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They are very close already.  I think a spacer between the legs and torsos and then some putty to fill in the resultant gap would work.  Though how you sculpt that to match the style/trim would be an interesting challenge.  You could combine that with platform boots.  A milimetre under the feet cut and sanded/filed/scraped to match the contours of the sides of the boots would work.

Really they're so close it's hard to justify the work cutting them up. You have to really look to see the difference. Just lift the torso a few mm with green stuff and put a bit under the feet. Maybe use bigger shoulder pads. That's all you should need.

They are, but when comparing to Primaris they're shorter and general consensus online is that Primaris are true to life.

 

IMO BoomWolf has it right. Guardsman are massive, along with the fish-folk and their sardinian mech suits. There are some other inconsistent models out there but a typical Orc and Marine should be the baseline for sizes.

 

I always picture the comparison as Neanderthal vs. Cro-Magnon as Orc vs. Marine. Similar size/structure, one closer to a wild animal than a modern human.

They are, but when comparing to Primaris they're shorter and general consensus online is that Primaris are true to life.

 

Which is perfectly fine since Primaris are supposed to be taller than TSons etc. Edited by sfPanzer

Primaris are specifically taller than regular Astartes due to additional modification that stimulates growth even more. Thousand Sons shouldn't match them for height.

Yep, so the 2-3mm difference makes sense.

 

Also, wasn't it Jes Goodwin who said that the person who designed the Cadian range back in the early 00's "didn't know how to use a ruler?"

 

Older guard are much more appropriately sized, even Catachans, because being super huge is part of their "Arnold/Carl Weathers Handshake" 80's action hero theme.

Edited by GreaterChickenofTzeentch

 

Primaris are specifically taller than regular Astartes due to additional modification that stimulates growth even more. Thousand Sons shouldn't match them for height.

Yep, so the 2-3mm difference makes sense.

 

Also, wasn't it Jes Goodwin who said that the person who designed the Cadian range back in the early 00's "didn't know how to use a ruler?"

 

Older guard are much more appropriately sized, even Catachans, because being super huge is part of their "Arnold/Carl Weathers Handshake" 80's action hero theme.

 

 

 

The cadians are nothing compared to the old FW sprue

The bare heads were bigger than the helmets x_x

It doesn't really matter that the Cadians started a bunch of out of scale normal humans that make space marines look too small.

 

GW has made humans in the same size as the Cadians ever since.  So the current reality is that space marines are too small compared to this large selection of models.  Be they guardsmen, scions, skitarii, electro-priests, hive gangers, and on and on.

 

Thousand Sons, Deathguard and Chosen are a great size already in my opinion.  They're just that much taller than the humans.  Primaris are also good and people definitely have a "that's what I wish marines were always like" to them.  It's okay to want the Tsons, DG, Chosen, etc., to be a bit taller.  Because it's cool.  Anyone getting twisted up in response to the term "true scale" is just wasting their time arguing terms and point back to a scale error from what? 20 years ago?

 

The reality is that humans are of a pretty consistent size now (and have been for a long while now) and the space marines are simply too small in comparison, so people respond really well to larger marines.

Imo it's pretty futile to compare anything to Guardsmen models anyway. They are pretty old and not up to GWs new standard. If anything, compare stuff to Skitarii models since those were the first 40k models GW produced with their new tech.

Humans are consistent in size, but a wrong size.

 

When you compare them to anything, including thier own vehicles, they are just too big.

 

If you scale up marines, you also need to scale up all orks, necrons, eldar, tyranids, vehicles, terrain, Knights, battlesuits, daemons and I'm probably forgetting something.

Humans are consistent in size, but a wrong size.

 

When you compare them to anything, including thier own vehicles, they are just too big.

 

If you scale up marines, you also need to scale up all orks, necrons, eldar, tyranids, vehicles, terrain, Knights, battlesuits, daemons and I'm probably forgetting something.

Nah, nothing shall be bigger than the mighty Promaris Marines! Maybe chaos maybe... if they are nice and stop fighting back.

Humans are consistent in size, but a wrong size.

 

When you compare them to anything, including thier own vehicles, they are just too big.

 

If you scale up marines, you also need to scale up all orks, necrons, eldar, tyranids, vehicles, terrain, Knights, battlesuits, daemons and I'm probably forgetting something.

Orks are just embarrassingly posed- I give Marine leg poses plenty of flak, but they're nowhere near as terrible as the Ork leg poses- an Ork boy basically looks boneless due to the strange posing, and not even in the way that would fit them. Eldar are fine as frail and a bit taller than humans, and I don't think the others have any other issues.

 

Basic Orks honestly, aren't out of scale- they just have terrible design choices making them look worse than they are.

 

https://veteransergeant.wordpress.com/2015/01/20/whats-on-the-workbench-11814/

 

Vehicles are an entirely different can of worms from infantry- the first issue is that most of them don't even have bases so the problem looks even worse.

Edited by Ugolino

The humans are a great size.  The current larger humans are definitely more interesting to paint than the size they were in the 90s.

Scaling up a lot of other stuff makes no sense and actually isn't necessary if you look at the poses.  Eldar look fine.  Orks have already been explained.  Necrons absolutely tower if you straighten their limbs.

 

FwoqbL8.jpg

 

The other stuff like tyranids and whatever are all fine regardless.  There's no realworld expectation of a termigant coming up to the shoulder of a human or whatever.  Daemons can match humans and look great.  Again, with reposing bloodletters are enormous already.  Plaguebearers are big enough not to look out of place on 32mm bases.

Everything looks fine together except short marines.  Fortunately, like the Death Guard, the Thousand Sons have already been scaled up.

 

k1hU9fM.jpg

 

If Ugolino wants to push that further, I think the waste spacer idea is probably the best.  I took a closer look at the sprue and the loin cloth piece is separate and actually plugs into the front.  You could probably just cut the insert off and raise that part half a mm to partially cover the 1mm spacer.  Then you'd only have to recreate simple detail on the back.

Edited by chamberlainskeksil

The humans are a great size.  The current larger humans are definitely more interesting to paint than the size they were in the 90s.

 

Scaling up a lot of other stuff makes no sense and actually isn't necessary if you look at the poses.  Eldar look fine.  Orks have already been explained.  Necrons absolutely tower if you straighten their limbs.

 

FwoqbL8.jpg

 

The other stuff like tyranids and whatever are all fine regardless.  There's no realworld expectation of a termigant coming up to the shoulder of a human or whatever.  Daemons can match humans and look great.  Again, with reposing bloodletters are enormous already.  Plaguebearers are big enough not to look out of place on 32mm bases.

Everything looks fine together except short marines.  Fortunately, like the Death Guard, the Thousand Sons have already been scaled up.

 

k1hU9fM.jpg

 

If Ugolino wants to push that further, I think the waste spacer idea is probably the best.  I took a closer look at the sprue and the loin cloth piece is separate and actually plugs into the front.  You could probably just cut the insert off and raise that part half a mm to partially cover the 1mm spacer.  Then you'd only have to recreate simple detail on the back.

Useful info- thanks!

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