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Thinking of starting a Raven Guard army and would like some feedback on the list I cooked up. My group is pretty competitive, so all manner of shenanigans are permitted.

 

Outrider Detachment:

 

129 Captain w Jump Pack: combi-plasma, thunder hammer, armor indomitus, warlord - iron resolve

 

135 3 Inceptors: assault bolters

135 3 Inceptors: assault bolters

177 3 Inceptors: plasma exterminators

177 3 Inceptors: plasma exterminators

177 3 Inceptors: plasma exterminators

 

Vanguard Detachment:

 

124 Captain w Jump Pack: combi-melta, power fist

 

111 3 Aggressors: boltstorm & fragstorm

111 3 Aggressors: boltstorm & fragstorm

111 3 Aggressors: boltstorm & fragstorm

 

Air Wing Detachment:

 

204 Stormtalon: lascannons

204 Stormtalon: lascannons

204 Stormtalon: lascannons

 

Comments and criticism welcome

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I think your army will not be able to function as hoped. In matched play, you need to have at least half of your units deployed on the table at the end of the deployment phase. 

As it stands, you've got 3 units which will still be able to function deployed normally (the 3 Stormtalons). Unless you're planning to deepstrike those inceptors, i don't see them surviving very long. Likewise, those aggressors will not be able to make effective use of their weapons if they have to footslog across the table. I know you'd want to use SftS to get those aggressors closer, but that also means they are "in reserve" until the beginning of the first battle round.

So, you've got to have some units deployed normally.

 

I really cant stand the combi plasma on your captain.  Do you really to have him die horribly rolling 1s?  You could get a stormshield for the price of a combiplasma and make it the shield eternal.  This is much much better.  

 

Overall I think you will struggle against hordes and in Maelstrom since your model count is low.  You got a ton of firepower though.  I wouldn't want to go second against that army.  

Don't Captains reroll "1s"?

 

Unlike some, I like Inceptors ... not as much as you apparently, but I'm not sure anyone does :)

 

Deployment issues aside, I would worry about over-specialization and lack of table wounds. You have a the equivalent of two Intercessor squads and three flyers.

 

I use to play Grey Knights though so I know specialty armies can work on a low body count. You just have to be able to handle a scalpel really well to make it work. Best of luck.

Rerolls 1 or not I still dont like it.  There are lots of things that can dish out -1 to hit and a even 2+ rerollable is a 1/36 chance to die.  This of course goes up if you rapid fire.  If you can scrounge up 4 points then switch to melta or just go with the stormshield.  That removes risk completely on a character you dont want any risk on.    

A pair of normal plasma shots does add decent killing power vs single wound models at no risk. If you're having trouble with a large meta with a good mix of GEQ, MEQ and monster heavy armies I can see the combi-plasma being the best overall option. As opposed to switching between a combi-melta and combi-flamer depending on enemy?

In that list though? There's plenty of things that can multch squads of t3/5+ equivilent infantry. Having another melta for reliable anti-heavy damage that doesn't require getting into melee sounds like the best bet.

Here is a revised list:

 

Spearhead Detachment: 639

 

144 Terminator Capt: combi-grav, chainfist, warlord - iron resolve

 

165 5 Hellblasters: plasma incinerators

165 5 Hellblasters: plasma incinerators

165 5 Hellbkasters: plasma incinerators

 

Outrider Detachment: 748

 

124 Capt w Jump Pack: combi-melta, power fist, relic - armor indomitus

 

135 3 Inceptors: assault bolters

135 3 Inceptors: assault bolters

177 3 Inceptors: plasma exterminators

177 3 Inceptors: plasma exterminators

 

Air Wing Detachment: 612

204 Stormtalon: lascannons

204 Stormtalon: lascannons

204 Stormtalon: lascannons

 

1999 points

Not a big fan of scouts in any form. Call me stubborn, but I really don't like the models.

 

I will explain my love of Inceptors though. Three squads of devastators with heavy bolters costs 315 points. Two squads of Inceptors with assault bolters fields the same firepower for 270. Three squads of devastators with plasma cannons costs 447 points. Two squads of Inceptors with plasma exterminators fields the same firepower for 354. Range isn't an issue due to the mobility of the Inceptors plus holding them out as reinforcements means they get a turn of shooting at full strength whether I go first or second. There really is no comparison.

Here is a list with missile launcher devs:

 

Ravenguard Outrider Detachment:757

 

133 Capt w Jump Pack: combi-melta, thunder hammer, armor indomitus, warlord - iron resolve

 

135 3 Inceptors: assault bolters

135 3 Inceptors: assault bolters

177 3 Inceptors: plasma exterminators

177 3 Inceptors: plasma exterminators

 

Ravenguard Spearhead Detachment: 630

 

120 Capt w Jump Pack: combi-plasma, power fist

170 5 Devastators: 4 missile launchers, cherub

170 5 Devastators: 4 missile launchers, cherub

170 5 Devastators: 4 missile launchers, cherub

 

Ravenguard Air Wing Detachment: 612

 

204 Stormtalon: lascannons

204 Stormtalon: lascannons

204 Stormtalon: lascannons

 

1999

 

I know one of the captains is still carrying a combi-plasma, but I view the overcharge as an option if needed. With the amount of firepower in this army, I should be able to dish out some serious damage. Especially if I go first. As always, comments are welcome.

I see a lot of people playing with both Stormtalons and Stormhawks. Opinions probably vary on which is better since they are so similar. The Stormhawk gets an additional weapon system. The talon can hover and gets a bonus vs ground targets. Edited by deadangel101
Duz, you really think I don't have enough vs hordes? 3 twin assault cannons, 12 assault bolters, 12 frag missiles, and 12 plasma exterminators is an average of 136 shots per turn that can be directed at infantry without considering it "a waste." The lascannons are the only dedicated anti-tank/monster guns in the army.

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