Darkthorns Posted January 15, 2018 Share Posted January 15, 2018 I haven't seen a topic about this yet, so I figured I'd start one. I normally run either DA or RG depending on who I'm playing with, mostly because I love both chapters lore wise. Has anyone found a viable option for dealing with Deathguard? My best friend has been playing them, and it's been a painful experience, which only has gotten worse now that he has mortarion. Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/ Share on other sites More sharing options...
SnakeChisler Posted January 15, 2018 Share Posted January 15, 2018 6 plasma inceptors with overcharge & WOTDA + re-roll support Funnily enough I've seen him take quite a number of wounds from high volume bolter & autocannon spam Stratagems to use are the mortal wound ones on a Dev squad for Hb & rocket which with sgt's BS on HB and +1 on the rocket coz of fly with grim Resolve re-rolling 1's should give you 2d3 mortal wounds to start the ball rolling Helycon 1 Back to top Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4983578 Share on other sites More sharing options...
Interrogator Stobz Posted January 15, 2018 Share Posted January 15, 2018 (edited) Godhammer Lascannons, Bolters and faith in the Lion. Edited January 15, 2018 by Interrogator Stobz sneakybamsen 1 Back to top Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4983676 Share on other sites More sharing options...
Helycon Posted January 15, 2018 Share Posted January 15, 2018 6 plasma inceptors with overcharge & WOTDA + re-roll support Funnily enough I've seen him take quite a number of wounds from high volume bolter & autocannon spam Stratagems to use are the mortal wound ones on a Dev squad for Hb & rocket which with sgt's BS on HB and +1 on the rocket coz of fly with grim Resolve re-rolling 1's should give you 2d3 mortal wounds to start the ball rolling It hink you're on the ball here. Due to the fact he has a relatively weak save (3+ and 4++) he can be hurt by simply using weight of fire. Autocannons work well, simply because no AP is wasted and you get a 4+ on him. Couple that with extra damage, and you have yourself some damage. Dark Talons can also work well with the Rift Canon, although that requires more layers of rolling. A Ravenwing Black Knight with a grenade launcher can use stasis shells too, which can add some mortal wounds. Still, he's a tough cookie to actually do damage to due to Disgustingly Resilient. He effectively has another 1/3rd of his wound pool as extra. Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4983734 Share on other sites More sharing options...
Darkthorns Posted January 15, 2018 Author Share Posted January 15, 2018 I've noticed the only thing really effective other than lascannon and plasma spam is grav guns. Melee hasn't worked for me so I avoid it, and he has too many pyskers for me to counter. Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4983779 Share on other sites More sharing options...
Madmonkeyman Posted January 15, 2018 Share Posted January 15, 2018 Morty wrecks armies if he gets into them. Only has a 4++ with fnp so lots of shots is the way forward. Obviously he can assault flyers so makes things like the dark tallon a problem. Now if you were to make him assault / move in the opposite direction to your force 12 inch it could be worth it. Don't what ever you do drop a unit in Between your force and him within charge range cos then he gets 2d6 + 6 closer to your army. He will have the -1 to hit power which makes plasma a problem to overcharge With an elite army like DA its all about model position and trying to take him down quickly. If you clump up and he reaches you - everything will die. Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4983787 Share on other sites More sharing options...
Madmonkeyman Posted January 15, 2018 Share Posted January 15, 2018 Mortal wounds are not so important with morty as Magnus . With only a 4++ normal damage gets through. He 5 fnp works against mortal wounds . Obviously they will still work though Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4983799 Share on other sites More sharing options...
Interrogator Stobz Posted January 15, 2018 Share Posted January 15, 2018 One of the best things about our Chapter tactic is rerolls 1s without support; take weapons with range, spread out with a view to support each other friendly unit, be prepared to lose some units but make them travel to get to all of yours. Get the time needed to shoot the foul traitor and his minions. Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4983863 Share on other sites More sharing options...
Madmonkeyman Posted January 16, 2018 Share Posted January 16, 2018 (edited) Stobz is correct- you will loose something. The trick is that you try and get him to kill units that he doesn't want to kill. Scouts on some objective to make him back track away from you. It's prettty predictable what he will do - just fly at your lines to kill stuff in close combat. He has a couple of tricks - he can explode when he dies . Mortal wounds at the start of combat to everything . He can swap is psychic power out for warp time if they ally in csm detachment or Magnus / scorceror can cast it on him . Best advice - roll lots of 6's on your las cannon damage :-) Edited January 16, 2018 by Madmonkeyman Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4984135 Share on other sites More sharing options...
march10k Posted January 16, 2018 Share Posted January 16, 2018 Ahh-cherz......loose! Azrael lascannon farm is the answer: 10 devastators with 8 lascannons supported by Azrael and a lieutenant in the upper floors of a ruin (you can stack one squad plus one leader for six models each on two adjacent floors) with 2-3 5 man scout squads scattered around where the 18" bubble they generate gives maximum bubble wrap. seven lascannons hit, six of them wound, three are saved by morty's invul, one more is caught by FNP, so he takes 2D6 wounds? He can't survive that very long, especially if you're also torrenting him. Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4984430 Share on other sites More sharing options...
sneakybamsen Posted January 16, 2018 Share Posted January 16, 2018 I'd suggest 3 predators with heavy bolters and autocannons with killshot, but I've never fought morty, so I'm no expert. It does put out quite a bit of pain though, and it doesn't waste AP vs his 4++, but just has a good amount of damage that will at least wound on 4+ for heavy bolters and 2+ or 3+ for autocannons. Link to comment https://bolterandchainsword.com/topic/343384-battling-deathguard/#findComment-4984441 Share on other sites More sharing options...
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