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Best uses of SW Reivers?


postxhumanity

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Hi everyone,

 

I only had a chance to play a handful of 8th edition games before things got super crazy with work and I had to effectively put the hobby aside for half a year. But I'm looking forward to jumping back into the action and help the Sons of Russ earn glory and renown on the battlefield. I just picked up a box of Primaris Reivers (first Primaris models I've bought). I went with Reivers because I really like the concept of a SW stealth-assassin unit.  I was wondering how SW players tend to equip and use them. My first thought was to give them Grapnel Launchers and deploy them behind enemy lines so they could tie up long range shooting units that the enemy has deployed in cover. To those of you who have seen them in action does that sound like a good use for them or not? Do you think they work better equipped with bolt carbines or combat knives? 

 

Thanks for any feedback, it is much appreciated.

 

(On a related note, does anyone know how SW Primaris units would have their shoulder pads painted? Or will we not have an official answer on that unit we get our codex?)

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I read a tactic for reivers for easier charges if the terrain is right.

 

Deployment distance includes vertical height but reivers have special rules to move with grapnels that ignore vertical and use horizontal only.

 

So...math explanation aside...if you are able to deploy them in a high building (or the floor near rooftoop snipers) they only have to roll the shorter horizontal distance.

 

Makes a deployment charge possible

Guest Triszin

If you are going to use them for melee wouldn't it be better to use the knife instead? Seems like a waste to use 1 cp Everytime they are in melee...

could always use it as an emergency.

 

Have the reivers go in with Carbines and camp an objective, if things get close use a cp

You only get 1 extra attack for the knives, and 1 shot at ap-1 with the pistols...or you can have the carbines for 2 shots at ap -1

 

so your choice is 1 ap-1 and 3 -ap at str 4, or 2 ap -1 and 2 ap 0 attacks.

 

Personally I'd prefer the better guns as I'm morelikely to kill things.

 

You can also use a stun grenade on overwatch when charged to put them at -1 to hit (it doesn't specify only shooting), then on your next turn you can shoot AND melee them and probably finish them unless they're high toughness  / armour opponents

Im using mine like we would use our wolf scouts. Get behind the line, cause some distraction, then tie something big up. 5 man squad of reivers with grav-chutes or grapnel is 40 points cheaper than a 10 man squad of scouts with camo cloaks, and are alot more flexible in terms of deployment and movement.
  • 2 months later...

Yep, only the Primaris Apothecary can't be used. Which is a damn shame, so far i've seen the resurrection done to great effect, which the Space Wolves can't do at all.

 

In regards to Reivers, can I say that DO NOT rely on them to be good CC. Ultimately they are AP0 which is really annoying in marine vs marine fights. I'm now of the mind to use them as backline harassers of infantry with assault bolters, especially since with grappel hooks, they don't need a CP to outflank.

 

This can have good synergy with the Primaris Librarian. The difference with the Rune Priest  is that the Primaris Librarian has WS3+ instead of RP WS2+, but more importantly, the Primaris Librarian can know TWO powers from Tempestas. If you outflank with the reiverse using Cunning of the Wolf, there are a lot of synergy options, either cursing the enemy with -1 to survive the retaliation fire, or smiting AND Jaws of the Worldwolf for extra damage.

 

Generally speaking though, best to save a spell for Stormcaller for cover saves, as that is always useful unless your opponent is Imperial Fist or Iron Warrior.

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