Markconz Posted February 5, 2018 Share Posted February 5, 2018 These don't seem worth the extra cost? Am I missing something? Cheers. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted February 5, 2018 Share Posted February 5, 2018 Sanguinius among us, yes, you are missing something. Here it is: (you ready?): THEY LOOK AMAZEBALLS! Silverson 1 Back to top Link to comment Share on other sites More sharing options...
Markconz Posted February 5, 2018 Author Share Posted February 5, 2018 Ha hmm ok thanks :) Link to comment Share on other sites More sharing options...
Ornithologist Posted February 5, 2018 Share Posted February 5, 2018 They have been both more and less useful over time. So.... Maybe? I like the bonus's to wounding, but not sure on the price myself. Link to comment Share on other sites More sharing options...
Markconz Posted February 5, 2018 Author Share Posted February 5, 2018 Yeah I'm tossing up options while assembling a couple of dreads, and thinking long term over next decade or two of rules options. 1. Magnetise fist and blood talon options (fiddly and time consuming). 2. Go with whatever looks good, "rule of cool". Link to comment Share on other sites More sharing options...
The Unseen Posted February 5, 2018 Share Posted February 5, 2018 The talons don't look different enough from a regular fist to be an issue imo, so I went with the claws, because they look damn cool, but rule-wise their usually fists. Link to comment Share on other sites More sharing options...
Brother Crimson Posted February 5, 2018 Share Posted February 5, 2018 These don't seem worth the extra cost? Am I missing something? Cheers. They rarely do, except when you try to take down units with invulnerable saves, where the additional point of AP of the fist does not help it. In this case they are more reliable than fists because you reroll both 1 to hit and wounds. Link to comment Share on other sites More sharing options...
Panzer Posted February 6, 2018 Share Posted February 6, 2018 To make it short: if you have the points it's worth it thanks to our Red Thirst rule. Link to comment Share on other sites More sharing options...
Brother Crimson Posted February 6, 2018 Share Posted February 6, 2018 To make it short: if you have the points it's worth it thanks to our Red Thirst rule. Not always, the sweet reroll to wound can be wasted if the tanks makes the save. Dreadnoughts wounds everything on 2 the turn they charge. You get reroll to 1 to wound but then the talons are AP-2 instead of AP-3. This is a big change. They only get better versus captains and other units with invulnerable. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted February 6, 2018 Share Posted February 6, 2018 Don't forget the rerolling failed hits guys, either! Link to comment Share on other sites More sharing options...
Orblivion Posted February 6, 2018 Share Posted February 6, 2018 Don't forget the rerolling failed hits guys, either! The fists reroll to hit as well though, so that's not an advantage for the Blood Talons. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted February 6, 2018 Share Posted February 6, 2018 Don't forget the rerolling failed hits guys, either! The fists reroll to hit as well though, so that's not an advantage for the Blood Talons. Oh I missed that part. Huh. Link to comment Share on other sites More sharing options...
Indefragable Posted February 6, 2018 Share Posted February 6, 2018 Ummm.....for me I prefer Blood Talons because they make Dreadnoughts self-sufficient. Point at enemy, release. Someone better at math than I can map it out, but stacking more wounds with re-rolls is usually greater than reducing enemy saves. And speaking of saves...most super hard things will have an invuln so AP-2 vs AP-3 is not as massive a difference. Likewise, theoretically if there was something T10 of greater you’d want to hurt, the Blood Talons re-rolling 3’s To Wound on charge > then wounding on 2’s? Link to comment Share on other sites More sharing options...
Panzer Posted February 6, 2018 Share Posted February 6, 2018 Well lets say it like this, Against targets with a better armor save than 5+ the Fists do slightly more unsaved wounds. all values rounded real 2+ = BT->1.73, FF->1.98 3+ = BT->2.31, FF->2.47 4+ = BT->2.88, FF->2.97 5+ = BT->3.46, FF->2.97 Against targets with any kind of invulnerable save, the Talons do slightly more unsaved wounds. all values rounded real 2++ = BT->0.58, FF->0.49 3++ = BT->1.15, FF->0.99 4++ = BT->1.73, FF->1.48 5++ = BT->2.31, FF->1.98 6++ = BT->2.88, FF->2.47 The reason why I prefer the Blood Talons (apart from them looking more awesome) is that they are way more reliable with their additional wound re-roll while barely losing anythng against most targets and even gaining a little bit against other targets. Also after the initial charge as long as the opponent doesn't charge other units into the fight, the Blood Talons look even better since then the they do more unsaved wounds against anything with T7-T9 and a 3+ armor or worse and the same amount of unsaved wounds against anything with T7-T9 and a 2+ armor save. But mostly it's really just the reliability that makes me prefer them over Furioso Fists. brother_b 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted February 6, 2018 Share Posted February 6, 2018 Oh and if you want to crack tanks better take a Librarian Dread anyway. :P Link to comment Share on other sites More sharing options...
Damon Nightman Posted February 6, 2018 Share Posted February 6, 2018 Ummm.....for me I prefer Blood Talons because they make Dreadnoughts self-sufficient. Point at enemy, release. Someone better at math than I can map it out, but stacking more wounds with re-rolls is usually greater than reducing enemy saves. And speaking of saves...most super hard things will have an invuln so AP-2 vs AP-3 is not as massive a difference. Likewise, theoretically if there was something T10 of greater you’d want to hurt, the Blood Talons re-rolling 3’s To Wound on charge > then wounding on 2’s? This has been my thought process as well. He rerolls everything so he doesn't really need any buffs. Link to comment Share on other sites More sharing options...
Brother Crimson Posted February 6, 2018 Share Posted February 6, 2018 Oh and if you want to crack tanks better take a Librarian Dread anyway. :P Better take Librarian dread. :) Link to comment Share on other sites More sharing options...
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