Devs (4 bolters for ablative wounds), Captain Tycho, & Mephiston. He's a great drop pod companion! Blew up a Redemptor and Contemptor in back to back turns. Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4983827 Share on other sites More sharing options...
Karhedron Posted January 19, 2018 Share Posted January 19, 2018 Anyone situation where you would consider taking a cheap Buffmander is a good situation for taking Tycho. I would say he works slightly better close to the enemy such as in a drop pod or moving up the field with Hellblasters as you will be more likely to make use Bloodsong. If you are parked backfield with devastators then you could save points with a bare-bones captain perhaps. I like the idea of him with plasma-toting Primaris Marines. The only downside here is they cannot share transports. That means you either need to advance them on foot or you will need a Repulsor for the Hellblasters and a Rhino/RB/LR for Tycho and any buddies he brings along. But an AC or LC Razorback is still a good investment for the points, even after the recent hike so this is not a deal-breaker. Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4987513 Share on other sites More sharing options...
Jolemai Posted January 20, 2018 Author Share Posted January 20, 2018 Fairly straightforward ideas so far. I guess there are no outside of the box strategies? Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4988607 Share on other sites More sharing options...
Dont-Be-Haten Posted January 20, 2018 Share Posted January 20, 2018 The only other thing I can think of is putting him in a raven with a squad of footie veterans/death company/Multiple company vet squads and drop them all for a multi-dakka + assault turn. Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4988617 Share on other sites More sharing options...
Spagunk Posted January 22, 2018 Share Posted January 22, 2018 The problem as I see it with strategy is that he's not exactly geared up for many of our tricks. He definitely is better than an equivalent Captain but when you can take so many other gear options on a captain, the point is a bit moot. So he's just different and offers a good value if you just need a solid captain on foot for your tacticals/backline. But tricks are not his forte aside from the suprise back hand of -2AP. It was better when his melta was longer ranged as opposed to having an extra damage and ap -1 on the bolter part. Synergizes well with Sternguard from what I can see but not exceptionally so. May be good for a drop pod melta squad who can bleed wounds away from him I suppose (company vets). Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4989769 Share on other sites More sharing options...
MadGreek Posted January 23, 2018 Share Posted January 23, 2018 Anyone situation where you would consider taking a cheap Buffmander is a good situation for taking Tycho. I would say he works slightly better close to the enemy such as in a drop pod or moving up the field with Hellblasters as you will be more likely to make use Bloodsong. If you are parked backfield with devastators then you could save points with a bare-bones captain perhaps. I like the idea of him with plasma-toting Primaris Marines. The only downside here is they cannot share transports. That means you either need to advance them on foot or you will need a Repulsor for the Hellblasters and a Rhino/RB/LR for Tycho and any buddies he brings along. But an AC or LC Razorback is still a good investment for the points, even after the recent hike so this is not a deal-breaker. While nothing in the Codex forbids this, I actually wish it had - and by that I mean the ability to use Tycho (regular) with Primaris. From a fluff stanpoint, we know that Tycho got messed up and went full black rage DC. This happened BEFORE Primaris were a thing. Just from a fluff perspective, you should ONLY be able to take DC Tycho in any army that has Primaris. But that's just me. Venerable Jazzman 2 Back to top Link to comment https://bolterandchainsword.com/topic/343367-unit-of-the-week-captain-tycho/#findComment-4990650 Share on other sites More sharing options...
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