Karhedron Posted January 31, 2018 Share Posted January 31, 2018 (edited) I am buying a couple of squads of Inceptors to support my Dark Millenium ones and I would like to be able to switch between bolter and plasma. The trouble is I have looked at the parts and I cannot see an easy way to do it. The weapon arms are totally separate so no interchangeable hands. They go all the way up to the shoulder but there are only 2 shoulder pads per marine so I cannot magnetise at the shoulders unless I somehow manage to magnetise the pads as well (recessing magnets into curved surfaces does not sound like my idea of fun). The best I can think of is to slice off the guns as the wrists and magnetise there. I might need to lose the power cables on the plasma to make that workable. I have included pics below. Can anyone think of a better approach? Alternatively, are the Inceptor shoulder pads compatible with any other should pads from the Primaris line? Agressors also wear Gravis armour and their should pads are available cheaply online as may people are getting chapter-specific squads of those (not an option for Inceptors alas). Could anyone with Inceptors and other primaris marines under construction have a look and tell me if the shoulder pads are interchangeable please? Edited January 31, 2018 by Karhedronuk Link to comment Share on other sites More sharing options...
Aothaine Posted January 31, 2018 Share Posted January 31, 2018 The easiest way would be to find a bits shop and just mag the arms themselves. Or if you were real daring you could mag them at the elbow and power line going to the bottom of the hand. Link to comment Share on other sites More sharing options...
Karhedron Posted January 31, 2018 Author Share Posted January 31, 2018 The easiest way would be to find a bits shop and just mag the arms themselves. The problem is that Inceptor shoulder pads don't seem to be available as spare parts. Aggressors are because some people have leftover plain pads if they have built theirs as Blood Angels or Dark Angels. Link to comment Share on other sites More sharing options...
Halandaar Posted January 31, 2018 Share Posted January 31, 2018 My inclination would be to cut the arms just under the shoulder and magnetise there; gets around you only have one pair of shoulders per marine to work with, and allows you to use the big plasma cables if you wish. Karhedron, Aothaine, Brother Aether and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted January 31, 2018 Author Share Posted January 31, 2018 (edited) You may be right. Getting a neat cut under the shoulder looks like it should be easier than the wrist, even though the plastic is thicker. I wonder what size of magnet I would need? Edited January 31, 2018 by Karhedronuk Link to comment Share on other sites More sharing options...
Arkhanist Posted January 31, 2018 Share Posted January 31, 2018 (edited) Normal primaris pads are standard marine size, and gravis is about terminator size. Inceptors are kinda in the middle which is annoying. Another option would be blue stuff to make a 2 part mold of your existing pair of pads, then you could make extras and magnetise at the shoulder as usual. Edited January 31, 2018 by Arkhanist Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted January 31, 2018 Author Share Posted January 31, 2018 Or maybe I should just try looking a bit harder for shoulder pads. http://www.bitzbox.co.uk/product_info.php/primaris-space-marines-inceptors-shoulder-pad-p-8197?osCsid=654adeca8412f5f91489f6e2e933f3cb Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
Ushtarador Posted January 31, 2018 Share Posted January 31, 2018 Inceptor shoulder pads are standard terminator size, and luckily Blood Angels even have their own terminator box with perfect shoulder pads :) The easiest way would definitely be to just magnetize the arms directly, for everything else you have to cut things away and it becomes flimsy. Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
Xenith Posted February 1, 2018 Share Posted February 1, 2018 (edited) Magnetise arms, glue pads to torso in a position that the arms can slide in and out. I do that as I don't want to have to paint multiple identical freehands on shoulderpads. Check my plog where my sergeants, captain and death co are done like this. EDIT: This post and the one below it. My vanguard squad are magged like that too. Edited February 1, 2018 by Xenith Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Ishagu Posted February 1, 2018 Share Posted February 1, 2018 You can find Bolter inceptors pretty cheap on ebay? Can jsut double up and run both :-D Link to comment Share on other sites More sharing options...
Karhedron Posted February 1, 2018 Author Share Posted February 1, 2018 Next challenge is to come up with a better way of mounting them. Even with copious superglue, the DI versions keep snapping off their flying bases. Why GW couldn't have designed them with their usual peg-and-socket mounting I do not know. Link to comment Share on other sites More sharing options...
BaldrickRSA Posted February 1, 2018 Share Posted February 1, 2018 I have to say I am NOT a fan of the Inceptor minis. I really do not like the design and look. I keep thinking it looks like a marine stuffed into a garbage can. What I do is use my Hellblaster minis as Inceptors with plasma. The powerpacks are magnetized and exchanged for jump packs. I know it does not answer your question, but it’s my solution to Inceptors. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Shiboinky Posted February 2, 2018 Share Posted February 2, 2018 For basing the inceptors, I ended up building piles of rubble, etc. and using plastic glue to fuse them. Just cut the flying stand out all together. It was a pain getting them to stay initially, and I ended up having them propped up against paintpots and things, but after an hour or so they stuck really well. I can post pictures tomorrow when I get back into town. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted February 2, 2018 Share Posted February 2, 2018 Yeah it was a pain to glue them to the flying pin but once the glue dried it's fine. At least for me. No snapping or falling off since then. Link to comment Share on other sites More sharing options...
Ishagu Posted February 2, 2018 Share Posted February 2, 2018 Yeah mine have been good too. Just pack them carefully and they'll be fine :-) Link to comment Share on other sites More sharing options...
Karhedron Posted February 2, 2018 Author Share Posted February 2, 2018 Yeah it was a pain to glue them to the flying pin but once the glue dried it's fine. At least for me. No snapping or falling off since then. What glue did you use? Link to comment Share on other sites More sharing options...
Panzer Posted February 2, 2018 Share Posted February 2, 2018 Yeah it was a pain to glue them to the flying pin but once the glue dried it's fine. At least for me. No snapping or falling off since then. What glue did you use? Just the regular revell plastic glue. Nothing fancy. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Kallas Posted February 2, 2018 Share Posted February 2, 2018 I also ignored the flying stands - instead I pinned their feet to the base. Looks way better with them flying low (and I also removed their hover-skates :P ) Link to comment Share on other sites More sharing options...
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