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Hey the Contemptor isn't THAT bad! ;)

 

I actually like the model. I used to use it in my Ultra's back when they basically just made the BaC stuff legal for 40K. It was okay... BUT I think with a Multimelta, perhaps the Kheres, it's not a terrible thing to try deep striking it in with some Allarus and even a Magnifica banner.... the 5++ Automantic shielding is a heck of a lot better than the Venerable Landraider's non-existent invuln.

 

I think the Contemptor is a fun unit... the Landraider is horrible though. Especially in this army (in my experience anyway).

 

One other thought is you could proxy the Contemptor for one of the 30K Custode dreads. I was planning on trying that myself soon.

The Landraider isn't THAT bad Prot, you've had some horrid experience. I've had mine survive in lots of games, playing for Ultras and Custodes alike.

 

In a competitive tournament game, close to the top tables, I had a Landraider and Chaplan Dreadnought shift the scales again a Reaper Spam Ynnari army of all things lol

The Landraider isn't THAT bad Prot, you've had some horrid experience. I've had mine survive in lots of games, playing for Ultras and Custodes alike.

 

In a competitive tournament game, close to the top tables, I had a Landraider and Chaplan Dreadnought shift the scales again a Reaper Spam Ynnari army of all things lol

 

Okay, that is a rarity. I'm willing to bet more people have my kind of experiences with a LR than yours. :)

 

Seriously though... I hate the unit. It just never survives for me. Astra and even that vindicator destroyer thing just blick it. Also had issues with it against DA fire-fort. It really just doesn't seem worth it with Custodes especially where you have 18 models on the table. I don't know if you have really played Custodes yet, but it's a very hard pill to swallow when you're paying that 400 pts for a model that essentially does the same thing for Ultra's. It really should have had an Automantic shield for that kind of points.

I agree it should have the Invul. I don't understand why they removed it :-/

 

I feel the Landraider should be played cautiously, slowly advancing when the time is right. That's not to say it can't be destroyed on the first turn... Unfortunately any unit can be.

Me thinks if they can price the two variants of caladius we could actually get some competitive pure lists up in here. If the anti tank version of caladius can at the least plink a rhino down in a turn so good rolls.

Remember on its own the contemptor and raider are okay, but theyre so expensive in an army that has a ton of better options, and are extremely limited on points. That said, i think the achillus is going to be in my force as soon as possible, I think deep striking one into backlines with ruin anyones day.

Remember on its own the contemptor and raider are okay, but theyre so expensive in an army that has a ton of better options, and are extremely limited on points. That said, i think the achillus is going to be in my force as soon as possible, I think deep striking one into backlines with ruin anyones day.

 

...that first sentance was just so confusing. If they are too many points...they aren't okay. Even if raider got it's invul back it would still not be okay in my book.

I don’t know if it’s because of Knights or Primarchs, but I would have to agree... I’ve been saying it the other thread. I think it’s very thematic but extremely wasteful to use the landraider. I did make dual Repulsors work fir a while but that is in a cheaper marine based list. Of course the idea of using the Custodes landraider Strategem would be very cool, but would probably e a one turn game. Lol.

 

Plus that Psychic phase... what a killer. My last game I took Impregnable mind. I’m pretty certain it is the one thing that gave me a chance in the game.

 

Remember on its own the contemptor and raider are okay, but theyre so expensive in an army that has a ton of better options, and are extremely limited on points. That said, i think the achillus is going to be in my force as soon as possible, I think deep striking one into backlines with ruin anyones day.

 

...that first sentance was just so confusing. If they are too many points...they aren't okay. Even if raider got it's invul back it would still not be okay in my book.

 

 

As in, in isolation theyre okay, theyre not crazy overcosted, but the opportunity cost of taking 300 point tanks when you need to be filling for more CPs means theyre too expensive. Thats why I said 'On their own'.

 

 

 

Remember on its own the contemptor and raider are okay, but theyre so expensive in an army that has a ton of better options, and are extremely limited on points. That said, i think the achillus is going to be in my force as soon as possible, I think deep striking one into backlines with ruin anyones day.

...that first sentance was just so confusing. If they are too many points...they aren't okay. Even if raider got it's invul back it would still not be okay in my book.

As in, in isolation theyre okay, theyre not crazy overcosted, but the opportunity cost of taking 300 point tanks when you need to be filling for more CPs means theyre too expensive. Thats why I said 'On their own'.

Ah you and I just think in very different ways my confusion!

Won two games against Tau today and one against Eldar yesterday. None of the games were blowouts, all came down to the final turn. Custodes just have so much staying power.

 

Tau is a weird one though... with the Magnifica they are in tough until some codex comes out and probably makes them sickeningly good at dissecting eilte armies (it's been their schtick in the past!).

 

Eldar... that's a tough one for sure. Fairly anti-elite, gross firepower and psyhic phase that can be so punishing. Let me guess... the 20 some odd Guardians did it for you? ;)

 

(You are using the jetbikes right?)

I still have an agents of the imperium box unopened from Gathering Storm; worth putting together as Custodes or use the contemptor and land raider for another army and kit the custodes as an allied unit?

 

I figured the Custodian Guard, the Sisters and the Contemptor basically account for the cost of the box set - so the Rhino and Land Raider are gravy.

I don't really care to use a 400-point Land Raider to transport 5 Custodes - so I got a Crusader conversion sprue and I'll use it with my Deathwing.

Likewise for the Rhino, turning it into a Dark Angels Razorback.

 

Won two games against Tau today and one against Eldar yesterday. None of the games were blowouts, all came down to the final turn. Custodes just have so much staying power.

 

Tau is a weird one though... with the Magnifica they are in tough until some codex comes out and probably makes them sickeningly good at dissecting eilte armies (it's been their schtick in the past!).

 

Eldar... that's a tough one for sure. Fairly anti-elite, gross firepower and psyhic phase that can be so punishing. Let me guess... the 20 some odd Guardians did it for you? :wink:

 

(You are using the jetbikes right?)

 

Yeah, the Magnifica made it difficult for the Tau to really get anything sold on me. Mind you they still took a chunk out due to the quality of firepower they bring, but in the end I got too close, too fast. However the middle of the game was terrible for me. My dice decided they'd rather be playing Axis and Allies, so many ones! And he seemed to hit with every shot and wound with most of them. He clawed back.

 

Eldar I used two squads of 10, Strategem'd them for deep strike, Trajan got my CP back, got first turn, and they came in and proceeded to be in the thick of the Eldar turn one. Rest of the army was bikes. Eldar psychic powers were deadly- in just one turn I took 12 mortal wounds because of smite. Smite alone. Once the Wraith made contact I slowed. But the Guard are so beefy and my first turn went so well that by the end of the game I had enough VP to win. His last turn went amazing- went from claiming no objectives to claiming two of them, but it was definitely the high-water mark. Could have tabled him next round.

 

Gonna play him again tomorrow. Same armies, different lists. Gonna do a Vanguard with Allarus, some bike support.

My biggest issue with the codex contemptor is the weapon options.  I'm just not a fan of the assault cannon or multi-melta in the army.  Would much rather have one of the forgeworld dreads.

 

Anyway, I had a 2k game against my friend's night lords last night

 

He had 

Chaos Lord

Exalted Champion

Warpsmith

6  5 man tactical squads with heavy weapons or special weapons

2 Predators

2 Land Raiders

 

I had 

2 Jetbike Shield Captains

Allarus Shield Captain

4 Allarus Terminators

Blood Angels Captain with Thunder Hammer

Mephiston

5 Tactical Squad with Lascannon

5 Intercessors with Bolt Rifles

5 Scouts with Combat Blades

Dreadnought with Twin-Lascannon

Sicaran Venator with 3 Heavy Bolters

Fire Raptor with Quad Heavy Bolters and Lascannons

 

A big part of my army build was to use some newer things I had gotten from Forgeworld (Fire Raptor and Venator).  We played the Maelstrom of War mission where you race to complete 10 tactical cards.

 

He went first and shot down my fire raptor and dreadnought on the first turn (I started the game rolling 13 1s and 2s for things ranging from who goes first to armor saves).  I then went and the Allarus show up, shoot apart one 5 man tactical squad in cover and charge the second wiping them out.  My Blood Angels Captain deep strikes and charges another tactical squad and holds them up. 

 

On his second turn he turns almost everything on the Allarus and kills 4.  After that my captains started getting into melee and over the next few turns the shield captains kill a predator, all 4 characters, tactical squad and a land raider in melee.  Mephiston also kills 2 tactical squads and a land raider in melee or through spells.  The game was ended on turn 4 when I had completed 10 objectives.

 

One observation after my last 3 games with the army.  The fact that the characters are objective secured is very helpful in taking objectives and they can swoop in and snatch it from anything other than a troops choice.  It has been significant in my group's games when we play with open war cards or maelstrom missions.

 

Also, I'm of the opinion that the Jetbike Shield Captain is undercosted.  The massive move, increased stats and both weapons are worth much more then we're paying for them.  

My biggest issue with the codex contemptor is the weapon options.  I'm just not a fan of the assault cannon or multi-melta in the army.  Would much rather have one of the forgeworld dreads.

 

Anyway, I had a 2k game against my friend's night lords last night

 

He had 

Chaos Lord

Exalted Champion

Warpsmith

6  5 man tactical squads with heavy weapons or special weapons

2 Predators

2 Land Raiders

 

I had 

2 Jetbike Shield Captains

Allarus Shield Captain

4 Allarus Terminators

Blood Angels Captain with Thunder Hammer

Mephiston

5 Tactical Squad with Lascannon

5 Intercessors with Bolt Rifles

5 Scouts with Combat Blades

Dreadnought with Twin-Lascannon

Sicaran Venator with 3 Heavy Bolters

Fire Raptor with Quad Heavy Bolters and Lascannons

 

A big part of my army build was to use some newer things I had gotten from Forgeworld (Fire Raptor and Venator).  We played the Maelstrom of War mission where you race to complete 10 tactical cards.

 

He went first and shot down my fire raptor and dreadnought on the first turn (I started the game rolling 13 1s and 2s for things ranging from who goes first to armor saves).  I then went and the Allarus show up, shoot apart one 5 man tactical squad in cover and charge the second wiping them out.  My Blood Angels Captain deep strikes and charges another tactical squad and holds them up. 

 

On his second turn he turns almost everything on the Allarus and kills 4.  After that my captains started getting into melee and over the next few turns the shield captains kill a predator, all 4 characters, tactical squad and a land raider in melee.  Mephiston also kills 2 tactical squads and a land raider in melee or through spells.  The game was ended on turn 4 when I had completed 10 objectives.

 

One observation after my last 3 games with the army.  The fact that the characters are objective secured is very helpful in taking objectives and they can swoop in and snatch it from anything other than a troops choice.  It has been significant in my group's games when we play with open war cards or maelstrom missions.

 

Also, I'm of the opinion that the Jetbike Shield Captain is undercosted.  The massive move, increased stats and both weapons are worth much more then we're paying for them.  

He definitely is undercosted, but unless we get some serious points tweaking this army needs them. Knowing GW though they will get 50 point increase and Guard will go down 5 points or something in return.

Pure custodes actually has decent options as a no psyker army, compared to for example admech.

 

You got the strategem.

 

The 6+ invul vs mortal wounds.

 

And apparently the overlooked warlord trait, impregnable mind, which allows 1 deny from the warlord each turn with +1 modifier.

 

I can hardly see how custodes could have more psyker defence while keeping to the fluff.

 

I am looking at allying in sisters of silence and maybe Greyfax possibly, nicely fluffy and compliments the force quite decently.

Pure custodes actually has decent options as a no psyker army, compared to for example admech.

 

You got the strategem.

 

The 6+ invul vs mortal wounds.

 

And apparently the overlooked warlord trait, impregnable mind, which allows 1 deny from the warlord each turn with +1 modifier.

 

I can hardly see how custodes could have more psyker defence while keeping to the fluff.

 

I am looking at allying in sisters of silence and maybe Greyfax possibly, nicely fluffy and compliments the force quite decently.

 

Problem is that mortal wounds are literally a hard counter, even if you take all the stuff to try to stop it.  

Well just about anything has a counter, Custodes got lots of options to cover their weakness, so I don't see any issue with this at least.

 

Oh yea I forgot the banner reli which ALSO lets you deny like a psyker, so with a banner bearer and a WL with deny trait, you can have 2 guys denying psychic powers, while also having access to a stratagem that allows infantry and bikers to do so. 

 

If your meta is psyker heavy, custodes definately got options to not be as badly hard countered by it, if you dont want to ally in more psyker defence outside the codex.

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