dicebod Posted February 5, 2018 Share Posted February 5, 2018 Hello frater! Now that we have had a look at the experimental rules for the Terrax Pattern Termite Assault Drill (here: http://www.bolterandchainsword.com/topic/341832-horus-heresy-and-necromunda-weekender-2018/page-15?do=findComment&comment=5001990 and here: http://www.bolterandchainsword.com/topic/341832-horus-heresy-and-necromunda-weekender-2018/page-16#entry5002007 ), how do you think you'd want to go about using it? Two big issues I see right off the bat are the lack of assault vehicle (I guess not that terribly surprising) and the fact that it can only carry non-bulky units, which really cuts down on the potential cargo this thing can take. I could see a melta support squad sticking in here to cause some major backfield issues, but what else would work well in this tin can of awesome? Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/ Share on other sites More sharing options...
depthcharge12 Posted February 5, 2018 Share Posted February 5, 2018 Great for some Rites that benefit from being within 12” to begin with. It will be a great troll tool to get in front of quad batteries to block LoS and force them to fire at an 80 point termite instead of your useful Sicarans/Scorpii/etc. Pop out some Breachers with grav guns to autowound rapier carriages or use meltas to nuke important vehicles. Termites operate under the rule “no car park is safe.” I’m happy they are 12 model capacity to allow characters to join too. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5003762 Share on other sites More sharing options...
Withershadow Posted February 6, 2018 Share Posted February 6, 2018 Combi-plasma seekers, machine killer veterans, tactical support squads, all with room for characters. I am going to try Breacher squads with a combi weapon on the sarge and two specials like melta or flamers. Even simple tactical squads popping up late-game near an objective is pretty good, although a bit rich at 80 points. It’s super sweet. Kind of unfortunate they are so good, because I want 3 of them due to the rules. I will probably start with two though, and see how that goes. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5004238 Share on other sites More sharing options...
Gorgoff Posted February 6, 2018 Share Posted February 6, 2018 Combi-plasma seekers, machine killer veterans, tactical support squads, all with room for characters. I am going to try Breacher squads with a combi weapon on the sarge and two specials like melta or flamers. Even simple tactical squads popping up late-game near an objective is pretty good, although a bit rich at 80 points. It’s super sweet. Kind of unfortunate they are so good, because I want 3 of them due to the rules. I will probably start with two though, and see how that goes. Pretty much nails it.As an IW I'll go for Breachers in combination with The Ironfire and another Dreadclaw with... stuff in it. ;) Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5004241 Share on other sites More sharing options...
Withershadow Posted February 6, 2018 Share Posted February 6, 2018 This thing is frankly unfair with Ironfire. Land in the middle of a unit, bunch them all up, disgorge the breachers who put out rapid fire and flamer templates... then the scatterless artillery comes in. Raw brutality. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5004268 Share on other sites More sharing options...
Gorgoff Posted February 6, 2018 Share Posted February 6, 2018 This thing is frankly unfair with Ironfire. Land in the middle of a unit, bunch them all up, disgorge the breachers who put out rapid fire and flamer templates... then the scatterless artillery comes in. Raw brutality.One of the best RoW there is. Good way to quit friendships. ;) With the Termitica it is even more brutal because it is so big. Very big 6" bubble of accuracy olus the Breacher squad. Add a Dreadclaw which comes at turn one, too, and maybe a Land Speeder boosting into the enemy lines as well and you won't miss anything. Like you said: Brutal. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5004276 Share on other sites More sharing options...
Brofist Posted February 6, 2018 Share Posted February 6, 2018 Yeah for some ROWs like Iron Fire having another unit with psudo drop pod assault is clutch. That said it's definitely there for shooty units. I'd still rather put my melta bomb breachers into a dreadclaw, for example. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5004282 Share on other sites More sharing options...
Reyner Posted February 6, 2018 Share Posted February 6, 2018 Love the idea of a Termite filled with Iron Warriors, very fluffy too mine under the walls and cause havoc in a fortress! Also epic nostalgia for me since they remind me of Subterranean APCs from C&C Tiberian Sun and Thunderbirds! Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5004372 Share on other sites More sharing options...
m0nolith Posted February 22, 2018 Share Posted February 22, 2018 So, I have a 6 man team of combi-melta Machine Killer Vets that I need a delivery system for. Is this a better option than a Dreadclaw then?They're BA btw. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5016567 Share on other sites More sharing options...
Gorgoff Posted February 22, 2018 Share Posted February 22, 2018 So, I have a 6 man team of combi-melta Machine Killer Vets that I need a delivery system for. Is this a better option than a Dreadclaw then? They're BA btw. I'd say so, because it won't get stuck in terrain and can damage vehicle as well. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5016574 Share on other sites More sharing options...
Charlo Posted February 22, 2018 Share Posted February 22, 2018 So, I have a 6 man team of combi-melta Machine Killer Vets that I need a delivery system for. Is this a better option than a Dreadclaw then? They're BA btw. I'd say so, because it won't get stuck in terrain and can damage vehicle as well. Plus you can combine it with Drop Pods to get even more first turn deep strike elements :D Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5016639 Share on other sites More sharing options...
m0nolith Posted February 22, 2018 Share Posted February 22, 2018 So, I have a 6 man team of combi-melta Machine Killer Vets that I need a delivery system for. Is this a better option than a Dreadclaw then? They're BA btw. I'd say so, because it won't get stuck in terrain and can damage vehicle as well. Plus you can combine it with Drop Pods to get even more first turn deep strike elements :D Wait, time out!Ok, so for the purposes of Gaming, this counts as a drop pod? If I have 2 DDPs and this thing, it essentially means that I have 3 Pods? Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5017155 Share on other sites More sharing options...
Dreagher Posted February 22, 2018 Share Posted February 22, 2018 No, it counts as a separate form the same rule. So if you had one of each they would both come in turn one. With two DDPs and one termite, one pod and the termite would arrive in turn one. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5017201 Share on other sites More sharing options...
Brofist Posted February 23, 2018 Share Posted February 23, 2018 Yep. That's one of the reasons it's good for rites like Iron Fire. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5017339 Share on other sites More sharing options...
Rabidbunneh Posted April 6, 2018 Share Posted April 6, 2018 Standard mechanicum loadout is going to be secutarii, either hoplites or haywire rifle peltasts. Turn 1 that Spartan dies >: D Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5049155 Share on other sites More sharing options...
Erren Posted April 6, 2018 Share Posted April 6, 2018 Shame it’s not an assault vehicle. Would be nice to use it as a bunker for melee troops for a turn. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5049219 Share on other sites More sharing options...
Gorgoff Posted April 6, 2018 Share Posted April 6, 2018 That thing's gonna be the new hot :cuss. I want one. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5049280 Share on other sites More sharing options...
Hesh Kadesh Posted April 6, 2018 Share Posted April 6, 2018 FW messed up'd over many things with Book 7, and so I assume that the Axiarch has Independent Character special rule, because otherwise some of their stuff doesn't make sense (Field Generator). If your LGS, or your tournament organiser doesn't agree with this, then you can just run 2 additional, instead of 1 additional, or even go to the extent of putting in a (Arch) Magos Reductor with Machinator Array, Corposant Stave, Meltagun (Graviton Gun), Rad Grenades, Rad Furnace. Alternatively, just have the Axiarch man a Fortification and use his BS6 to fire a Lascannon every turn. Secutarii Axiarch (80) - Master-crafted Arc Lance + Mag Inverter Shield - Deconstructive Influence Secutarii Hoplite Phalanx (132) - 1 Additional Secutarii Hoplites Termite (80) Unit arrives safely first turn directly on top of chosen Spartan or Super-Heavy, and fires 12 BS5 Haywire shots at the target. You deal ~6 Hull Points directly, and can kill a tank on a double 6 for Pen/Damage with the Axiarch. With the Magos, you have a Sunder Meltagun with +3 to Armour Penetrations. Against attacks incoming, you reduce all shooting by -1 Str and reroll Armour Saves of 1, overwatch with BS2 Haywire, and have a 5+ Invulnerable Save, and Defensive Grenades. In combat, you have at least 13 Haywire Attacks in combat. The Magos can get pretty ridiculous also. Alternatively, you can proper gib enemy units; Axiarch Secutarii Peltasts, +2 Additional, 12 Arc Rifles Non-Secutarii Compulsory Troops Termite Peltasts pop up, and for 332pts, you just place 24 BS5 Shots into a vehicle. Edkt: no Axiarch in allied. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5049378 Share on other sites More sharing options...
Withershadow Posted April 6, 2018 Share Posted April 6, 2018 Standard mechanicum loadout is going to be secutarii, either hoplites or haywire rifle peltasts. Turn 1 that Spartan dies >: D Yes, this is the first thing I thought of when I saw the Mechanicum profile. Any AV target vulnerable to haywire gets auto-deleted. Pretty messed up, to be honest. :P Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5049558 Share on other sites More sharing options...
Baluc Posted April 6, 2018 Share Posted April 6, 2018 Standard mechanicum loadout is going to be secutarii, either hoplites or haywire rifle peltasts. Turn 1 that Spartan dies >: D Yes, this is the first thing I thought of when I saw the Mechanicum profile. Any AV target vulnerable to haywire gets auto-deleted. Pretty messed up, to be honest. The return of interceptor dev sqds? Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5049676 Share on other sites More sharing options...
Hesh Kadesh Posted April 6, 2018 Share Posted April 6, 2018 Standard mechanicum loadout is going to be secutarii, either hoplites or haywire rifle peltasts. Turn 1 that Spartan dies >: D Yes, this is the first thing I thought of when I saw the Mechanicum profile. Any AV target vulnerable to haywire gets auto-deleted. Pretty messed up, to be honest. The return of interceptor dev sqds? I'd doubt it: the Termite should be able to placed so as to intercede direct fire if the player is bright enough. It will take significant terrain and luck to no have either Termite or Target in the way. I could maybe see Masters of Signal get attached to Artillery Squads now though in order to catch them as they appear. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5049713 Share on other sites More sharing options...
Gorgoff Posted April 7, 2018 Share Posted April 7, 2018 Standard mechanicum loadout is going to be secutarii, either hoplites or haywire rifle peltasts. Turn 1 that Spartan dies >: D Yes, this is the first thing I thought of when I saw the Mechanicum profile. Any AV target vulnerable to haywire gets auto-deleted. Pretty messed up, to be honest. The return of interceptor dev sqds? Sometimes I wonder how other people play that game. The HSS with Augury Scanner is a must have anyway, isn't it? Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5049836 Share on other sites More sharing options...
LtDan Posted April 8, 2018 Share Posted April 8, 2018 Always run them in mine Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5050533 Share on other sites More sharing options...
Withershadow Posted April 8, 2018 Share Posted April 8, 2018 Yes, Augury scanners in general are good to have, especially with null deploy lists now viable in 30K. I like to keep one in a plasma support squad. You can give it to the sgt, or the accompanying apothecary. Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5050790 Share on other sites More sharing options...
Gorgoff Posted April 9, 2018 Share Posted April 9, 2018 Yes, Augury scanners in general are good to have, especially with null deploy lists now viable in 30K. I like to keep one in a plasma support squad. You can give it to the sgt, or the accompanying apothecary. Interesting. Same here with my Volkite Caliver TSS. ;) Link to comment https://bolterandchainsword.com/topic/344133-tactica-termitica/#findComment-5050989 Share on other sites More sharing options...
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