Far.Mountain Posted January 31, 2018 Share Posted January 31, 2018 So I got the Reiver box with 10 marines inside. I bought them because I think they are the coolest looking things in the Primaris range and I knew since the beginning that I wanted them in my army. I am torn with how to assemble them and I'd like to ask your advice. Should they be split into 2 five man squads or kept as 1 ten man squad? Should they have the Bolt Carbines or the heavy bolt pistol and combat knife loadout? Should they have the grav-chutes or grapnel launchers? How about 1 squad of knives with grapnels and 1 squad of carbines with grav chutes? If you're wondering the rest of the army consists of 3 five man squads of intercessors, 1 three man squad of inceptors, 1 five man squad of hellblasers, 2 lieutenants, 1 ancient, 1 primaris captain in gravis armor. I'm looking for a way the Reivers could compliment the rest of the force. I haven't played or painted the army yet and haven't decided on chapter rules. duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/ Share on other sites More sharing options...
Firepower Posted January 31, 2018 Share Posted January 31, 2018 Magnets. Always magnets ;) chamberlainskeksil, Stefan, Far.Mountain and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998002 Share on other sites More sharing options...
Lord_Caerolion Posted January 31, 2018 Share Posted January 31, 2018 Personally, I made mine with pistols and both chutes and grapnels, but I'm not much of an actual player. Plus, now they can recreate the hilarity from Just Cause 2. Knightsword and Far.Mountain 2 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998010 Share on other sites More sharing options...
Ishagu Posted January 31, 2018 Share Posted January 31, 2018 I really like Reivers, but it depends on your list. For example, I'm currently running two squads of 5 in Repulsors, armed only with Carbines and a Sgt with Carbine and Blade. Imo this is the better weapon choice if running units of 5. Probably the best way to run Reivers is with Grav Chutes and Carbines, arriving via deep-strike. Blade and Bolt Pistol is also good if you're intending to have them spend more time in melee thinning out horde units. Far.Mountain 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998094 Share on other sites More sharing options...
MrZakalwe Posted January 31, 2018 Share Posted January 31, 2018 I've never faced them on the table so I'm not sure I'm missing something but don't the bolt carbines have really rubbish damage output for the cost? Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998109 Share on other sites More sharing options...
Ishagu Posted January 31, 2018 Share Posted January 31, 2018 Bolt Carbines are free. It's an Assault 2 bolter with 24" range. A squad of 5 Reivers with a sgt with Carbine and Knife still have 12 attacks in combat. Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998112 Share on other sites More sharing options...
MrZakalwe Posted January 31, 2018 Share Posted January 31, 2018 Yeah but the guys that carry them aren't free. Either way you make a good point about them still having a decent number of attacks when carrying a mediocre ranged weapon. Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998120 Share on other sites More sharing options...
Ishagu Posted January 31, 2018 Share Posted January 31, 2018 The guys are 18 points per man, super efficient for a guy with 2 wounds and 2 attacks base, as well as those fancy concussion Grenades. Reivers, Hellblasters and Intercessors are generally the most efficient PA infantry, paying 9 points per t4 3+ save wound. Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998124 Share on other sites More sharing options...
MrZakalwe Posted January 31, 2018 Share Posted January 31, 2018 They are certainly efficient defensively against 1D weapons but the offense tends to be a bit lacking aside from Hellblasters. Aggressors seem impractical but I'm still going to buy some. Cost for cost Intercessors and Reivers seem to lack punch but maybe I'm missing something. Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998185 Share on other sites More sharing options...
Ishagu Posted January 31, 2018 Share Posted January 31, 2018 They aren't missing anything. Intercessors are for killing light infantry and capturing objectives. Reivers are there to disrupt the infantry in the enemy deployment. If you're looking for offensive punch there are dedicated units for that. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998236 Share on other sites More sharing options...
Dracos Posted January 31, 2018 Share Posted January 31, 2018 (edited) Wow ... I know I've been gone a few editions but I never thought I'd hear the day SM player "complained" about his Troop choice having a 30 inch range.bolter, two attacks in melee ... and 2 wounds, why yes sir thank you for only a 50% increase in cost :D Totally in line with Ishagu's assessment. Reivers. LOVE them. I just wish they were Troop choice. I'd take 6 x10 man squads. All with Carbine and Grav- chutes (which of course is why they are Elites :() As is I'll settle for one unit until I figure if any of the other Elites excite me as much (Go Team Primaris) ;) Edit: it's my opinion too often a certain style of players get caught up in rushing forward and engaging the enemy. Which is fine if that is what that unit is designed for. For instance Devestators would be a poor choice for operating in that fashion, and everyone knows it. Reivers are tricky in my opinion. Carbines are listed as an "assault" weapon but in reality it's an avoidance weapon. Land a safe distance from a softer target and fire at will. If anyone attempts to close with them, move back and rinse wash and repeat the fire pattern. If they aren't paying attention your opponent will find the pursuing unit in range of Intercessors and Hellblasters support. As an aside, I've purposefully designed my Interceptors to act as a rapid reaction force to support the Reivers. Now they choose between the 10 Reivers dropping back or the Plasma-ceptors burning their backsides :) Unless your a Blood Angel, then Knives and Pistols are totally legit :D Edited January 31, 2018 by Inquisitor Dracos Ishagu, Mithrilforge and Far.Mountain 3 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4998546 Share on other sites More sharing options...
Far.Mountain Posted February 1, 2018 Author Share Posted February 1, 2018 Thanks for all the feedback, it's really helped me get a handle on how best to effectively utilize the Reivers. It looks like carbines are the most popular option. I think two 5 man squads with carbines and grav-chutes would make a flexible harassment force to take the heat off my hellblasters and intercessors. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4999825 Share on other sites More sharing options...
Dracos Posted February 1, 2018 Share Posted February 1, 2018 Hard pressed to see much anything taking the heat of Hellblasters. The Reivers can make them pay a price for it though ;) Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-4999910 Share on other sites More sharing options...
arigatous Posted February 6, 2018 Share Posted February 6, 2018 I would tell Knife-Chute is the way to go. Terror bonus is only useful when you're close. One can make knife-chute reivers really shine by using Black Templars detachment because of 50% first turn charge after deepstriking. Mithrilforge 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5004427 Share on other sites More sharing options...
Far.Mountain Posted February 6, 2018 Author Share Posted February 6, 2018 I would tell Knife-Chute is the way to go. Terror bonus is only useful when you're close. One can make knife-chute reivers really shine by using Black Templars detachment because of 50% first turn charge after deepstriking. Good to know that someone likes Knife Reivers. :D It sounds like its best to choose knife vs carbine depending on what chapter tactics you're running. Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5004865 Share on other sites More sharing options...
Ishagu Posted February 6, 2018 Share Posted February 6, 2018 Keep in mind you can shoot one unit and charge another. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5004944 Share on other sites More sharing options...
arigatous Posted February 9, 2018 Share Posted February 9, 2018 Good to know that someone likes Knife Reivers. It sounds like its best to choose knife vs carbine depending on what chapter tactics you're running. Well, the only advantage Reivers have over Intercessors is that Reivers can Deepstrike for just two points. But a lot of Codex units can deepstrike anyway. And while picking shooty reivers, you don't use terror, don't use shock grenades, don't have an access to grenade launcher and/or other alternative weapons and don't have ob-sec bonus, while the cost stays the same as Intercessors'. So I'd pick Intercessors on top of shooty Reivers any day of the week, unless the table is building-heavy. Blindhamster 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5007014 Share on other sites More sharing options...
Guest Triszin Posted February 10, 2018 Share Posted February 10, 2018 bolt carbines are space wolves, use the True grit strategem and now they are using the carbines as pistols in cqc Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5007884 Share on other sites More sharing options...
old git Posted February 10, 2018 Share Posted February 10, 2018 But in an all Primaris list (despite the arguments against) there are currently only two units that can deep strike so Reivers do have an advantage over Intercessors. The likelihood of getting an assault off is slim and having to be 9" away also negates shock grenades. Better to 'chute into a decent position and take advantage of the assault 2 carbine and manoeuvre in the next turn or two for assaults. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5007896 Share on other sites More sharing options...
Prot Posted February 11, 2018 Share Posted February 11, 2018 I have used these guys many times, and after the first 4-5 games with them I wasn’t quite sold but I definitely gravitated towards the carbine build just for the shots. My biggest complaint is they have limited real destructive capabilities eyond chaff and annoyance missions. I mean even a Fist or a melta gun or two, but we’ve come to learn that it is by Guilliman’s design that all the Primaris are fairly monochromatic by design. I hate to admit this but I’ve never really got use out of their grenades. That said they feel almost essential to make moves deep in enemy territory. Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5008224 Share on other sites More sharing options...
Dracos Posted February 11, 2018 Share Posted February 11, 2018 That’s the thing with Primaris units. Individually none of them are world beaters. Even the Hellblasters need a bubble wrap or a unit of equal threat level so they don’t take all the enemy fire to start the game with. Synergy of units has never been so important as it is with Primaris Marines. Except for the filthy xenos Aeldar Aspect army, and they don’t count because ... xenos. ;) Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5008239 Share on other sites More sharing options...
Kisada Posted February 13, 2018 Share Posted February 13, 2018 On a table with some decent height terrain I think there is an argument for grapnel and carbine. Come in from an edge ... jump up to a building ignoring vertical distance and just harass away. old git 1 Back to top Link to comment https://bolterandchainsword.com/topic/343921-hey-i-got-the-reivers-box/#findComment-5009871 Share on other sites More sharing options...
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