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What have you guys found is the best use for Astral aim so far, if at all? I've had degrees of success using it on a Land Raider and even a Storm Talon with Twin Lascannon (generally both would hide behind some form of LOS blocking cover if possible, and usually get first turn). If I can get a bead on enemy tanks/knights etc its usually fairly solid punch. Problem I seem to be running into is, using a unit to cast it turn one. I tend to always try and keep my casters within transports or Deepstriking into the enemies face and often find I'm out of the 18inch range in that case.

 

What would you consider the best/cheapest option to leave in the land raider, then disembark and cast it? I'd consider a techmarine if they werent horridly expensive.

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Best uses I've sorted out so far (in random order):

 

- Venerable Dreddy with TLC and ML

 

- Godhammer Land Raider (2 TLCs + THB)

 

- 10-man Strike DSing behind or inside buildings

 

- 5-man Purgation

 

- shooty GMNDK forced to stay on the battlefield or DSing like Strike of before

Edited by Chronos Darkhelmet
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And don't forget Stormraven. It made me a game once, when two squads of CSM was hiding behing large LoS-block in the middle of a field. SR had to fly behind of it to reach them, but it couldn't shoot a crowd of cultists near the edge of a table then. Astral Aim solved that dilemma. I killed the most of CSM with melta\las\missiles and cultists with hurricanes. GMNDK and strikes finished the job. Since all other stuff was in reserves, I basically wiped Chaos turn 1 all thanks to Astral Aim.  I usually use Voldus with Gate turn 1 to cast Astral Aim on SR so he can give rerolls too. I use gate then when he needed elsewhere.

 

Dreadnought with Astral Aim behind LoS-block is also nice combo. He is almost unkillable if opponent do not have flyers\deepstrike. 

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Venerable Dreads with twin lascannon and missile launcher make the most of it IMO. They're very accurate when stationary, and with 48" range you basically will be able to shoot something through a wall Turn 1. 

 

I always take it on Purgators because even after 'Gating', you may find your Line of Sight obscured. I have shot a unit of CSM off an objective with them by combining with 'Astral Aim'. 

 

Other than those two, I don't find it useful. You're better off taking 'Gate' usually.

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