Zamtro Posted January 29, 2018 Share Posted January 29, 2018 What have you guys found is the best use for Astral aim so far, if at all? I've had degrees of success using it on a Land Raider and even a Storm Talon with Twin Lascannon (generally both would hide behind some form of LOS blocking cover if possible, and usually get first turn). If I can get a bead on enemy tanks/knights etc its usually fairly solid punch. Problem I seem to be running into is, using a unit to cast it turn one. I tend to always try and keep my casters within transports or Deepstriking into the enemies face and often find I'm out of the 18inch range in that case. What would you consider the best/cheapest option to leave in the land raider, then disembark and cast it? I'd consider a techmarine if they werent horridly expensive. Link to comment https://bolterandchainsword.com/topic/343871-astral-aim/ Share on other sites More sharing options...
Chronos Darkhelmet Posted January 29, 2018 Share Posted January 29, 2018 (edited) Best uses I've sorted out so far (in random order): - Venerable Dreddy with TLC and ML - Godhammer Land Raider (2 TLCs + THB) - 10-man Strike DSing behind or inside buildings - 5-man Purgation - shooty GMNDK forced to stay on the battlefield or DSing like Strike of before Edited January 29, 2018 by Chronos Darkhelmet Link to comment https://bolterandchainsword.com/topic/343871-astral-aim/#findComment-4996878 Share on other sites More sharing options...
Helycon Posted January 29, 2018 Share Posted January 29, 2018 Since a Ven Dread can cast it on himself, that'd be your best bet. Sure, it's a missile launcher and not a lascannon on his other arm, but it still hits pretty hard when you fire it through a wall at an unexpecting enemy ;) . Zamtro 1 Back to top Link to comment https://bolterandchainsword.com/topic/343871-astral-aim/#findComment-4996912 Share on other sites More sharing options...
Corvus Fortis Posted January 29, 2018 Share Posted January 29, 2018 And don't forget Stormraven. It made me a game once, when two squads of CSM was hiding behing large LoS-block in the middle of a field. SR had to fly behind of it to reach them, but it couldn't shoot a crowd of cultists near the edge of a table then. Astral Aim solved that dilemma. I killed the most of CSM with melta\las\missiles and cultists with hurricanes. GMNDK and strikes finished the job. Since all other stuff was in reserves, I basically wiped Chaos turn 1 all thanks to Astral Aim. I usually use Voldus with Gate turn 1 to cast Astral Aim on SR so he can give rerolls too. I use gate then when he needed elsewhere. Dreadnought with Astral Aim behind LoS-block is also nice combo. He is almost unkillable if opponent do not have flyers\deepstrike. Zamtro 1 Back to top Link to comment https://bolterandchainsword.com/topic/343871-astral-aim/#findComment-4996986 Share on other sites More sharing options...
TheCastigator Posted January 30, 2018 Share Posted January 30, 2018 I’ve used it to clear objectives in cover or pesky indirect fire units with paladins. Worked pretty well. It is definitely situational at best, but it was nice to have in my back pocket. Link to comment https://bolterandchainsword.com/topic/343871-astral-aim/#findComment-4997609 Share on other sites More sharing options...
Reclusiarch Darius Posted January 31, 2018 Share Posted January 31, 2018 Venerable Dreads with twin lascannon and missile launcher make the most of it IMO. They're very accurate when stationary, and with 48" range you basically will be able to shoot something through a wall Turn 1. I always take it on Purgators because even after 'Gating', you may find your Line of Sight obscured. I have shot a unit of CSM off an objective with them by combining with 'Astral Aim'. Other than those two, I don't find it useful. You're better off taking 'Gate' usually. Link to comment https://bolterandchainsword.com/topic/343871-astral-aim/#findComment-4998187 Share on other sites More sharing options...
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