Brother Tyler Posted January 17, 2018 Share Posted January 17, 2018 With the Space Marine Kill Teams rules firmed up (link goes to the last version I posted, though a few minor tweaks are described in multiple replies), it's time to expand. One of my favorite events in the setting, and one that has a definite focus on the Adeptus Astartes, is the Badab War (coincidentally, one of my favorite Chapters, the Exorcists, took part in that campaign). So here's my initial stab at Chapter Honours and skills for the various Chapters that participated in the Badab War. For the most part, I took the 6th edition Chapter Tactics that Forge World provided for these Chapters, and I adapted them to Shadow War: Armageddon. For Chapters that have identified Legion lineage, I used the skill progression from those Chapters as a baseline, though I tried to apply some tweaks here and there in order to introduce some (very minor) differences. A few of the Chapters simply use their predecessors' Chapter Honours (e.g., the Novamarines are among the Primogenitors, so I reasoned that they follow the Ultramarines rules exactly). Others are very close to their predecessor, but have minor adjustments to Chapter Honours or skills or both. And some were very distinct (e.g., the Executioners are almost nothing like the Imperial Fists). Page 1 (introduction and timeline) Hidden Content Page 2 (skills - Astral Claws, Carcharadons Astra, Executioners, Exorcists, Fire Angels) Hidden Content Page 3 (skills - Fire Hawks, Howling Griffons, Lamenters, Mantis Warriors, Marines Errant, Minotaurs, Novamarines, Raptors) Hidden Content Page 4 (skills - Red Scorpions, Sons of Medusa, Star Phantoms) Hidden Content Page 5 (Chapter Honours - Astral Claws (includes rules for Tyrant's Legion kill teams)) Hidden Content Page 6 (Chapter Honours - Carcharadons Astra, Executioners, Exorcists, Fire Angels) Hidden Content Page 7 (Chapter Honours - Fire Hawks, Howling Griffons, Lamenters, Mantis Warriors, Marines Errant, Minotaurs) Hidden Content Page 8 (Chapter Honours - Novamarines, Raptors, Red Scorpions, Sons of Medusa) Hidden Content Page 9 (Chapter Honours - Star Phantoms) Hidden Content I've tried to keep balance on par with the main Space Marines Kill Team rules, but I'll need other eyes to help me with that. I have an idea that these rules might include campaign rules, at the very least a series of scenarios to play out shadow wars (i.e., squad/team level skirmish battles) within the setting of the Badab War. These might potentially include a modification of the Shadow War: Armageddon campaign rules (though that might be nothing more than changing "Promethium caches" to "victory points" or "campaign points" or somesuch. That's way down the road, though. For now, the focus is getting these rules accurate and balanced. Any input is appreciated. varchilde, Archivist Thaddeus Kryptem, Dosjetka and 4 others 7 Back to top Link to comment Share on other sites More sharing options...
Brother Tyler Posted January 22, 2018 Author Share Posted January 22, 2018 I've made a few minor adjustments: The verbiage for Apothecaries was changed in both this file and the main Adeptus Astartes file to clarify the -2 adjustment (the original verbiage in the rulebook, which I copied verbatim, includes a sentence fragment that doesn't make sense, except by inference). I've included notes on the changes to each page in italics (orange means there were changes, normal font color means there were no changes), beneath the page # and notes. I've replaced the B&C skull and crossed bones logo in the upper left corner with a blue shield and Tyrant's Claw logo. This is because I'm using the same background images and fonts/formatting across the entire range of Adeptus Astartes in Shadow War: Armageddon files, so each file will use a unique logo in the upper left to distinguish the files. Page 1 (introduction and timeline) (no changes) Hidden Content Page 2 (skills - Astral Claws, Carcharadons Astra, Executioners, Exorcists, Fire Angels) (no changes) Hidden Content Page 3 (skills - Fire Hawks, Howling Griffons, Lamenters, Mantis Warriors, Marines Errant, Minotaurs, Novamarines, Raptors) (no changes) Hidden Content Page 4 (skills - Red Scorpions, Sons of Medusa, Star Phantoms) (no changes) Hidden Content Page 5 (Chapter Honours - Astral Claws (includes rules for Tyrant's Legion kill teams)) (added verbiage to make it clear that an Astral Claws kill team can either be all Space Marines (either all scouts using the official rules or all power armour using the main Adeptus Astartes rules I'm developing) or a Tyrant's Legion kill team (i.e., the kill team rules in the box)) Hidden Content Page 6 (Chapter Honours - Carcharadons Astra, Executioners, Exorcists, Fire Angels) (Carcharadons Astra fighters only cause fear when charging now) Hidden Content Page 7 (Chapter Honours - Fire Hawks, Howling Griffons, Lamenters, Mantis Warriors, Marines Errant, Minotaurs) (adjusted Minotaurs Unrelenting Assault rule) Hidden Content Page 8 (Chapter Honours - Novamarines, Raptors, Red Scorpions, Sons of Medusa) (no changes) Hidden Content Page 9 (Chapter Honours - Star Phantoms) (no changes) Hidden Content I also made a few minor happy-to-glad adjustments (e.g., I removed the text about the Fire Angels having more vehicles because those don't matter in SWA). There may have been a few other changes that I've failed to mention, but if so, it's because they're so minor that I've forgotten what they were. Again, suggestions for improvement are appreciated. Tipsy Techpriest 1 Back to top Link to comment Share on other sites More sharing options...
Dosjetka Posted January 22, 2018 Share Posted January 22, 2018 I'm currently planning a Novamarines Kill Team but am wondering if there is/are particular Chapter(s) you'd like people to try out? Link to comment Share on other sites More sharing options...
Brother Tyler Posted January 22, 2018 Author Share Posted January 22, 2018 Pretty much any that isn't a "use X Chapter Tactics" (e.g., Sons of Medusa = Iron Hands, Lamenters = Blood Angels, and anything that = Ultramarines). Link to comment Share on other sites More sharing options...
Dosjetka Posted January 22, 2018 Share Posted January 22, 2018 (edited) Alright. :tu: Something I noticed is that you gave Fire Hawks access to the "Stealth" skill tree for Specialists and Leaders. Given their general attitude and preference for "close quarters combat and above all, brutal application of focused overwhelming force to obliterate the enemy" (from Imperial Armour vol. 9), I'm not sure that's an appropriate option for them. I suggest giving Specialists access to "Combat" and Leaders access to "Muscle" instead. The "Combat" skill tree is less useful for Specialists but in my opinion closer to the established lore. Edited January 22, 2018 by Chaplain Dosjetka Link to comment Share on other sites More sharing options...
Reyner Posted January 24, 2018 Share Posted January 24, 2018 Is the Marines Errant Doctrines of War rule only for close combat? Could it be used to reroll a miss when shooting? Link to comment Share on other sites More sharing options...
Brother Tyler Posted January 24, 2018 Author Share Posted January 24, 2018 Dosjetka: Noted, I'll make the changes. Reyner: It's both ("To Hit" is shooting and "Attack" is close combat, I think). I just followed the verbiage of the Adepta Sororitas rule on which this one is based. Link to comment Share on other sites More sharing options...
Reyner Posted February 2, 2018 Share Posted February 2, 2018 Ah cool :) Link to comment Share on other sites More sharing options...
Brother Tyler Posted February 13, 2018 Author Share Posted February 13, 2018 I've adjusted the skills for the Fire Hawks. If I made any other changes, they were small bits of lore - nothing else has changed with regard to the rules. So all you really need to look is page 3. Page 1 (introduction and timeline) (no changes) Hidden Content Page 2 (skills - Astral Claws, Carcharadons Astra, Executioners, Exorcists, Fire Angels) (no changes) Hidden Content Page 3 (skills - Fire Hawks, Howling Griffons, Lamenters, Mantis Warriors, Marines Errant, Minotaurs, Novamarines, Raptors) (changed Fire Hawks skills per Chaplain Dosjetka's suggestion above) Hidden Content Page 4 (skills - Red Scorpions, Sons of Medusa, Star Phantoms) (no changes) Hidden Content Page 5 (Chapter Honours - Astral Claws (includes rules for Tyrant's Legion kill teams)) (no changes) Hidden Content Page 6 (Chapter Honours - Carcharadons Astra, Executioners, Exorcists, Fire Angels) (no changes) Hidden Content Page 7 (Chapter Honours - Fire Hawks, Howling Griffons, Lamenters, Mantis Warriors, Marines Errant, Minotaurs) (no changes) Hidden Content Page 8 (Chapter Honours - Novamarines, Raptors, Red Scorpions, Sons of Medusa) (no changes) Hidden Content Page 9 (Chapter Honours - Star Phantoms) (no changes) Hidden Content Pending any other feedback, we'll move forward to the painting challenge soon (once I figure out a good time so that we don't interfere with other ongoing challenges). Link to comment Share on other sites More sharing options...
Reyner Posted February 13, 2018 Share Posted February 13, 2018 Yeah the Fire Hawks work better without Stealth :D I have narrowed down my Kill Team choices to Marines Errant or Red Scorpions now. Link to comment Share on other sites More sharing options...
Dosjetka Posted February 13, 2018 Share Posted February 13, 2018 (edited) There's nothing to see here, move along. Edited February 13, 2018 by Chaplain Dosjetka Link to comment Share on other sites More sharing options...
Brother Tyler Posted February 13, 2018 Author Share Posted February 13, 2018 Shhh!!! We're not supposed to know who did which kill team. Link to comment Share on other sites More sharing options...
Dosjetka Posted February 13, 2018 Share Posted February 13, 2018 (edited) I only mentioned what my plans were because it would be silly if we playtested the same Chapter Honours. -_- Edited February 13, 2018 by Chaplain Dosjetka Link to comment Share on other sites More sharing options...
Dosjetka Posted February 13, 2018 Share Posted February 13, 2018 By the by, is a Red Scorpions Apothecary allowed to take equipment marked with "Veteran Sergeant only"? Link to comment Share on other sites More sharing options...
Brother Tyler Posted February 13, 2018 Author Share Posted February 13, 2018 That's a good question. My initial answer is "no" because I don't think they're allowed to take that wargear in WH40K. However, I'm not dead set on this and am open to discussion. Link to comment Share on other sites More sharing options...
Dosjetka Posted February 13, 2018 Share Posted February 13, 2018 I'm fine with him not having such access; if you want a more kill-y leader, take the Veteran Sergeant and get access to the expanded armoury. If you want a leader that makes your Kill Team more resilient, take an Apothecary but have less access to wargear. The trade-off works, in theory. :tu: Link to comment Share on other sites More sharing options...
Brother Tyler Posted June 1, 2018 Author Share Posted June 1, 2018 Members of the B&C are challenged with the modelling and painting a power armoured kill team of Adeptus Astartes from select Chapters that participated in the Badab War. The purpose of this challenge is to find imagery suitable to decorate the finished Shadow War: Badab War rules that will be published here at the B&C for download. The winning squad will be featured at the bottom of page 9. And the member submitting the winning squad will also receive some other small prizes to be announced later. You can find full details on the challenge here. Link to comment Share on other sites More sharing options...
Slave to Darkness Posted June 1, 2018 Share Posted June 1, 2018 Would Rogue Trader colour schemes be ok or would you rather it be the modern schemes? I ask because some of them changed over the years. Link to comment Share on other sites More sharing options...
Brother Tyler Posted June 1, 2018 Author Share Posted June 1, 2018 Either version is fine. Link to comment Share on other sites More sharing options...
deathspectersgt7 Posted June 1, 2018 Share Posted June 1, 2018 Can it be a mixed Squad ? Link to comment Share on other sites More sharing options...
Brother Tyler Posted June 2, 2018 Author Share Posted June 2, 2018 Mixed schemes or mixed Chapters? Mixed schemes: if that's what floats your boat, go for it. Mixed Chapters: no. Link to comment Share on other sites More sharing options...
TheTrans Posted June 5, 2018 Share Posted June 5, 2018 Currently got my Tyrant's Legion kill team (just reskinned the CSM rules) almost complete. It has 4 mareins, 4 Auxillia and 1 Terminator, would this be ok? Link to comment Share on other sites More sharing options...
Brother Tyler Posted June 5, 2018 Author Share Posted June 5, 2018 The Astral Claws (or Tiger Claws) can have:Space Marine Scout kill team Space Marine power armour kill team Tyrant's Legion kill team (1 Space Marine + auxiliaries) and any of the above may include a Terminator as a special operative) You could submit the above as two separate kill teams - power armoured Space Marines and Tyrant's Legion - as long as no model appears in both kill teams (might require 1 or more additional models). Link to comment Share on other sites More sharing options...
Slave to Darkness Posted June 11, 2018 Share Posted June 11, 2018 Either version is fine. :tu: Sound as a pound, count me in. Now I just need to decide what chapter... Link to comment Share on other sites More sharing options...
Shas O R'alai Posted June 18, 2018 Share Posted June 18, 2018 Why are the Salamanders not up there :( I just painted a Test model for my Badab Salamander and it looks epic! Link to comment Share on other sites More sharing options...
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