Yoyo ninja Posted January 27, 2018 Share Posted January 27, 2018 Has anyone used landspeeders to much success this ed? I built a iron wolves force for last ed, and they were a must take in that force. I want to use them this ed but I can justify the points cost for them. A single speeder with heavy bolter and typhoon missiles is 140pts. Any thoughts? Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/ Share on other sites More sharing options...
Karhedron Posted January 27, 2018 Share Posted January 27, 2018 A Long Fang pack with HB and 2 MLs has the same firepower output for a similar points cost. They can benefit from cover and can natively reroll 1s but have lower toughness and total wounds. They are less vulnerable to a couple of lascannon hits but more vulnerable to anti-infantry fire. I think overall it depends how much you value the mobility of a Speeder. Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995024 Share on other sites More sharing options...
Rune Priest Jbickb Posted January 27, 2018 Share Posted January 27, 2018 I'm leaning towards using them as a multi melta play form. The speed should be useful there, but I haven't run it yet. Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995051 Share on other sites More sharing options...
Karhedron Posted January 27, 2018 Share Posted January 27, 2018 Yes, multimeltas and heavy flamers make good sense on a platform with the speed to reliably bring them into range. I still feel they suffer in comparison to Razorback with T7, 10W and can carry a pair of heavy weapons of choice. Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995057 Share on other sites More sharing options...
Yoyo ninja Posted January 27, 2018 Author Share Posted January 27, 2018 Mobility is what I'm thinking of using them for. It's where I'm loosing games, playing for objective. My force always seems to be aimed towards aggression, so I'm looking what I can change up to give me more mobility. Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995070 Share on other sites More sharing options...
TiguriusX Posted January 27, 2018 Share Posted January 27, 2018 What kind of mobility? Safe in the backfield (racing for a clear objective or a table quarter for points) or into the line of fire? Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995100 Share on other sites More sharing options...
Karhedron Posted January 27, 2018 Share Posted January 27, 2018 Space Wolves have plenty of options for speed and mobility, it just depends on what you want to do when you get there. For close combat, TWC are looking better after the points drop in Chapter Approved. For anti-horde shooting, Wolf Guard bikers are amazing for their points although I am not sure if they will retain all their current build options once the codex arrives. Wulfen deploying on the flanks thanks to our new stratagem are good, particularly if you drop in a Wolf Priest with jump pack nearby. Our flyers are both pretty good although pricey. Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995160 Share on other sites More sharing options...
TiguriusX Posted January 27, 2018 Share Posted January 27, 2018 I just picked up 10 bikes on ebay like 1 hour ago. I hope they dont nerf bikes Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995244 Share on other sites More sharing options...
Yoyo ninja Posted January 27, 2018 Author Share Posted January 27, 2018 I'm currently using out flanking Wulfen, a blizz dread in a lucius pattern pod, a squad of termies with SS+combi plasma and Njal as my alpha strike. Im finding it pretty effective. I'm finding once that is down though, I'm fairly easy to out manoeuvre, so I want something with speed that can react and deal with a lot of different threats. It's why landspeeders came to mind, fast, can fly over terrain to get to objectives quickly and when given heavy bolters and missiles they are pretty effective against infantry or armour. I guess comparing them to long fangs makes sense, I was comparing them to Grey Hunters in my head, but there not really the same. All food for thought. Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995279 Share on other sites More sharing options...
TiguriusX Posted January 27, 2018 Share Posted January 27, 2018 Sounds like you want a rapid response unit. That requires mobility and firepower. What targets does it need to handle and how much are you willing to invest (point wise)? Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995293 Share on other sites More sharing options...
Yoyo ninja Posted January 28, 2018 Author Share Posted January 28, 2018 It's just for an all comers list. I usually play pick up games in my local games shop. Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995559 Share on other sites More sharing options...
TiguriusX Posted January 28, 2018 Share Posted January 28, 2018 (edited) It's just for an all comers list. I usually play pick up games in my local games shop. Sorry for all the questions Yoyo I have an engineering mind. Like to have the problem in mind before I brainstorm solutions. We need to establish the primary role for your response unit from among the following: TEQ: Terminator Equivalent - Terminator Stats MEQ: Marine Equivalent - Space Marine Stats GEQ: Guard Equivalent - Guardsman Stats There are different solutions to each of those. Handling 1 of those types of targets is easy. The more versatile you want your response unit the more expensive it will be. IMO pure SW response units go in this type of escalating order -Landspeeder (mono response) -Wolf guard with jump packs (multi response but getting pricey) -Wolf guard bikes (same as above...but increased dakka to counter hordes for more points) -Stormwolf/Stormfang economy package (i.e., don't upgrade weapons) Low cost response unit Landspeeders are probably the tool of choice for GEQ (think cheap objective sitters or infiltrated scouts) A single landspeeder runs you approx. 100 depending what you put on it 16 mobility lets you move easily to try and get angles to negate cover or simply stay away from the guns covering your target Nice cheap option to deal with GEQ but that loadout isn't a serious threat to other categories Basically a landspeeder with dual heavy bolters will shred GEQ but it won't have the same results against MEQ or TEQ. If that is fine and you have other choices to deal with it use this Luxury response unit A basic stormwolf can hunt anything. The focused helfrost + lascannon handle TEQ and even anti armor (4 shots worth). The dispersed helfrost + HBs handle GEQ and MEQ in large numbers (6 + 2D3 shots). The problem is you pay just under 300 for that platform. Moderate response unit IMO the middle of the road jack of all trades unit would be wolf guard with jump packs You start to get pricy here but they fill many holes -they deep strike so you guarantee they do their job before dying -they are extremely versatile and can handle a variety of targets -Combi plasma lets them handle pretty much all of GEQ MEQ and TEQ (plasma is the versatile choice but you can go stormbolter or melta as well) -You can even toss storm shields on all of them as an insurance policy for them to stick around longer This unit comes in slightly under 200 (call it double the landspeeder) but is a much more versatile tool *Edit* Was using the index points instead of CA...minor difference It is more expensive than the LS and slower (12 is still good and infantry status lets them handle certain types of terrain better) Hope that helps in your decision making! Edited January 29, 2018 by TiguriusX Link to comment https://bolterandchainsword.com/topic/343783-landspeeders/#findComment-4995786 Share on other sites More sharing options...
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